- Rename some smoothratio variables to indicate that they've been processed.

This commit is contained in:
Mitchell Richters 2022-09-07 18:11:12 +10:00 committed by Christoph Oelckers
parent acee39ad68
commit b05b98826b

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@ -42,7 +42,7 @@ struct PlayerHorizon
// Commonly used getters.
fixedhoriz osum() { return ohoriz + ohorizoff; }
fixedhoriz sum() { return horiz + horizoff; }
fixedhoriz interpolatedsum(double const smoothratio) { return interpolatedvalue(osum(), sum(), smoothratio); }
fixedhoriz interpolatedsum(double const interpfrac) { return interpolatedvalue(osum(), sum(), interpfrac); }
// Ticrate playsim adjustment helpers.
void resetadjustment() { adjustment = 0; }
@ -54,7 +54,7 @@ struct PlayerHorizon
bool movementlocked() { return targetset() || inputdisabled; }
// Draw code helpers.
double horizsumfrac(double const smoothratio) { return (!SyncInput() ? sum() : interpolatedsum(smoothratio)).asbuildf() * (1. / 16.); }
double horizsumfrac(double const interpfrac) { return (!SyncInput() ? sum() : interpolatedsum(interpfrac)).asbuildf() * (1. / 16.); }
// Ticrate playsim adjustment setters and processor.
void addadjustment(fixedhoriz const value)
@ -139,11 +139,11 @@ struct PlayerAngle
// Commonly used getters.
DAngle osum() { return oang + olook_ang; }
DAngle sum() { return ang + look_ang; }
DAngle interpolatedsum(double const smoothratio) { return interpolatedvalue(osum(), sum(), smoothratio); }
DAngle interpolatedang(double const smoothratio) { return interpolatedvalue(oang, ang, smoothratio); }
DAngle interpolatedlookang(double const smoothratio) { return interpolatedvalue(olook_ang, look_ang, smoothratio); }
DAngle interpolatedrotscrn(double const smoothratio) { return interpolatedvalue(orotscrnang, rotscrnang, smoothratio); }
DAngle renderlookang(double const smoothratio) { return !SyncInput() ? look_ang : interpolatedlookang(smoothratio); }
DAngle interpolatedsum(double const interpfrac) { return interpolatedvalue(osum(), sum(), interpfrac); }
DAngle interpolatedang(double const interpfrac) { return interpolatedvalue(oang, ang, interpfrac); }
DAngle interpolatedlookang(double const interpfrac) { return interpolatedvalue(olook_ang, look_ang, interpfrac); }
DAngle interpolatedrotscrn(double const interpfrac) { return interpolatedvalue(orotscrnang, rotscrnang, interpfrac); }
DAngle renderlookang(double const interpfrac) { return !SyncInput() ? look_ang : interpolatedlookang(interpfrac); }
// Ticrate playsim adjustment helpers.
void resetadjustment() { adjustment = nullAngle; }
@ -155,8 +155,8 @@ struct PlayerAngle
bool movementlocked() { return targetset() || inputdisabled; }
// Draw code helpers. The logic where these are used rely heavily on Build's angle period.
double look_anghalf(double const smoothratio) { return renderlookang(smoothratio).Normalized180().Buildfang() * 0.5; }
double looking_arc(double const smoothratio) { return fabs(renderlookang(smoothratio).Normalized180().Buildfang() * (1. / 9.)); }
double look_anghalf(double const interpfrac) { return renderlookang(interpfrac).Normalized180().Buildfang() * 0.5; }
double looking_arc(double const interpfrac) { return fabs(renderlookang(interpfrac).Normalized180().Buildfang() * (1. / 9.)); }
// Ticrate playsim adjustment setters and processor.
void addadjustment(const DAngle value)