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- one more stat constant.
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@ -1624,7 +1624,7 @@ static void greenslime(DDukeActor *actor)
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if (actor->timetosleep > SLEEPTIME)
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if (actor->timetosleep > SLEEPTIME)
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{
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{
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actor->timetosleep = 0;
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actor->timetosleep = 0;
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ChangeActorStat(actor, 2);
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ChangeActorStat(actor, STAT_ZOMBIEACTOR);
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return;
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return;
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}
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}
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}
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}
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