- oops, missing files

This commit is contained in:
Rachael Alexanderson 2020-01-23 07:13:20 -05:00
parent 929fc880ee
commit ae001b6cda
3 changed files with 644 additions and 0 deletions

30
source/sw/src/cheats.h Normal file
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#pragma once
BEGIN_SW_NS
void KeysCheat(PLAYERp pp, const char *cheat_string);
void ResCheatOn(PLAYERp, const char *);
void VoxCheat(PLAYERp, const char *);
void RestartCheat(PLAYERp, const char *);
void RoomCheat(PLAYERp, const char *);
void SecretCheat(PLAYERp pp, const char *);
void NextCheat(PLAYERp pp, const char *);
void PrevCheat(PLAYERp pp, const char *);
void MapCheat(PLAYERp pp, const char *);
void LocCheat(PLAYERp pp, const char *);
void GunsCheat(PLAYERp pp, const char *cheat_string);
void WeaponCheat(PLAYERp pp, const char *);
void GodCheat(PLAYERp pp, const char *);
void ClipCheat(PLAYERp pp, const char *);
void WarpCheat(PLAYERp pp, const char *cheat_string);
void ItemCheat(PLAYERp pp, const char *cheat_string);
void HealCheat(PLAYERp pp, const char *cheat_string);
void SortKeyCheat(PLAYERp pp, const char *sKey);
void KeysCheat(PLAYERp pp, const char *cheat_string);
void EveryCheatToggle(PLAYERp pp, const char *cheat_string);
void GeorgeFunc(PLAYERp pp, char *);
void BlackburnFunc(PLAYERp pp, char *);
int cheatcmp(const char *str1, const char *str2, int len);
void CheatInput(void);
END_SW_NS

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source/sw/src/osdcmds.cpp Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Modified by Raze developers and contributors
This file was part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "osdcmds.h"
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "mytypes.h"
#include "text.h"
#include "gamecontrol.h"
#include "gstrings.h"
#include "common.h"
#include "common/2d/v_text.h"
#include "cheats.h"
#include "demo.h" // g_firstDemoFile[]
#include "menus.h"
#include "mapinfo.h"
BEGIN_SW_NS
char boardfilename[BMAX_PATH] = {0};
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
#if 0
static int osdcmd_map(osdcmdptr_t parm)
{
char filename[BMAX_PATH];
const int32_t wildcardp = parm->numparms==1 &&
(Bstrchr(parm->parms[0], '*') != NULL);
if (parm->numparms != 1 || wildcardp)
{
return OSDCMD_SHOWHELP;
}
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
if (!fileSystem.FileExists(filename))
{
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
boardfilename[0] = '/';
boardfilename[1] = 0;
strcat(boardfilename, filename);
if (numplayers > 1)
{
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
//ud.m_volume_number = 0;
m_level_number = 7;
//ud.m_monsters_off = ud.monsters_off = 0;
//ud.m_respawn_items = 0;
//ud.m_respawn_inventory = 0;
//ud.multimode = 1;
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
//G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
g_player[myconnectindex].ps->gm = MODE_RESTART;
}
else G_NewGame_EnterLevel();
return OSDCMD_OK;
}
// demo <demonum or demofn> [<prof>]
//
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
// which will start to replay it as fast as possible, rendering <prof> frames
// for each gametic.
//
// Notes:
// * The demos should be recorded with demorec_diffs set to 0, so that the
// game state updates are actually computed.
// * Currently, the profiling can only be aborted on SDL 1.2 builds by
// pressing any key.
// * With <prof> greater than 1, interpolation should be calculated properly,
// though this has not been verified by looking at the frames.
// * When testing whether a change in the source has an effect on performance,
// the variance of the run times MUST be taken into account (that is, the
// replaying must be performed multiple times for the old and new versions,
// etc.)
static int osdcmd_demo(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
OSD_Printf("demo: Must not be in a game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1 && parm->numparms != 2)
return OSDCMD_SHOWHELP;
{
int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
Demo_SetFirst(parm->parms[0]);
Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
}
return OSDCMD_OK;
}
#endif
static int osdcmd_activatecheat(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
memset(MessageInputString, '\0', sizeof(MessageInputString));
strcpy(MessageInputString, parm->parms[0]);
CheatInput();
return OSDCMD_OK;
}
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
GodCheat(Player, "swgod");
return OSDCMD_OK;
}
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
ClipCheat(Player, "swghost");
return OSDCMD_OK;
}
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
RestartCheat(Player, "swstart");
return OSDCMD_OK;
}
#if 0
static int osdcmd_spawn(osdcmdptr_t parm)
{
int32_t picnum = 0;
uint16_t cstat=0;
char pal=0;
int16_t ang=0;
int16_t set=0, idx;
vec3_t vect;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
vect.x = Batol(parm->parms[4]);
vect.y = Batol(parm->parms[5]);
vect.z = Batol(parm->parms[6]);
set |= 8;
fallthrough__;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
fallthrough__;
case 3: // cstat
cstat = (uint16_t)Batol(parm->parms[2]);
set |= 2;
fallthrough__;
case 2: // pal
pal = (uint8_t)Batol(parm->parms[1]);
set |= 1;
fallthrough__;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = Batol(parm->parms[0]);
}
else
{
int32_t i;
int32_t j;
for (j=0; j<2; j++)
{
for (i=0; i<g_labelCnt; i++)
{
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
{
picnum = labelcode[i];
break;
}
}
if (i < g_labelCnt)
break;
}
if (i==g_labelCnt)
{
OSD_Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if ((uint32_t)picnum >= MAXUSERTILES)
{
OSD_Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
if (set & 1) sprite[idx].pal = (uint8_t)pal;
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, &vect) < 0)
{
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
A_DeleteSprite(idx);
}
}
return OSDCMD_OK;
}
static int osdcmd_setvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 2)
return OSDCMD_SHOWHELP;
int i = hash_find(&h_gamevars, parm->parms[1]);
int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0)
{
Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex);
OSD_Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
OSD_Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
static int osdcmd_addlogvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
int const i = hash_find(&h_gamevars, parm->parms[0]);
if (i >= 0)
OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue);
else
{
OSD_Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
static int osdcmd_setactorvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 3)
return OSDCMD_SHOWHELP;
int16_t const spriteNum = Batol(parm->parms[0]);
if ((unsigned)spriteNum >= MAXSPRITES)
{
OSD_Printf("setactorvar: Invalid sprite number!\n");
return OSDCMD_OK;
}
// get value to set
int i = hash_find(&h_gamevars, parm->parms[2]);
int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]);
if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0)
{
Gv_SetVar(i, newValue, spriteNum, myconnectindex);
OSD_Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
OSD_Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
#endif
static int osdcmd_give(osdcmdptr_t parm)
{
int32_t i;
// if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
// g_player[myconnectindex].ps->dead_flag != 0)
// {
// OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
// return OSDCMD_OK;
// }
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
ItemCheat(Player, "swgimme");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
HealCheat(Player, "swmedic");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
WeaponCheat(Player, "swguns");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
// for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
// P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
// g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
KeysCheat(Player,"swkeys");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
ItemCheat(Player, "swgimme");
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
#if 0
void onvideomodechange(int32_t newmode)
{
uint8_t palid;
// XXX?
// if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
// palid = g_player[screenpeek].ps->palette;
// else
// palid = BASEPAL;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
int32_t i = 0;
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
videoSetPalette(0, palid, 0);
g_restorePalette = -1;
g_crosshairSum = -1;
}
#endif
#if 0
static int osdcmd_dumpmapstate(osdfuncparm_t const * const)
{
// this command takes no parameters
DumpMapStateHistory();
return OSDCMD_OK;
}
static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
char buf[32];
int32_t maxlen = 0;
int32_t haveev=0, haveac=0;
static char const s_event_[] = "EVENT_";
int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1;
for (auto & EventName : EventNames)
{
int const len = Bstrlen(EventName+strlen_event_);
Bassert(len < ARRAY_SSIZE(buf));
maxlen = max(len, maxlen);
}
for (int i=0; i<MAXEVENTS; i++)
if (g_eventCalls[i])
{
int32_t n=Bsprintf(buf, "%s", EventNames[i]+strlen_event_);
if (!haveev)
{
haveev = 1;
OSD_Printf("\nevent times: event, total calls, total time [ms], mean time/call [us]\n");
}
buf[n] = 0;
OSD_Printf("%17s, %8d, %10.3f, %10.3f,\n",
buf, g_eventCalls[i], g_eventTotalMs[i],
1000*g_eventTotalMs[i]/g_eventCalls[i]);
}
for (int i=0; i<MAXTILES; i++)
if (g_actorCalls[i])
{
if (!haveac)
{
haveac = 1;
OSD_Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
}
buf[0] = 0;
for (int ii=0; ii<g_labelCnt; ii++)
{
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
{
Bstrcpy(buf, label+(ii<<6));
break;
}
}
if (!buf[0]) Bsprintf(buf, "%d", i);
OSD_Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
buf, g_actorCalls[i], g_actorTotalMs[i],
1000*g_actorMinMs[i],
1000*g_actorTotalMs[i]/g_actorCalls[i],
1000*g_actorMaxMs[i]);
}
return OSDCMD_OK;
}
#endif
int32_t registerosdcommands(void)
{
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
OSD_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
return 0;
}
END_SW_NS

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source/sw/src/osdcmds.h Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Modified by Raze developers and contributors
This file was part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef osdcmds_h_
#define osdcmds_h_
#include <inttypes.h>
BEGIN_SW_NS
struct osdcmd_cheatsinfo {
int32_t cheatnum; // -1 = none, else = see DoCheats()
int32_t volume,level;
};
extern struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
int32_t registerosdcommands(void);
void onvideomodechange(int32_t newmode);
extern const char *const ConsoleButtons[];
END_SW_NS
#endif // osdcmds_h_