diff --git a/source/sw/src/cheats.h b/source/sw/src/cheats.h new file mode 100644 index 000000000..45301b49f --- /dev/null +++ b/source/sw/src/cheats.h @@ -0,0 +1,30 @@ +#pragma once + +BEGIN_SW_NS + +void KeysCheat(PLAYERp pp, const char *cheat_string); +void ResCheatOn(PLAYERp, const char *); +void VoxCheat(PLAYERp, const char *); +void RestartCheat(PLAYERp, const char *); +void RoomCheat(PLAYERp, const char *); +void SecretCheat(PLAYERp pp, const char *); +void NextCheat(PLAYERp pp, const char *); +void PrevCheat(PLAYERp pp, const char *); +void MapCheat(PLAYERp pp, const char *); +void LocCheat(PLAYERp pp, const char *); +void GunsCheat(PLAYERp pp, const char *cheat_string); +void WeaponCheat(PLAYERp pp, const char *); +void GodCheat(PLAYERp pp, const char *); +void ClipCheat(PLAYERp pp, const char *); +void WarpCheat(PLAYERp pp, const char *cheat_string); +void ItemCheat(PLAYERp pp, const char *cheat_string); +void HealCheat(PLAYERp pp, const char *cheat_string); +void SortKeyCheat(PLAYERp pp, const char *sKey); +void KeysCheat(PLAYERp pp, const char *cheat_string); +void EveryCheatToggle(PLAYERp pp, const char *cheat_string); +void GeorgeFunc(PLAYERp pp, char *); +void BlackburnFunc(PLAYERp pp, char *); +int cheatcmp(const char *str1, const char *str2, int len); +void CheatInput(void); + +END_SW_NS diff --git a/source/sw/src/osdcmds.cpp b/source/sw/src/osdcmds.cpp new file mode 100644 index 000000000..e4e7c1df5 --- /dev/null +++ b/source/sw/src/osdcmds.cpp @@ -0,0 +1,567 @@ +//------------------------------------------------------------------------- +/* +Copyright (C) 2010 EDuke32 developers and contributors +Modified by Raze developers and contributors + +This file was part of EDuke32. + +EDuke32 is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License version 2 +as published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +*/ +//------------------------------------------------------------------------- + +#include "ns.h" // Must come before everything else! + +#include "osdcmds.h" + +#include "ns.h" + +#include "build.h" + +#include "keys.h" +#include "names2.h" +#include "panel.h" +#include "game.h" +#include "mytypes.h" +#include "text.h" + +#include "gamecontrol.h" +#include "gstrings.h" + +#include "common.h" +#include "common/2d/v_text.h" + +#include "cheats.h" +#include "demo.h" // g_firstDemoFile[] +#include "menus.h" +#include "mapinfo.h" + +BEGIN_SW_NS + +char boardfilename[BMAX_PATH] = {0}; + +struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 }; + +#if 0 +static int osdcmd_map(osdcmdptr_t parm) +{ + char filename[BMAX_PATH]; + + const int32_t wildcardp = parm->numparms==1 && + (Bstrchr(parm->parms[0], '*') != NULL); + + if (parm->numparms != 1 || wildcardp) + { + return OSDCMD_SHOWHELP; + } + + maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); + + if (!fileSystem.FileExists(filename)) + { + OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); + return OSDCMD_OK; + } + + boardfilename[0] = '/'; + boardfilename[1] = 0; + strcat(boardfilename, filename); + + if (numplayers > 1) + { + return OSDCMD_OK; + } + + osdcmd_cheatsinfo_stat.cheatnum = -1; + //ud.m_volume_number = 0; + m_level_number = 7; + + //ud.m_monsters_off = ud.monsters_off = 0; + + //ud.m_respawn_items = 0; + //ud.m_respawn_inventory = 0; + + //ud.multimode = 1; + + if (g_player[myconnectindex].ps->gm & MODE_GAME) + { + //G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill); + g_player[myconnectindex].ps->gm = MODE_RESTART; + } + else G_NewGame_EnterLevel(); + + return OSDCMD_OK; +} + +// demo [] +// +// To profile a demo ("timedemo mode"), can be given in the range 0-8, +// which will start to replay it as fast as possible, rendering frames +// for each gametic. +// +// Notes: +// * The demos should be recorded with demorec_diffs set to 0, so that the +// game state updates are actually computed. +// * Currently, the profiling can only be aborted on SDL 1.2 builds by +// pressing any key. +// * With greater than 1, interpolation should be calculated properly, +// though this has not been verified by looking at the frames. +// * When testing whether a change in the source has an effect on performance, +// the variance of the run times MUST be taken into account (that is, the +// replaying must be performed multiple times for the old and new versions, +// etc.) +static int osdcmd_demo(osdcmdptr_t parm) +{ + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + if (g_player[myconnectindex].ps->gm & MODE_GAME) + { + OSD_Printf("demo: Must not be in a game.\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 1 && parm->numparms != 2) + return OSDCMD_SHOWHELP; + + { + int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; + + Demo_SetFirst(parm->parms[0]); + Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); + } + + return OSDCMD_OK; +} +#endif + +static int osdcmd_activatecheat(osdcmdptr_t parm) +{ + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + memset(MessageInputString, '\0', sizeof(MessageInputString)); + strcpy(MessageInputString, parm->parms[0]); + CheatInput(); + + return OSDCMD_OK; +} + +static int osdcmd_god(osdcmdptr_t UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + GodCheat(Player, "swgod"); + + return OSDCMD_OK; +} + +static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + ClipCheat(Player, "swghost"); + + return OSDCMD_OK; +} + +int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + RestartCheat(Player, "swstart"); + + return OSDCMD_OK; +} + +#if 0 +static int osdcmd_spawn(osdcmdptr_t parm) +{ + int32_t picnum = 0; + uint16_t cstat=0; + char pal=0; + int16_t ang=0; + int16_t set=0, idx; + vec3_t vect; + + if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) + { + OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); + return OSDCMD_OK; + } + + switch (parm->numparms) + { + case 7: // x,y,z + vect.x = Batol(parm->parms[4]); + vect.y = Batol(parm->parms[5]); + vect.z = Batol(parm->parms[6]); + set |= 8; + fallthrough__; + case 4: // ang + ang = Batol(parm->parms[3]) & 2047; + set |= 4; + fallthrough__; + case 3: // cstat + cstat = (uint16_t)Batol(parm->parms[2]); + set |= 2; + fallthrough__; + case 2: // pal + pal = (uint8_t)Batol(parm->parms[1]); + set |= 1; + fallthrough__; + case 1: // tile number + if (isdigit(parm->parms[0][0])) + { + picnum = Batol(parm->parms[0]); + } + else + { + int32_t i; + int32_t j; + + for (j=0; j<2; j++) + { + for (i=0; iparms[0])) || + (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) + { + picnum = labelcode[i]; + break; + } + } + + if (i < g_labelCnt) + break; + } + if (i==g_labelCnt) + { + OSD_Printf("spawn: Invalid tile label given\n"); + return OSDCMD_OK; + } + } + + if ((uint32_t)picnum >= MAXUSERTILES) + { + OSD_Printf("spawn: Invalid tile number\n"); + return OSDCMD_OK; + } + break; + + default: + return OSDCMD_SHOWHELP; + } + + idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); + if (set & 1) sprite[idx].pal = (uint8_t)pal; + if (set & 2) sprite[idx].cstat = (int16_t)cstat; + if (set & 4) sprite[idx].ang = ang; + if (set & 8) + { + if (setsprite(idx, &vect) < 0) + { + OSD_Printf("spawn: Sprite can't be spawned into null space\n"); + A_DeleteSprite(idx); + } + } + + return OSDCMD_OK; +} + +static int osdcmd_setvar(osdcmdptr_t parm) +{ + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 2) + return OSDCMD_SHOWHELP; + + int i = hash_find(&h_gamevars, parm->parms[1]); + int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex); + + if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0) + { + Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex); + + OSD_Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel, + Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); + } + else + { + OSD_Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]); + return OSDCMD_SHOWHELP; + } + + return OSDCMD_OK; +} + +static int osdcmd_addlogvar(osdcmdptr_t parm) +{ + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + int const i = hash_find(&h_gamevars, parm->parms[0]); + + if (i >= 0) + OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue); + else + { + OSD_Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]); + return OSDCMD_SHOWHELP; + } + + return OSDCMD_OK; +} + +static int osdcmd_setactorvar(osdcmdptr_t parm) +{ + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 3) + return OSDCMD_SHOWHELP; + + int16_t const spriteNum = Batol(parm->parms[0]); + + if ((unsigned)spriteNum >= MAXSPRITES) + { + OSD_Printf("setactorvar: Invalid sprite number!\n"); + return OSDCMD_OK; + } + + // get value to set + int i = hash_find(&h_gamevars, parm->parms[2]); + int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]); + + if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0) + { + Gv_SetVar(i, newValue, spriteNum, myconnectindex); + + OSD_Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum, + Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue); + } + else + { + OSD_Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]); + return OSDCMD_SHOWHELP; + } + + return OSDCMD_OK; +} +#endif + +static int osdcmd_give(osdcmdptr_t parm) +{ + int32_t i; + +// if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || +// g_player[myconnectindex].ps->dead_flag != 0) +// { +// OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); +// return OSDCMD_OK; +// } + + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + if (!Bstrcasecmp(parm->parms[0], "all")) + { + ItemCheat(Player, "swgimme"); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "health")) + { + HealCheat(Player, "swmedic"); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "weapons")) + { + WeaponCheat(Player, "swguns"); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "ammo")) + { +// for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) +// P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "armor")) + { +// g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "keys")) + { + KeysCheat(Player,"swkeys"); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "inventory")) + { + ItemCheat(Player, "swgimme"); + return OSDCMD_OK; + } + return OSDCMD_SHOWHELP; +} + +#if 0 +void onvideomodechange(int32_t newmode) +{ + uint8_t palid; + + // XXX? +// if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) +// palid = g_player[screenpeek].ps->palette; +// else +// palid = BASEPAL; + +#ifdef POLYMER + if (videoGetRenderMode() == REND_POLYMER) + { + int32_t i = 0; + + while (i < MAXSPRITES) + { + if (actor[i].lightptr) + { + polymer_deletelight(actor[i].lightId); + actor[i].lightptr = NULL; + actor[i].lightId = -1; + } + i++; + } + } +#endif + + videoSetPalette(0, palid, 0); + g_restorePalette = -1; + g_crosshairSum = -1; +} +#endif + +#if 0 +static int osdcmd_dumpmapstate(osdfuncparm_t const * const) +{ + // this command takes no parameters + + DumpMapStateHistory(); + + return OSDCMD_OK; +} + +static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + char buf[32]; + int32_t maxlen = 0; + int32_t haveev=0, haveac=0; + static char const s_event_[] = "EVENT_"; + int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1; + + for (auto & EventName : EventNames) + { + int const len = Bstrlen(EventName+strlen_event_); + Bassert(len < ARRAY_SSIZE(buf)); + maxlen = max(len, maxlen); + } + + for (int i=0; i: gives requested item", osdcmd_give); + OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); + OSD_RegisterFunction("activatecheat","activatecheat : activates a classic cheat code", osdcmd_activatecheat); + + OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); + + +// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); + + OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); +// OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); +// OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); +// OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); +// OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); + +// OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); + + return 0; +} + +END_SW_NS diff --git a/source/sw/src/osdcmds.h b/source/sw/src/osdcmds.h new file mode 100644 index 000000000..21000a166 --- /dev/null +++ b/source/sw/src/osdcmds.h @@ -0,0 +1,47 @@ +//------------------------------------------------------------------------- +/* +Copyright (C) 2010 EDuke32 developers and contributors +Modified by Raze developers and contributors + +This file was part of EDuke32. + +EDuke32 is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License version 2 +as published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +*/ +//------------------------------------------------------------------------- + +#ifndef osdcmds_h_ +#define osdcmds_h_ + +#include +BEGIN_SW_NS + +struct osdcmd_cheatsinfo { + int32_t cheatnum; // -1 = none, else = see DoCheats() + int32_t volume,level; +}; + +extern struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; + +int32_t registerosdcommands(void); +void onvideomodechange(int32_t newmode); + + +extern const char *const ConsoleButtons[]; + + +END_SW_NS + +#endif // osdcmds_h_ +