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- Exhumed: Remove static copy of last yaw input from draw code.
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1 changed files with 1 additions and 3 deletions
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@ -46,7 +46,6 @@ Weapon WeaponInfo[] = {
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};
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};
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static const uint8_t nMinAmmo[] = { 0, 24, 51, 50, 1, 0, 0 };
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static const uint8_t nMinAmmo[] = { 0, 24, 51, 50, 1, 0, 0 };
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static DAngle lastavel;
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int isRed = 0;
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int isRed = 0;
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@ -930,8 +929,7 @@ void DrawWeapons(DExhumedPlayer* const pPlayer, double interpfrac)
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double xPos = 160 + weaponOffsets.first.X;
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double xPos = 160 + weaponOffsets.first.X;
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double yPos = 100 + weaponOffsets.first.Y;
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double yPos = 100 + weaponOffsets.first.Y;
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double nFlameAng = interpolatedvalue(lastavel, pPlayer->cmd.ucmd.ang.Yaw, interpfrac).Degrees();
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double nFlameAng = interpolatedvalue(pPlayer->lastcmd.ucmd.ang.Yaw, pPlayer->cmd.ucmd.ang.Yaw, interpfrac).Degrees();
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lastavel = pPlayer->cmd.ucmd.ang.Yaw;
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if (cl_weaponsway)
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if (cl_weaponsway)
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{
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{
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