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- the last int_vel's.
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54acf530e7
commit
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1 changed files with 9 additions and 9 deletions
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@ -13658,7 +13658,7 @@ int InitZillaRail(DSWActor* actor)
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actorNew->spr.yrepeat = 52;
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actorNew->spr.xrepeat = 52;
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actorNew->spr.shade = -15;
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int zvel = (100 * (HORIZ_MULT+17));
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double zvel = (100 * (HORIZ_MULT+17)) / 256.;
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actorNew->user.RotNum = 5;
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NewStateGroup(actorNew, &sg_Rail[0]);
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@ -13683,7 +13683,7 @@ int InitZillaRail(DSWActor* actor)
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if (SpriteInUnderwaterArea(actorNew))
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actorNew->user.Flags |= (SPR_UNDERWATER);
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if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel * zworldtoint))
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{
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actor->spr.clipdist = oclipdist;
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KillActor(actorNew);
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@ -13692,16 +13692,16 @@ int InitZillaRail(DSWActor* actor)
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actor->spr.clipdist = oclipdist;
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actorNew->set_int_zvel(zvel >> 1);
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actorNew->vel.Z = zvel * 0.5;
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if (WeaponAutoAim(actor, actorNew, 32, false) == -1)
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{
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actorNew->spr.angle -= DAngle::fromBuild(4);
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}
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else
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zvel = actorNew->int_zvel(); // Let autoaiming set zvel now
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zvel = actorNew->vel.Z; // Let autoaiming set zvel now
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UpdateChangeXY(actorNew);
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actorNew->user.set_int_change_z(zvel);
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actorNew->user.change.Z = zvel;
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return 0;
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}
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@ -16796,7 +16796,7 @@ int InitEnemyUzi(DSWActor* actor)
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int InitGrenade(PLAYER* pp)
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{
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DSWActor* actor = pp->actor;
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int zvel;
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double zvel;
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bool auto_aim = false;
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DoPlayerBeginRecoil(pp, GRENADE_RECOIL_AMT);
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@ -16821,7 +16821,7 @@ int InitGrenade(PLAYER* pp)
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// don't throw it as far if crawling
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if (pp->Flags & (PF_CRAWLING))
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{
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actorNew->add_int_xvel(-(actorNew->int_xvel() >> 2));
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actorNew->vel.Z *= 0.75;
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}
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actorNew->user.RotNum = 5;
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@ -16861,12 +16861,12 @@ int InitGrenade(PLAYER* pp)
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actor->spr.clipdist = oclipdist;
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zvel = actorNew->int_zvel();
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zvel = actorNew->vel.Z;
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if (WeaponAutoAim(pp->actor, actorNew, 32, false) >= 0)
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{
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auto_aim = true;
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}
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actorNew->set_int_zvel(zvel);
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actorNew->vel.Z = zvel;;
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UpdateChange(actorNew);
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