From aab0a4f129465ed6c282325417afbe53853552bc Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 6 May 2022 01:17:18 +0200 Subject: [PATCH] - renamed a variable --- source/games/blood/src/triggers.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp index 3cbd5da01..90dc55d4b 100644 --- a/source/games/blood/src/triggers.cpp +++ b/source/games/blood/src/triggers.cpp @@ -833,7 +833,7 @@ void PathSound(sectortype* pSector, int nSound) // //--------------------------------------------------------------------------- -void TranslateSector(sectortype* pSector, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11, char a12) +void TranslateSector(sectortype* pSector, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, int a10, int a11, char bAllWalls) { int x, y; XSECTOR* pXSector = &pSector->xs(); @@ -865,7 +865,7 @@ void TranslateSector(sectortype* pSector, int a2, int a3, int a4, int a5, int a6 }); }; - if (a12) + if (bAllWalls) { for (auto& wal : wallsofsector(pSector)) {