- enabled r_shadows in Blood.

This was the only game not allowing to switch off the shadows.
This commit is contained in:
Christoph Oelckers 2020-06-12 21:46:24 +02:00
parent 9b03537f3a
commit aa67875792

View file

@ -2148,6 +2148,8 @@ tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
break; break;
} }
case VIEW_EFFECT_0: case VIEW_EFFECT_0:
{
if (r_shadows)
{ {
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite); auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y); pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y);
@ -2160,6 +2162,7 @@ tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
int height = tilesiz[pNSprite->picnum].y; int height = tilesiz[pNSprite->picnum].y;
int center = height / 2 + tileTopOffset(pNSprite->picnum); int center = height / 2 + tileTopOffset(pNSprite->picnum);
pNSprite->z -= (pNSprite->yrepeat << 2) * (height - center); pNSprite->z -= (pNSprite->yrepeat << 2) * (height - center);
}
break; break;
} }
case VIEW_EFFECT_1: case VIEW_EFFECT_1: