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This lets the player jump into the vents in DUKEDC3.MAP
Since this is Duke3D, I'm sure this change breaks something else. git-svn-id: https://svn.eduke32.com/eduke32@8640 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 7 additions and 1 deletions
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@ -5311,6 +5311,12 @@ void P_ProcessInput(int playerNum)
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else if (((pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
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else if (((pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
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|| (*weaponFrame > 10 && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)))
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|| (*weaponFrame > 10 && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON)))
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playerSpeedReduction = 0x2000;
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playerSpeedReduction = 0x2000;
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else if (pPlayer->on_ground && !pPlayer->jumping_toggle && !TEST_SYNC_KEY(playerBits, SK_CROUCH)
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&& (klabs(pPlayer->truefz - pPlayer->truecz) - (PMINHEIGHT << 1)) < stepHeight)
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{
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playerSpeedReduction = 0x2000;
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// pPlayer->pos.z += PCROUCHINCREMENT;
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}
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pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction);
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pPlayer->vel.x = mulscale16(pPlayer->vel.x, pPlayer->runspeed - playerSpeedReduction);
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pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction);
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pPlayer->vel.y = mulscale16(pPlayer->vel.y, pPlayer->runspeed - playerSpeedReduction);
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@ -42,7 +42,7 @@ extern int32_t g_mostConcurrentPlayers;
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#define PHEIGHT (38<<8)
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#define PHEIGHT (38<<8)
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#define PCROUCHHEIGHT (16<<8)
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#define PCROUCHHEIGHT (16<<8)
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#define PCROUCHINCREMENT (2048+768)
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#define PCROUCHINCREMENT (2048+768)
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#define PMINHEIGHT (2048)
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#define PMINHEIGHT 1024 // this is NOT the value I wanted here, but Duke It Out in DC's shitty vents said otherwise
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#define PCRACKTIME 777
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#define PCRACKTIME 777
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