diff --git a/source/sw/src/digi.h b/source/sw/src/digi.h index 4ee9314c0..c7b322fdc 100644 --- a/source/sw/src/digi.h +++ b/source/sw/src/digi.h @@ -53,7 +53,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms // Distance definitions for effective sound ranges // Note: These are some useful constants, but you can type in whatever you want! -#define DIST_NORMAL 0 // Just play sound normaly +#define DIST_NORMAL 0 // Just play sound normally #define DIST_MAXNORMAL 16384 // This is max distance constant for normal sounds // This is the limiting constant in Sound_Dist function. #define DIST_WIDE 65536 // Half level at full volume before sound begins to fade. @@ -320,7 +320,7 @@ DIGI_ENTRY("BMBDROP.VOC", DIGI_BOMBRDROPBOMB, 157, PRI_SECTOROBJ, DIGI_ENTRY("BUBBLE.VOC", DIGI_BUBBLES, 158, PRI_AMBIENT, -100, 100, 0, DIST_NORMAL, VF_NORMAL) // CHAIN MOVING -// SOUND NOT AVAILABLE -- DELTED +// SOUND NOT AVAILABLE -- DELETED DIGI_ENTRY("CHAIN.VOC", DIGI_CHAIN, 159, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL) // CHAIN DOOR @@ -463,7 +463,7 @@ DIGI_ENTRY("UNLOCK.VOC", DIGI_UNLOCK, 209, PRI_ENVIRONMENT, // SQUEAKY VALVE TURNING DIGI_ENTRY("VALVE.VOC", DIGI_SQUEAKYVALVE, 210, PRI_ENVIRONMENT, 0, 0, 0, DIST_NORMAL, VF_NORMAL) -// SPOOKY ETHERAL void AMBIENCE +// SPOOKY ETHEREAL void AMBIENCE //(NETHERWORLDLY SOUNDS) DIGI_ENTRY("VOID1.VOC", DIGI_VOID1, 211, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP) DIGI_ENTRY("VOID2.VOC", DIGI_VOID2, 212, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP) @@ -508,7 +508,7 @@ DIGI_ENTRY("HELI.VOC", DIGI_HELI, 229, PRI_SECTOROBJ, // HUGE ECHOING HEART LIKE AMBIENCE DIGI_ENTRY("BIGHART.VOC", DIGI_BIGHART, 230, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP) -// EERIE ETHERAL TYPE WIND +// EERIE ETHEREAL TYPE WIND DIGI_ENTRY("WIND4.VOC", DIGI_WIND4, 231, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP) // SPOOKY SINE WAVE SOUND @@ -520,7 +520,7 @@ DIGI_ENTRY("DRILL1.VOC", DIGI_DRILL1, 233, PRI_SECTOROBJ, // JET ENGINE DIGI_ENTRY("JET.VOC", DIGI_JET, 234, PRI_AMBIENT, 0, 0, 0, DIST_MAXNORMAL, VF_LOOP) -// CERIMONIAL DRUM CHANT +// CEREMONIAL DRUM CHANT DIGI_ENTRY("DRUMCHNT.VOC", DIGI_DRUMCHANT, 235, PRI_AMBIENT, 0, 0, 0, DIST_NORMAL, VF_LOOP) DIGI_ENTRY("FLY.VOC", DIGI_BUZZZ, 236, PRI_MAX, 0, 0, 0, DIST_NORMAL, VF_NORMAL)