diff --git a/source/games/sw/src/sprite.cpp b/source/games/sw/src/sprite.cpp index 30ee1ff51..549597db3 100644 --- a/source/games/sw/src/sprite.cpp +++ b/source/games/sw/src/sprite.cpp @@ -4339,6 +4339,8 @@ void getzrangepoint(int x, int y, int z, sectortype* sect, // Calculate all 4 points of the floor sprite. // (x1,y1),(x2,y2),(x3,y3),(x4,y4) // These points will already have (x,y) subtracted from them + // [MR] Note, formula here appears identical to that of `DrawAutomapAlignmentFloor()`. + // Consider looking there when refactoring. cosang = bcos(itActor->int_ang()); sinang = bsin(itActor->int_ang()); xspan = tileWidth(tilenum);