From a6f62773cbf0a60b902ab1c9a80e48a35025d3c8 Mon Sep 17 00:00:00 2001 From: Emile Belanger Date: Wed, 12 May 2021 22:27:33 +0100 Subject: [PATCH] Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index --- source/glbackend/glbackend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glbackend/glbackend.cpp b/source/glbackend/glbackend.cpp index 1f832801d..724c508c7 100644 --- a/source/glbackend/glbackend.cpp +++ b/source/glbackend/glbackend.cpp @@ -115,7 +115,7 @@ void GLInstance::DoDraw() } else { - FHWModelRenderer mr(*screen->RenderState(), 0); + FHWModelRenderer mr(*screen->RenderState(), -1); state.SetDepthFunc(DF_LEqual); state.EnableTexture(true); rs.model->BuildVertexBuffer(&mr);