mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- Remove GameInterface::getConsoleAngles()
, it's not needed anymore.
This commit is contained in:
parent
3ef431a428
commit
a68fcfc71c
9 changed files with 13 additions and 28 deletions
|
@ -1409,17 +1409,6 @@ void GameInterface::FreeLevelData()
|
|||
GC::FullGC();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void GameInterface::doPlayerMovement(const float scaleAdjust)
|
||||
{
|
||||
gameInput.processMovement(scaleAdjust);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// DrawCrosshair
|
||||
|
|
|
@ -106,7 +106,7 @@ void processCrouchToggle(bool& toggle, ESyncBits& actions, const bool crouchable
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void GameInput::processMovement(const float scaleAdjust, const int drink_amt, const bool allowstrafe, const double turnscale)
|
||||
void GameInput::processMovement(PlayerAngles* const plrAngles, const float scaleAdjust, const int drink_amt, const bool allowstrafe, const double turnscale)
|
||||
{
|
||||
// open up input packet for this session.
|
||||
InputPacket thisInput{};
|
||||
|
@ -158,7 +158,6 @@ void GameInput::processMovement(const float scaleAdjust, const int drink_amt, co
|
|||
// directly update player angles if we can.
|
||||
if (scaleAdjust < 1)
|
||||
{
|
||||
const auto plrAngles = gi->getConsoleAngles();
|
||||
plrAngles->CameraAngles.Yaw += DAngle::fromDeg(thisInput.avel);
|
||||
plrAngles->CameraAngles.Pitch += DAngle::fromDeg(thisInput.horz);
|
||||
}
|
||||
|
@ -171,7 +170,7 @@ void GameInput::processMovement(const float scaleAdjust, const int drink_amt, co
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void GameInput::processVehicle(const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate)
|
||||
void GameInput::processVehicle(PlayerAngles* const plrAngles, const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate)
|
||||
{
|
||||
// open up input packet for this session.
|
||||
InputPacket thisInput{};
|
||||
|
@ -216,7 +215,6 @@ void GameInput::processVehicle(const float scaleAdjust, const float baseVel, con
|
|||
// directly update player angles if we can.
|
||||
if (scaleAdjust < 1)
|
||||
{
|
||||
const auto plrAngles = gi->getConsoleAngles();
|
||||
plrAngles->CameraAngles.Yaw += DAngle::fromDeg(thisInput.avel);
|
||||
plrAngles->CameraAngles.Pitch += DAngle::fromDeg(thisInput.horz);
|
||||
}
|
||||
|
|
|
@ -75,8 +75,8 @@ public:
|
|||
}
|
||||
|
||||
// Prototypes for large member functions.
|
||||
void processMovement(const float scaleAdjust, const int drink_amt = 0, const bool allowstrafe = true, const double turnscale = 1.);
|
||||
void processVehicle(const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate);
|
||||
void processMovement(PlayerAngles* const plrAngles, const float scaleAdjust, const int drink_amt = 0, const bool allowstrafe = true, const double turnscale = 1.);
|
||||
void processVehicle(PlayerAngles* const plrAngles, const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate);
|
||||
void getInput(const double scaleAdjust, InputPacket* packet = nullptr);
|
||||
};
|
||||
|
||||
|
@ -89,8 +89,8 @@ struct PlayerAngles
|
|||
DAngle YawSpin;
|
||||
|
||||
friend FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, PlayerAngles* def);
|
||||
friend void GameInput::processMovement(const float scaleAdjust, const int drink_amt, const bool allowstrafe, const double turnscale);
|
||||
friend void GameInput::processVehicle(const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate);
|
||||
friend void GameInput::processMovement(PlayerAngles* const plrAngles, const float scaleAdjust, const int drink_amt, const bool allowstrafe, const double turnscale);
|
||||
friend void GameInput::processVehicle(PlayerAngles* const plrAngles, const float scaleAdjust, const float baseVel, const float velScale, const bool canMove, const bool canTurn, const bool attenuate);
|
||||
|
||||
// Prototypes.
|
||||
void doPitchKeys(InputPacket* const input);
|
||||
|
|
|
@ -101,7 +101,6 @@ struct GameInterface
|
|||
virtual DAngle playerPitchMin() { return DAngle::fromDeg(57.375); }
|
||||
virtual DAngle playerPitchMax() { return DAngle::fromDeg(-57.375); }
|
||||
virtual DCoreActor* getConsoleActor() = 0;
|
||||
virtual PlayerAngles* getConsoleAngles() = 0;
|
||||
virtual void ToggleThirdPerson() = 0;
|
||||
virtual void SwitchCoopView() { Printf("Unsupported command\n"); }
|
||||
virtual void ToggleShowWeapon() { Printf("Unsupported command\n"); }
|
||||
|
@ -119,7 +118,7 @@ struct GameInterface
|
|||
virtual bool WantEscape() { return false; }
|
||||
virtual void StartSoundEngine() = 0;
|
||||
virtual void reapplyInputBits(InputPacket* const input) = 0;
|
||||
virtual void doPlayerMovement(const float scaleAdjust);
|
||||
virtual void doPlayerMovement(const float scaleAdjust) = 0;
|
||||
|
||||
virtual FString statFPS()
|
||||
{
|
||||
|
|
|
@ -131,7 +131,6 @@ struct GameInterface : public ::GameInterface
|
|||
DAngle playerPitchMin() override { return DAngle::fromDeg(54.575); }
|
||||
DAngle playerPitchMax() override { return DAngle::fromDeg(-43.15); }
|
||||
DCoreActor* getConsoleActor() override { return gPlayer[myconnectindex].actor; }
|
||||
PlayerAngles* getConsoleAngles() override { return &gPlayer[myconnectindex].Angles; }
|
||||
void ToggleThirdPerson() override;
|
||||
void SwitchCoopView() override;
|
||||
void ToggleShowWeapon() override;
|
||||
|
@ -146,6 +145,7 @@ struct GameInterface : public ::GameInterface
|
|||
void RemoveQAVInterpProps(const int res_id) override;
|
||||
void StartSoundEngine() override;
|
||||
void reapplyInputBits(InputPacket* const input) override { input->actions |= gPlayer[myconnectindex].input.actions & ~(SB_BUTTON_MASK | SB_RUN | SB_WEAPONMASK_BITS); }
|
||||
void doPlayerMovement(const float scaleAdjust) override { gameInput.processMovement(&gPlayer[myconnectindex].Angles, scaleAdjust); }
|
||||
|
||||
GameStats getStats() override;
|
||||
};
|
||||
|
|
|
@ -53,7 +53,6 @@ struct GameInterface : public ::GameInterface
|
|||
void LevelCompleted(MapRecord* map, int skill) override;
|
||||
bool DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos, const DAngle cang, const DVector2& xydim, const double czoom, double const interpfrac) override;
|
||||
DCoreActor* getConsoleActor() override { return ps[myconnectindex].GetActor(); }
|
||||
PlayerAngles* getConsoleAngles() override { return &ps[myconnectindex].Angles; }
|
||||
void ToggleThirdPerson() override;
|
||||
void SwitchCoopView() override;
|
||||
void ToggleShowWeapon() override;
|
||||
|
|
|
@ -525,11 +525,11 @@ void GameInterface::doPlayerMovement(const float scaleAdjust)
|
|||
const auto canTurn = p->OnMotorcycle || p->MotoSpeed || p->moto_drink;
|
||||
const auto attenuate = p->OnMotorcycle && p->MotoSpeed <= 0;
|
||||
|
||||
gameInput.processVehicle(scaleAdjust, baseVel, velScale, canMove, canTurn, attenuate);
|
||||
gameInput.processVehicle(&p->Angles, scaleAdjust, baseVel, velScale, canMove, canTurn, attenuate);
|
||||
}
|
||||
else
|
||||
{
|
||||
gameInput.processMovement(scaleAdjust, p->drink_amt);
|
||||
gameInput.processMovement(&p->Angles, scaleAdjust, p->drink_amt);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -234,12 +234,12 @@ struct GameInterface : public ::GameInterface
|
|||
DAngle playerPitchMin() override { return DAngle::fromDeg(49.5); }
|
||||
DAngle playerPitchMax() override { return DAngle::fromDeg(-49.5); }
|
||||
DCoreActor* getConsoleActor() override { return PlayerList[nLocalPlayer].pActor; }
|
||||
PlayerAngles* getConsoleAngles() override { return &PlayerList[nLocalPlayer].Angles; }
|
||||
void ToggleThirdPerson() override;
|
||||
void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double interpfrac) override;
|
||||
int GetCurrentSkill() override;
|
||||
void StartSoundEngine() override;
|
||||
void reapplyInputBits(InputPacket* const input) override { input->actions |= PlayerList[nLocalPlayer].input.actions & SB_CENTERVIEW; }
|
||||
void doPlayerMovement(const float scaleAdjust) override { gameInput.processMovement(&PlayerList[nLocalPlayer].Angles, scaleAdjust); }
|
||||
|
||||
::GameStats getStats() override;
|
||||
};
|
||||
|
|
|
@ -1878,7 +1878,6 @@ struct GameInterface : public ::GameInterface
|
|||
void NewGame(MapRecord *map, int skill, bool) override;
|
||||
bool DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos, const DAngle cang, const DVector2& xydim, const double czoom, double const interpfrac) override;
|
||||
DCoreActor* getConsoleActor() override { return Player[myconnectindex].actor; }
|
||||
PlayerAngles* getConsoleAngles() override { return &Player[myconnectindex].Angles; }
|
||||
void ToggleThirdPerson() override;
|
||||
void SwitchCoopView() override;
|
||||
void processSprites(tspriteArray& tsprites, const DVector3& view, DAngle viewang, double smoothRatio) override;
|
||||
|
@ -1891,7 +1890,8 @@ struct GameInterface : public ::GameInterface
|
|||
void reapplyInputBits(InputPacket* const input) override { input->actions |= Player[myconnectindex].input.actions & SB_CENTERVIEW; }
|
||||
void doPlayerMovement(const float scaleAdjust) override
|
||||
{
|
||||
gameInput.processMovement(scaleAdjust, 0, !Player[myconnectindex].sop, Player[myconnectindex].sop_control ? 3. / 1.40625 : 1.);
|
||||
const auto pp = &Player[myconnectindex];
|
||||
gameInput.processMovement(&pp->Angles, scaleAdjust, 0, !pp->sop, pp->sop_control ? (3. / 1.40625) : 1.);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue