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- wrapped user.zclip reads.
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4021d13e8d
commit
a630f27a48
6 changed files with 17 additions and 16 deletions
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@ -410,8 +410,8 @@ void EnemyDefaults(DSWActor* actor, ACTOR_ACTION_SET* action, PERSONALITY* perso
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actor->user.zclip = Z(48);
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actor->user.lo_step = Z(32);
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actor->user.floor_dist = (actor->user.zclip - actor->user.lo_step) * zinttoworld;
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actor->user.ceiling_dist = (ActorSizeZ(actor) - actor->user.zclip) * zinttoworld;
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actor->user.floor_dist = (actor->user.int_zclip() - actor->user.lo_step) * zinttoworld;
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actor->user.ceiling_dist = (ActorSizeZ(actor) - actor->user.int_zclip()) * zinttoworld;
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actor->user.Radius = 400;
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@ -936,6 +936,7 @@ struct USER
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int int_z_tgt() const { return z_tgt * zworldtoint; }
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int int_ceiling_dist() const { return ceiling_dist * zworldtoint; }
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int int_floor_dist() const { return floor_dist * zworldtoint; }
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int int_zclip() const { return zclip/* * zworldtoint*/; }
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//
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// Variables that can be used by actors and Player
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@ -967,6 +968,7 @@ struct USER
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TObjPtr<DSWActor*> flagOwnerActor;
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TObjPtr<DSWActor*> WpnGoalActor;
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double hiz, loz;
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double oz; // serialized copy of sprite.oz
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double z_tgt;
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double ceiling_dist;
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@ -993,7 +995,6 @@ struct USER
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// clipmove
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int16_t lo_step;
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double hiz, loz;
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int zclip; // z height to move up for clipmove
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int active_range;
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sectortype* hi_sectp, *lo_sectp;
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@ -490,7 +490,7 @@ int DoHornetDeath(DSWActor* actor)
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if (actor->user.Flags & (SPR_FALLING))
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{
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actor->user.loz = actor->user.zclip * zinttoworld;
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actor->user.loz = actor->user.int_zclip() * zinttoworld;
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DoFall(actor);
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}
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else
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@ -737,8 +737,8 @@ int SetupSerp(DSWActor* actor)
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// size of step can walk off of
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actor->user.lo_step = Z(40);
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actor->user.floor_dist = (actor->user.zclip - actor->user.lo_step) * zinttoworld;
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actor->user.ceiling_dist = (ActorSizeZ(actor) - actor->user.zclip) * zinttoworld;
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actor->user.floor_dist = (actor->user.int_zclip() - actor->user.lo_step) * zinttoworld;
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actor->user.ceiling_dist = (ActorSizeZ(actor) - actor->user.int_zclip()) * zinttoworld;
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return 0;
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}
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@ -232,16 +232,16 @@ void SpikeAlign(DSWActor* actor)
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if ((int8_t)SP_TAG7(actor) < 0)
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{
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if (actor->spr.cstat & (CSTAT_SPRITE_YFLIP))
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alignceilslope(actor->sector(), actor->int_pos().X, actor->int_pos().Y, actor->user.zclip);
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alignceilslope(actor->sector(), actor->int_pos().X, actor->int_pos().Y, actor->user.int_zclip());
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else
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alignflorslope(actor->sector(), actor->int_pos().X, actor->int_pos().Y, actor->user.zclip);
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alignflorslope(actor->sector(), actor->int_pos().X, actor->int_pos().Y, actor->user.int_zclip());
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}
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else
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{
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if (actor->spr.cstat & (CSTAT_SPRITE_YFLIP))
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SOBJ_AlignCeilingToPoint(&SectorObject[SP_TAG7(actor)], actor->int_pos().X, actor->int_pos().Y, actor->user.zclip);
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SOBJ_AlignCeilingToPoint(&SectorObject[SP_TAG7(actor)], actor->int_pos().X, actor->int_pos().Y, actor->user.int_zclip());
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else
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SOBJ_AlignFloorToPoint(&SectorObject[SP_TAG7(actor)], actor->int_pos().X, actor->int_pos().Y, actor->user.zclip);
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SOBJ_AlignFloorToPoint(&SectorObject[SP_TAG7(actor)], actor->int_pos().X, actor->int_pos().Y, actor->user.int_zclip());
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}
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}
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@ -2250,7 +2250,7 @@ void SpriteSetup(void)
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actor->user.zclip = florz;
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// start off
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actor->user.pos.Z = actor->user.zclip;
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actor->user.pos.Z = actor->user.int_zclip();
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actor->user.z_tgt = actor->spr.pos.Z;
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if (start_on)
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{
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@ -2261,7 +2261,7 @@ void SpriteSetup(void)
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}
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// set orig z
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actor->user.oz = actor->user.zclip * zinttoworld;
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actor->user.oz = actor->user.int_zclip() * zinttoworld;
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actor->opos.Z = actor->user.oz;
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}
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else
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@ -2269,7 +2269,7 @@ void SpriteSetup(void)
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actor->user.zclip = ceilz;
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// start off
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actor->user.pos.Z = actor->user.zclip;
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actor->user.pos.Z = actor->user.int_zclip();
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actor->user.z_tgt = actor->spr.pos.Z;
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if (start_on)
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{
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@ -2280,7 +2280,7 @@ void SpriteSetup(void)
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}
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// set orig z
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actor->user.oz = actor->user.zclip * zinttoworld;
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actor->user.oz = actor->user.int_zclip() * zinttoworld;
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actor->opos.Z = actor->user.oz;
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}
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@ -6232,7 +6232,7 @@ Collision move_sprite(DSWActor* actor, int xchange, int ychange, int zchange, in
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else
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{
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// move the center point up for moving
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zh = actor->user.zclip;
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zh = actor->user.int_zclip();
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clippos.Z -= zh;
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}
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@ -6426,7 +6426,7 @@ Collision move_missile(DSWActor* actor, int xchange, int ychange, int zchange, i
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}
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else
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{
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zh = actor->user.zclip;
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zh = actor->user.int_zclip();
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clippos.Z -= zh;
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}
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