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- Duke: Remove 2x player sprite Z setters that shouldn't be necessary.
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2 changed files with 0 additions and 6 deletions
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@ -3156,9 +3156,6 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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}
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}
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}
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}
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}
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}
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else if (actor->spr.picnum == APLAYER)
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if ((actor->spr.pos.Z - actor->ceilingz) < 32)
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actor->spr.pos.Z = actor->ceilingz + 32;
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daxvel = actor->vel.X;
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daxvel = actor->vel.X;
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angdif = actor->spr.angle;
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angdif = actor->spr.angle;
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@ -3189,9 +3189,6 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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}
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}
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}
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}
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}
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}
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else if (actor->spr.picnum == APLAYER)
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if ((actor->spr.pos.Z - actor->ceilingz) < 32)
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actor->spr.pos.Z = actor->ceilingz + 32;
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daxvel = actor->vel.X;
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daxvel = actor->vel.X;
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angdif = actor->spr.angle;
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angdif = actor->spr.angle;
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