From a31a19d43045e183324f24824667f72e5eeabf18 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 1 Nov 2020 16:42:41 +0100 Subject: [PATCH] - fixed 2 bad iterators. --- source/games/duke/src/actors_r.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/games/duke/src/actors_r.cpp b/source/games/duke/src/actors_r.cpp index dfe5f00d8..6681e1a99 100644 --- a/source/games/duke/src/actors_r.cpp +++ b/source/games/duke/src/actors_r.cpp @@ -2365,8 +2365,8 @@ void rr_specialstats() s->z = sector[s->sectnum].floorz - 15168; s->extra = 0; s->picnum = RRTILE3410; - DukeStatIterator itj(STAT_DEFAULT); - while (auto act2 = it.Next()) + DukeStatIterator it2(STAT_DEFAULT); + while (auto act2 = it2.Next()) { if (act2->s.picnum == 128) if (act2->s.hitag == 999) @@ -2502,8 +2502,8 @@ void rr_specialstats() int p = findplayer(&act->s, &x); if (x < 2047) { - DukeStatIterator itj(108); - while (auto act2 = it.Next()) + DukeStatIterator it2(108); + while (auto act2 = it2.Next()) { if (act2->s.picnum == RRTILE297) {