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- migrated Route66 and fixed some issues pointed out by this mod.
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parent
6f4e380728
commit
a28b4ea06a
2 changed files with 129 additions and 11 deletions
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@ -317,15 +317,15 @@ bool FMapInfoParser::CheckLegacyMapDefinition(FString& mapname)
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sc.MustGetNumber();
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int indx = sc.Number;
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auto map = FindMapByIndexOnly(vol, indx);
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if (!map) I_Error("Map {%d, %d} does not exist", vol, indx);
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mapname = map->labelName;
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if (!map) mapname = "";
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else mapname = map->labelName;
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}
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else
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{
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// SW only uses the level number
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auto map = FindMapByLevelNum(vol);
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if (!map) I_Error("Map {%d} does not exist", vol);
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mapname = map->labelName;
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if (!map) mapname = "";
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else mapname = map->labelName;
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}
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sc.MustGetStringName("}");
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return true;
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@ -744,23 +744,32 @@ static int GetDefaultLevelNum(const char *mapname)
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// Parses the header of a map definition ('map mapxx mapname')
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//
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//==========================================================================
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static MapRecord sink;
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MapRecord *FMapInfoParser::ParseMapHeader(MapRecord &defaultinfo)
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{
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FString mapname;
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MapRecord* map;
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if (!CheckLegacyMapDefinition(mapname))
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{
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ParseLookupName(mapname);
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}
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auto map = FindMapByName(mapname);
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if (!map)
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if (mapname.IsEmpty())
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{
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map = AllocateMap();
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*map = defaultinfo;
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DefaultExtension(mapname, ".map");
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map->SetFileName(mapname);
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map = &sink; // parse over the entire definition but discard the result.
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}
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else
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{
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map = FindMapByName(mapname);
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if (!map)
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{
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map = AllocateMap();
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*map = defaultinfo;
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DefaultExtension(mapname, ".map");
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map->SetFileName(mapname);
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}
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}
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if (!sc.CheckString("{"))
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@ -770,7 +779,7 @@ MapRecord *FMapInfoParser::ParseMapHeader(MapRecord &defaultinfo)
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}
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else
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{
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if (map->name.IsEmpty()) sc.ScriptError("Missing level name");
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if (map != &sink && map->name.IsEmpty()) sc.ScriptError("Missing level name");
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sc.UnGet();
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}
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map->levelNumber = GetDefaultLevelNum(map->labelName);
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109
wadsrc/static/filter/redneck.route66/engine/rmapinfo.txt
Normal file
109
wadsrc/static/filter/redneck.route66/engine/rmapinfo.txt
Normal file
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@ -0,0 +1,109 @@
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// Cutscene definitions for RRR66. This is a little bit different than the main game.
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cluster 2
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{
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outro
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{
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function = RRCutscenes.BuildE2End
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}
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}
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map { 1, 1 }
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{
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interbackground = "BONUSPIC01"
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rr_startsound = 391 // fixme: allow symbolic names
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}
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map { 1, 2 }
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{
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interbackground = "BONUSPIC02"
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rr_startsound = 64
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}
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map { 1, 3 }
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{
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interbackground = "BONUSPIC03"
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rr_startsound = 77
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}
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map { 1, 4 }
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{
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interbackground = "BONUSPIC04"
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rr_startsound = 80
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}
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map { 1, 5 }
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{
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interbackground = "BONUSPIC05"
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rr_startsound = 102
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}
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map { 1, 6 }
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{
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interbackground = "BONUSPIC06"
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rr_startsound = 103
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}
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map { 1, 7 }
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{
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interbackground = "BONUSPIC07"
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rr_startsound = 104
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}
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map { 2, 1 }
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{
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interbackground = "BONUSPIC08"
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rr_startsound = 105
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}
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map { 2, 2 }
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{
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interbackground = "BONUSPIC09"
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rr_startsound = 176
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clearweapons
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}
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map { 2, 3 }
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{
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interbackground = "BONUSPIC10"
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rr_startsound = 177
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}
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map { 2, 4 }
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{
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interbackground = "BONUSPIC11"
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rr_startsound = 198
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}
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map { 2, 5 }
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{
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interbackground = "BONUSPIC12"
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rr_startsound = 230
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}
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map { 2, 6 }
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{
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interbackground = "BONUSPIC13"
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rr_startsound = 255
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}
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map { 2, 7 }
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{
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interbackground = "BONUSPIC14"
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rr_startsound = 283
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PrecacheTextures = "UFO1", "UFO2", "UFO3", "UFO4", "UFO5"
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}
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cutscenes
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{
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loadscreen
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{
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function = DukeCutscenes.BuildLoading // identical with Duke's
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}
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}
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gameinfo
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{
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summaryscreen = RRCutscenes.BuildSPSummary
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mpsummaryscreen = DukeCutscenes.BuildMPSummary // identical with Duke's
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}
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