From a200db6f3a6250d80cc398cfb340e2707a1067c0 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Tue, 11 Oct 2022 12:33:22 +1100 Subject: [PATCH] - Duke: Pitch-adjusted velocity for `shootstuff()` when free-aiming. --- source/games/duke/src/player_d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index ecf91032b..263591951 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -596,7 +596,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a ang = (aimed->spr.pos.XY() - pos.XY()).Angle(); } else - zvel = ps[p].horizon.sum().Tan() * 49.; + setFreeAimVelocity(vel, zvel, ps[p].horizon.sum(), 49.); } else {