From a1791acf977f48652e33feb2ec62a5816bc78336 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Tue, 11 Oct 2022 17:04:29 +1100 Subject: [PATCH] - SW: Pitch-adjusted velocity for `InitTurretRail()`. --- source/games/sw/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 8a25931a7..fa3e83e33 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -15910,7 +15910,7 @@ int InitTurretRail(DSWActor* actor, PLAYER* pp) SetOwner(pp->actor, actorNew); actorNew->spr.scale = DVector2(0.8125, 0.8125); actorNew->spr.shade = -15; - actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF; + setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF); actorNew->user.RotNum = 5; NewStateGroup(actorNew, &sg_Rail[0]);