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- Blood: allow bad start spots to pass for modern maps.
These can have alternative start spot definitions. The error will still be printed, though.
This commit is contained in:
parent
1b162ececc
commit
a13612ab9b
3 changed files with 5 additions and 5 deletions
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@ -418,7 +418,7 @@ void fixSectors()
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}
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}
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}
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}
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void validateStartSector(const char* filename, const vec3_t& pos, int* cursectnum, unsigned numsectors)
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void validateStartSector(const char* filename, const vec3_t& pos, int* cursectnum, unsigned numsectors, bool noabort)
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{
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{
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if ((unsigned)(*cursectnum) >= numsectors)
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if ((unsigned)(*cursectnum) >= numsectors)
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@ -426,10 +426,10 @@ void validateStartSector(const char* filename, const vec3_t& pos, int* cursectnu
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sectortype* sect = nullptr;
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sectortype* sect = nullptr;
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updatesectorz(pos.X, pos.Y, pos.Z, §);
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updatesectorz(pos.X, pos.Y, pos.Z, §);
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if (!sect) updatesector(pos.X, pos.Y, §);
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if (!sect) updatesector(pos.X, pos.Y, §);
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if (sect)
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if (sect || noabort)
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{
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{
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Printf(PRINT_HIGH, "Error in map %s: Start sector %d out of range. Max. sector is %d\n", filename, *cursectnum, numsectors);
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Printf(PRINT_HIGH, "Error in map %s: Start sector %d out of range. Max. sector is %d\n", filename, *cursectnum, numsectors);
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*cursectnum = sectnum(sect);
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*cursectnum = sect? sectnum(sect) : 0;
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}
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}
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else
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else
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{
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{
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@ -648,4 +648,4 @@ void loadMap(const char *filename, int flags, vec3_t *pos, int16_t *ang, int *cu
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TArray<walltype> loadMapWalls(const char* filename);
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TArray<walltype> loadMapWalls(const char* filename);
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void loadMapBackup(const char* filename);
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void loadMapBackup(const char* filename);
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void loadMapHack(const char* filename, const unsigned char*, SpawnSpriteDef& sprites);
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void loadMapHack(const char* filename, const unsigned char*, SpawnSpriteDef& sprites);
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void validateStartSector(const char* filename, const vec3_t& pos, int* cursectnum, unsigned numsectors);
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void validateStartSector(const char* filename, const vec3_t& pos, int* cursectnum, unsigned numsectors, bool noabort = false);
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@ -672,7 +672,7 @@ void dbLoadMap(const char* pPath, int* pX, int* pY, int* pZ, short* pAngle, int*
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sectionGeometry.SetSize(sections.Size());
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sectionGeometry.SetSize(sections.Size());
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wallbackup = wall;
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wallbackup = wall;
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sectorbackup = sector;
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sectorbackup = sector;
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validateStartSector(mapname.GetChars(), { *pX, *pY, *pZ }, cursectnum, mapHeader.numsectors);
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validateStartSector(mapname.GetChars(), { *pX, *pY, *pZ }, cursectnum, mapHeader.numsectors, gModernMap);
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}
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}
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