mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- fixed text in the menu
This commit is contained in:
parent
7bf3d5186f
commit
a12cdf849e
2 changed files with 14 additions and 7 deletions
|
@ -224,7 +224,11 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
|
|||
int width = gamefont->StringWidth(text);
|
||||
xpos -= width / 2;
|
||||
}
|
||||
DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade), TAG_DONE);
|
||||
DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5,
|
||||
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||
|
||||
DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
|
||||
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -267,7 +271,7 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
|
|||
if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
|
||||
|
||||
DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, 160, 29, text, TAG_DONE);
|
||||
DrawText(twod, BigFont, CR_UNDEFINED, 160 - width/2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||
}
|
||||
|
||||
void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
|
||||
|
@ -280,9 +284,9 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
|
|||
int y = 100 - (height * lines.Size() / 2);
|
||||
for (auto& l : lines)
|
||||
{
|
||||
int width = SmallFont->StringWidth(text);
|
||||
int width = SmallFont->StringWidth(l);
|
||||
int x = 160 - width / 2;
|
||||
DrawText(twod, SmallFont, CR_UNTRANSLATED, y, y, text, TAG_DONE);
|
||||
DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, l, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
|
||||
y += height;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -180,15 +180,18 @@ void FontSet(int id, int tile, int space)
|
|||
for (int i = 1; i < 96; i++)
|
||||
{
|
||||
auto tex = tileGetTexture(tile + i);
|
||||
if (tex->isValid() && tex->GetTexelWidth() > 0 && tex->GetTexelHeight() > 0)
|
||||
if (tex && tex->isValid() && tex->GetTexelWidth() > 0 && tex->GetTexelHeight() > 0)
|
||||
{
|
||||
glyphs.Insert(i + 32, tex);
|
||||
tex->SetOffsetsNotForFont();
|
||||
}
|
||||
|
||||
}
|
||||
const char *names[] = { "smallfont", "bigfont", "gothfont", "smallfont2", "digifont"};
|
||||
const char *defs[] = { "defsmallfont", "defbigfont", nullptr, "defsmallfont2", nullptr};
|
||||
const bool kerning[] = { 0, 1, 1, 1, 0};
|
||||
FFont ** ptrs[] = { &SmallFont, &BigFont, nullptr, &SmallFont2, nullptr};
|
||||
gFont[id] = new ::FFont(names[id], nullptr, defs[id], 0, 0, 0, kerning[id], tileWidth(tile), false, false, &glyphs);
|
||||
gFont[id] = new ::FFont(names[id], nullptr, defs[id], 0, 0, 0, 0, tileWidth(tile), false, false, false, &glyphs);
|
||||
gFont[id]->SetKerning(space);
|
||||
if (ptrs[id]) *ptrs[id] = gFont[id];
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue