- Duke: set game palette before rendering the automap

This commit is contained in:
Christoph Oelckers 2022-04-04 00:16:54 +02:00
parent 16c81f0b1f
commit a071479339

View file

@ -239,6 +239,8 @@ void drawoverlays(double smoothratio)
int cposx, cposy, cang; int cposx, cposy, cang;
pp = &ps[screenpeek]; pp = &ps[screenpeek];
// set palette here, in case the 3D view is off.
setgamepalette(setpal(pp));
float blend[4] = {}; float blend[4] = {};