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Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
44e9f75e48
commit
9fc9365e2f
3 changed files with 30 additions and 11 deletions
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@ -7427,7 +7427,7 @@ FOUNDCHEAT:
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if (VOLUMEALL)
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{
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volnume = cheatbuf[i] - '0';
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levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
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levnume = (cheatbuf[i+1] - '0')*(MAXLEVELS-1)+(cheatbuf[i+2]-'0');
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}
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else
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{
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@ -7461,7 +7461,7 @@ FOUNDCHEAT:
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}
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else
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{
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if (levnume >= 11)
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if (levnume >= MAXLEVELS)
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{
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ps[myconnectindex].cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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@ -4388,7 +4388,7 @@ SKIPJIBS:
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volnume=GetGameVarID(*insptr++,g_i,g_p);
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levnume=GetGameVarID(*insptr++,g_i,g_p);
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if (volnume > num_volumes || volnume < 0)
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if (volnume > MAXVOLUMES-1 || volnume < 0)
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{
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/*
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if(g_cmddebug&CMDDEBUG_COMPILE)
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@ -4400,7 +4400,7 @@ SKIPJIBS:
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break;
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}
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if (levnume >= 11 || levnume <0)
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if (levnume > MAXLEVELS-1 || levnume <0)
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{
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/*
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if(g_cmddebug&CMDDEBUG_COMPILE)
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@ -882,6 +882,7 @@ void menus(void)
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break;
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#if 0
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case 20010:
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rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(160,24,0,0,"HOST NETWORK GAME");
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@ -1152,7 +1153,7 @@ void menus(void)
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// PORT
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// CONNECT
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break;
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#endif
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case 15001:
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case 15000:
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@ -1983,8 +1984,6 @@ cheat_for_port_credits:
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else cmenu(0);
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}
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c = 80;
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if (VOLUMEONE)
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{
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@ -4576,7 +4575,10 @@ VOLUME_ALL_40x:
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modval(0,num_gametypes-1,(int *)&ud.m_coop,1,probey==0);
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if (!VOLUMEONE)
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modval(0,num_volumes-1,(int *)&ud.m_volume_number,1,probey==1);
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modval(0,ud.m_volume_number == 0?6+(boardfilename[0]!=0):10,(int *)&ud.m_level_number,1,probey==2);
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i = ud.m_level_number;
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modval(0,ud.m_volume_number == 0?6+(boardfilename[0]!=0):MAXLEVELS-1,(int *)&ud.m_level_number,1,probey==2);
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if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_MARKEROPTION))
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modval(0,1,(int *)&ud.m_marker,1,probey==4);
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@ -4584,6 +4586,23 @@ VOLUME_ALL_40x:
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modval(0,1,(int *)&ud.m_ffire,1,probey==5);
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else modval(0,1,(int *)&ud.m_noexits,1,probey==5);
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if (probey == 1)
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if (ud.m_volume_number == 0 && ud.m_level_number > 6+(boardfilename[0]!=0))
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ud.m_level_number = 0;
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while (level_names[(ud.m_volume_number*MAXLEVELS)+ud.m_level_number] == NULL)
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{
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if (ud.m_level_number < i || i == 0)
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ud.m_level_number--;
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else ud.m_level_number++;
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if (ud.m_level_number > MAXLEVELS-1 || ud.m_level_number < 0)
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{
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ud.m_level_number = 0;
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break;
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}
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}
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switch (x)
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{
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case -1:
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@ -4600,9 +4619,9 @@ VOLUME_ALL_40x:
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{
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ud.m_volume_number++;
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if (ud.m_volume_number == num_volumes) ud.m_volume_number = 0;
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if (ud.m_volume_number == 0 && ud.m_level_number > 6)
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if (ud.m_volume_number == 0 && ud.m_level_number > 6+(boardfilename[0]!=0))
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ud.m_level_number = 0;
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if (ud.m_level_number > 10) ud.m_level_number = 0;
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if (ud.m_level_number > MAXLEVELS-1) ud.m_level_number = 0;
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}
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break;
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case 2:
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@ -4617,7 +4636,7 @@ VOLUME_ALL_40x:
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if (ud.m_volume_number == 0 && ud.m_level_number > 5)
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ud.m_level_number = 0;
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}
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if (ud.m_level_number > 10) ud.m_level_number = 0;
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if (ud.m_level_number > MAXLEVELS-1) ud.m_level_number = 0;
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break;
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case 3:
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if (ud.m_monsters_off == 1 && ud.m_player_skill > 0)
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