mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-31 04:20:42 +00:00
- RR multiplayer screen.
This commit is contained in:
parent
ea59efd091
commit
9f33638804
3 changed files with 160 additions and 272 deletions
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@ -99,7 +99,7 @@ void InitFonts_d()
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fontdata.Insert('!' + i, tile);
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}
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 4, false, false, false, &fontdata);
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 3, false, false, false, &fontdata);
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SmallFont2->SetKerning(1);
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fontdata.Clear();
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@ -687,12 +687,12 @@ static void PlayBonusMusic()
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}
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class DMultiplayerBonusScreen : public DScreenJob
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class DDukeMultiplayerBonusScreen : public DScreenJob
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{
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int playerswhenstarted;
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public:
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DMultiplayerBonusScreen(int pws)
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DDukeMultiplayerBonusScreen(int pws)
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{
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playerswhenstarted = pws;
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}
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@ -770,10 +770,10 @@ public:
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yfragtotal += frag;
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}
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mysnprintf(tempbuf, 32, "%-4ld", yfragtotal);
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minitext(92 + (y * 23), 96 + (8 * 7), tempbuf, 2, 2 + 8 + 16 + 128);
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MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0, -1, 2);
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}
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minitext(45, 96 + (8 * 7), GStrings("Deaths"), 8, 2 + 8 + 16 + 128);
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MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0, -1, 8);
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return skiprequest ? -1 : 1;
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}
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};
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@ -781,7 +781,7 @@ public:
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void ShowMPBonusScreen_d(int pws, CompletionFunc completion)
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{
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PlayBonusMusic();
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JobDesc job = { Create<DMultiplayerBonusScreen>(pws) };
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JobDesc job = { Create<DDukeMultiplayerBonusScreen>(pws) };
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RunScreenJob(&job, 1, completion);
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}
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@ -60,10 +60,11 @@ void InitFonts_r()
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(STARTALPHANUM + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
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SmallFont->SetKerning(2);
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fontdata.Clear();
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// Big font
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@ -85,18 +86,22 @@ void InitFonts_r()
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fontdata.Insert('`', tileGetTexture(BIGAPPOS));
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fontdata.Insert('"', tileGetTexture(BIGAPPOS));
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fontdata.Insert('\'', tileGetTexture(BIGAPPOS));
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BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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GlyphSet::Iterator it(fontdata);
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GlyphSet::Pair* pair;
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while (it.NextPair(pair)) pair->Value->SetOffsetsNotForFont();
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BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, 10, false, false, false, &fontdata);
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fontdata.Clear();
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// Tiny font
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(MINIFONT + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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if (tile && tile->isValid() && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, 6, false, false, false, &fontdata);
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SmallFont2->SetKerning(2);
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fontdata.Clear();
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// SBAR index font
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@ -116,213 +121,40 @@ void InitFonts_r()
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}
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//==========================================================================
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//
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// wrappers around DrawText to allow easier reuse of the old code.
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// The vertical displacements are to have the same positioning as with the original code.
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//
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//==========================================================================
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static int gametext(int x,int y,char *t,char s)
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static void BigText(double x, double y, const char* text)
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{
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short ac,newx;
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char centre, *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(*t >= '0' && *t <= '9')
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newx += 8;
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else newx += tilesiz[ac].x / 2;
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM )
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break;
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rotatesprite(x<<16,y<<16,32768L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
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x += 8;
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else x += tilesiz[ac].x / 2;
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t++;
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}
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return (x);
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x *= 2; y *= 2;
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auto width = BigFont->StringWidth(text);
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DrawText(twod, BigFont, CR_UNTRANSLATED, x - width / 2, y - 24, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, TAG_DONE);
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}
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static int gametext2(int x,int y,char *t,char s)
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static void GameText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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short ac,newx;
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char centre, *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(*t >= '0' && *t <= '9')
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newx += 8;
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else newx += tilesiz[ac].x / 2;
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else if(*t == '\'') ac = '`' - '!' + STARTALPHANUM;
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM )
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break;
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rotatesprite(x<<16,y<<16,32768L,0,ac,s,s,2+8+16,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
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x += 8;
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else x += tilesiz[ac].x / 2;
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t++;
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}
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return (x);
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x *= 2; y *= 2;
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if (align != -1)
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x -= SmallFont->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont, CR_UNDEFINED, x, y + 2, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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}
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static int gametextpal(int x,int y,char *t,char s,char p)
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static void MiniText(double x, double y, const char* t, int shade, int align = -1, int trans = 0)
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{
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short ac,newx;
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char centre, *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(*t >= '0' && *t <= '9')
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newx += 8;
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else newx += tilesiz[ac].x;
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM )
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break;
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,2+8+16,0,0,xdim-1,ydim-1);
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if(*t >= '0' && *t <= '9')
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x += 8;
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else x += tilesiz[ac].x;
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t++;
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}
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return (x);
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x *= 2; y *= 2;
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if (align != -1)
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x -= SmallFont2->StringWidth(t) * (align == 0 ? 0.5 : 1);
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int light = Scale(numshades - shade, 255, numshades);
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PalEntry pe(255, light, light, light);
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DrawText(twod, SmallFont2, CR_UNDEFINED, x, y, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 640, DTA_VirtualHeight, 400, DTA_TranslationIndex, TRANSLATION(Translation_Remap, trans), DTA_Color, pe, TAG_DONE);
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}
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static int gametextpart(int x,int y,char *t,char s,short p)
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{
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short ac,newx, cnt;
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char centre, *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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cnt = 0;
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if(centre)
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{
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while(*t)
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{
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if(cnt == p) break;
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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newx += tilesiz[ac].x;
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t++;
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cnt++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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cnt = 0;
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + STARTALPHANUM;
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if( ac < STARTALPHANUM || ac > ENDALPHANUM ) break;
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if(cnt == p)
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{
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,1,2+8+16,0,0,xdim-1,ydim-1);
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break;
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}
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else
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rotatesprite(x<<16,y<<16,65536L,0,ac,s,0,2+8+16,0,0,xdim-1,ydim-1);
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x += tilesiz[ac].x;
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t++;
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cnt++;
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}
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return (x);
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}
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static void gamenumber(long x,long y,long n,char s)
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{
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char b[10];
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ltoa(n,b,10);
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gametext(x,y,b,s);
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}
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#if 0
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@ -506,6 +338,121 @@ void PlayMapAnim(CompletionFunc completion)
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else completion(false);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DRRMultiplayerBonusScreen : public DScreenJob
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{
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int playerswhenstarted;
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public:
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DRRMultiplayerBonusScreen(int pws)
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{
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playerswhenstarted = pws;
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}
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int Frame(uint64_t clock, bool skiprequest)
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{
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char tempbuf[32];
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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double scale = 0.36;
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_CenterOffset, true, DTA_ScaleX, scale, DTA_ScaleY, 0.36, TAG_DONE);
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GameText(160, 58, GStrings("Multiplayer Totals"), 0, 0);
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GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
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GameText(160, 165, GStrings("Presskey"), 0, 0);
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int t = 0;
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MiniText(38, 80, GStrings("Name"), 0);
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MiniText(269 + 20, 80, GStrings("Kills"), 0, 1);
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for (int i = 0; i < playerswhenstarted; i++)
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{
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mysnprintf(tempbuf, 32, "%-4ld", i + 1);
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MiniText(92 + (i * 23), 80, tempbuf, 0);
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}
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for (int i = 0; i < playerswhenstarted; i++)
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{
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int xfragtotal = 0;
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mysnprintf(tempbuf, 32, "%ld", i + 1);
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MiniText(30, 90 + t, tempbuf, 0);
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MiniText(38, 90 + t, g_player[i].user_name, 0, -1, ps[i].palookup);
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for (int y = 0; y < playerswhenstarted; y++)
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{
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int frag = g_player[i].frags[y];// frags[i][y]);
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if (i == y)
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{
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mysnprintf(tempbuf, 32, "%-4ld", ps[y].fraggedself);
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MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
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xfragtotal -= ps[y].fraggedself;
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}
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else
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{
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mysnprintf(tempbuf, 32, "%-4ld", frag);
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MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
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xfragtotal += frag;
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}
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/*
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if (myconnectindex == connecthead)
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{
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mysnprintf(tempbuf, 32, "stats %ld killed %ld %ld\n", i + 1, y + 1, frag);
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sendscore(tempbuf);
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}
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*/
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}
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mysnprintf(tempbuf, 32, "%-4ld", xfragtotal);
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MiniText(101 + (8 * 23), 90 + t, tempbuf, 0);
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t += 7;
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}
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for (int y = 0; y < playerswhenstarted; y++)
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{
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int yfragtotal = 0;
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for (int i = 0; i < playerswhenstarted; i++)
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{
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if (i == y)
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yfragtotal += ps[i].fraggedself;
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int frag = g_player[i].frags[y];// frags[i][y]);
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yfragtotal += frag;
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}
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mysnprintf(tempbuf, 32, "%-4ld", yfragtotal);
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MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0);
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}
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MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0);
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return skiprequest ? -1 : 1;
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}
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};
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void ShowMPBonusScreen_r(int pws, CompletionFunc completion)
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{
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JobDesc job = { Create<DRRMultiplayerBonusScreen>(pws) };
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RunScreenJob(&job, 1, completion);
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}
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#if 1
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CCMD(testrbonus)
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{
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if (argv.argc() > 1)
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{
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//bonussequence_d(strtol(argv[1], nullptr, 0), nullptr);
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ShowMPBonusScreen_r(strtol(argv[1], nullptr, 0), nullptr);
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}
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}
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#endif
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#if 0
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@ -1108,72 +1108,13 @@ static void G_BonusCutscenes(void)
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bonussequence_d(ud.volume_number, [](bool){});
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}
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void ShowMPBonusScreen_d(int pws, CompletionFunc completion);
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void ShowMPBonusScreen_r(int pws, CompletionFunc completion);
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static void G_DisplayMPResultsScreen(void)
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{
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int32_t i, y, t = 0;
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|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TILE_MENUSCREEN, 16, 0, 2+8+64+BGSTRETCH);
|
||||
rotatesprite_fs(160<<16, 34<<16, RR ? 23592L : 65536L, 0, TILE_INGAMEDUKETHREEDEE, 0, 0, 10);
|
||||
if (!RR && PLUTOPAK) // JBF 20030804
|
||||
rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, TILE_PLUTOPAKSPRITE+2, 0, 0, 2+8);
|
||||
gametext_center(58+(RR ? 0 : 2), GStrings("Multiplayer Totals"));
|
||||
gametext_center(58+10, currentLevel->DisplayName());
|
||||
|
||||
gametext_center_shade(RR ? 175 : 165, GStrings("Presskey"), quotepulseshade);
|
||||
|
||||
minitext(38, 80, GStrings("Name"), 8, 2+8+16+128);
|
||||
minitext(269, 80, GStrings("Kills"), 8, 2+8+16+128);
|
||||
for (i=0; i<g_mostConcurrentPlayers; i++)
|
||||
{
|
||||
Bsprintf(tempbuf, "%-4d", i+1);
|
||||
minitext(92+(i*23), 80, tempbuf, RR ? 0 : 3, 2+8+16+128);
|
||||
}
|
||||
|
||||
for (i=0; i<g_mostConcurrentPlayers; i++)
|
||||
{
|
||||
int32_t xfragtotal = 0;
|
||||
Bsprintf(tempbuf, "%d", i+1);
|
||||
|
||||
minitext(30, 90+t, tempbuf, 0, 2+8+16+128);
|
||||
minitext(38, 90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+128);
|
||||
|
||||
for (y=0; y<g_mostConcurrentPlayers; y++)
|
||||
{
|
||||
if (i == y)
|
||||
{
|
||||
Bsprintf(tempbuf, "%-4d", g_player[y].ps->fraggedself);
|
||||
minitext(92+(y*23), 90+t, tempbuf, RR ? 0 : 2, 2+8+16+128);
|
||||
xfragtotal -= g_player[y].ps->fraggedself;
|
||||
}
|
||||
else
|
||||
{
|
||||
Bsprintf(tempbuf, "%-4d", g_player[i].frags[y]);
|
||||
minitext(92+(y*23), 90+t, tempbuf, 0, 2+8+16+128);
|
||||
xfragtotal += g_player[i].frags[y];
|
||||
}
|
||||
}
|
||||
|
||||
Bsprintf(tempbuf, "%-4d", xfragtotal);
|
||||
minitext(101+(8*23), 90+t, tempbuf, RR ? 0 : 2, 2+8+16+128);
|
||||
|
||||
t += 7;
|
||||
}
|
||||
|
||||
for (y=0; y<g_mostConcurrentPlayers; y++)
|
||||
{
|
||||
int32_t yfragtotal = 0;
|
||||
for (i=0; i<g_mostConcurrentPlayers; i++)
|
||||
{
|
||||
if (i == y)
|
||||
yfragtotal += g_player[i].ps->fraggedself;
|
||||
else
|
||||
yfragtotal += g_player[i].frags[y];
|
||||
}
|
||||
Bsprintf(tempbuf, "%-4d", yfragtotal);
|
||||
minitext(92+(y*23), 96+(8*7), tempbuf, RR ? 0 : 2, 2+8+16+128);
|
||||
}
|
||||
|
||||
minitext(45, 96+(8*7), GStrings("Deaths"), RR ? 0 : 8, 2+8+16+128);
|
||||
if (!isRR()) ShowMPBonusScreen_d(g_mostConcurrentPlayers, [](bool){});
|
||||
else ShowMPBonusScreen_r(g_mostConcurrentPlayers, [](bool) {});
|
||||
}
|
||||
|
||||
static int32_t G_PrintTime_ClockPad(void)
|
||||
|
|
Loading…
Reference in a new issue