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- Gravity function.
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3 changed files with 7 additions and 9 deletions
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@ -221,11 +221,7 @@ void MoveThings();
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void ResetMoveFifo();
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void InitChunks();
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void InitPushBlocks();
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void Gravity(short nSprite);
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inline void Gravity(DExhumedActor* actor)
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{
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Gravity(actor->GetSpriteIndex());
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}
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void Gravity(DExhumedActor* actor);
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short UpdateEnemy(short *nEnemy);
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DExhumedActor* UpdateEnemy(DExhumedActor** ppEnemy)
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{
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@ -612,9 +612,9 @@ int movesprite(short nSprite, int dx, int dy, int dz, int, int flordist, unsigne
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return nRet;
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}
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void Gravity(short nSprite)
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void Gravity(DExhumedActor* actor)
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{
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auto pSprite = &sprite[nSprite];
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auto pSprite = &actor->s();
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short nSector = pSprite->sectnum;
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if (SectFlag[nSector] & kSectUnderwater)
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@ -1503,9 +1503,10 @@ void AICreatureChunk::Tick(RunListEvent* ev)
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{
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int nSprite = RunData[ev->nRun].nObjIndex;
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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auto pActor = &exhumedActors[nSprite];
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auto pSprite = &sprite[nSprite];
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Gravity(nSprite);
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Gravity(pActor);
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int nSector = pSprite->sectnum;
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pSprite->pal = sector[nSector].ceilingpal;
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@ -2042,6 +2042,7 @@ void AIObject::Tick(RunListEvent* ev)
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short nObject = RunData[ev->nRun].nObjIndex;
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auto pObject = &ObjectList[nObject];
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auto pActor = &exhumedActors[pObject->nSprite];// ev->pObjActor;
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short nSprite = pObject->nSprite;
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auto pSprite = &sprite[nSprite];
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short nStat = pSprite->statnum;
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@ -2052,7 +2053,7 @@ void AIObject::Tick(RunListEvent* ev)
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}
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if (nStat != kStatExplodeTarget) {
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Gravity(nSprite);
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Gravity(pActor);
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}
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// do animation
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