From 9d3aaed1b7f6ea7fecf0be58f441745b80bec01e Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 29 Oct 2023 22:47:48 +1100 Subject: [PATCH] - SW: Reduce some line lengths in `DoPlayerVehicleInputScaling()`. --- source/games/sw/src/player.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index 0b4e4dd93..f87c72cca 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -1446,13 +1446,12 @@ void UpdatePlayerSpriteAngle(DSWPlayer* pp) void DoPlayerVehicleInputScaling(DSWPlayer* const pp, DAngle DRotator::* angle, const float scale) { - SECTOR_OBJECT* sop = pp->sop; - DAngle& lastYaw = pp->lastcmd.ucmd.ang.*angle; DAngle& currYaw = pp->cmd.ucmd.ang.*angle; - if (sop->drive_angspeed) + if (const auto angspeed = pp->sop->drive_angspeed) { - currYaw = ((currYaw * sop->drive_angspeed) + (lastYaw * (sop->drive_angslide - 1))) / sop->drive_angslide; + const auto angslide = pp->sop->drive_angslide; + currYaw = ((currYaw * angspeed) + (pp->lastcmd.ucmd.ang.*angle * (angslide - 1))) / angslide; } else {