mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- scriptified the Recon.
This commit is contained in:
parent
2ab5e63386
commit
9d1384449c
27 changed files with 515 additions and 373 deletions
|
@ -76,6 +76,25 @@ DEFINE_ACTION_FUNCTION(_Raze, clipmove)
|
||||||
return min(numret, 2);
|
return min(numret, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Raze_cansee(double x, double y, double z, sectortype* sec, double xe, double ye, double ze, sectortype* sece)
|
||||||
|
{
|
||||||
|
return cansee(DVector3(x, y, z), sec, DVector3(xe, ye, ze), sece);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, cansee, Raze_cansee)
|
||||||
|
{
|
||||||
|
PARAM_PROLOGUE;
|
||||||
|
PARAM_FLOAT(x);
|
||||||
|
PARAM_FLOAT(y);
|
||||||
|
PARAM_FLOAT(z);
|
||||||
|
PARAM_POINTER(s, sectortype);
|
||||||
|
PARAM_FLOAT(xe);
|
||||||
|
PARAM_FLOAT(ye);
|
||||||
|
PARAM_FLOAT(ze);
|
||||||
|
PARAM_POINTER(se, sectortype);
|
||||||
|
ACTION_RETURN_BOOL(Raze_cansee(x, y, z, s, xe, ye, ze, se));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SoundEnabled, SoundEnabled)
|
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SoundEnabled, SoundEnabled)
|
||||||
|
|
|
@ -681,198 +681,6 @@ void rpgexplode(DDukeActor *actor, int hit, const DVector3 &pos, int EXPLOSION2,
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int painsnd, int roamsnd, int shift, int (*getspawn)(DDukeActor* i))
|
|
||||||
{
|
|
||||||
auto sectp = actor->sector();
|
|
||||||
DAngle a;
|
|
||||||
|
|
||||||
getglobalz(actor);
|
|
||||||
|
|
||||||
if (sectp->ceilingstat & CSTAT_SECTOR_SKY)
|
|
||||||
actor->spr.shade += (sectp->ceilingshade - actor->spr.shade) >> 1;
|
|
||||||
else actor->spr.shade += (sectp->floorshade - actor->spr.shade) >> 1;
|
|
||||||
|
|
||||||
if (actor->spr.pos.Z < sectp->ceilingz + 32)
|
|
||||||
actor->spr.pos.Z = sectp->ceilingz + 32;
|
|
||||||
|
|
||||||
if (ud.multimode < 2)
|
|
||||||
{
|
|
||||||
if (actor_tog == 1)
|
|
||||||
{
|
|
||||||
actor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (actor_tog == 2) actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
||||||
}
|
|
||||||
if (fi.ifhitbyweapon(actor) >= 0)
|
|
||||||
{
|
|
||||||
if (actor->spr.extra < 0 && actor->temp_data[0] != -1)
|
|
||||||
{
|
|
||||||
actor->temp_data[0] = -1;
|
|
||||||
actor->spr.extra = 0;
|
|
||||||
}
|
|
||||||
if (painsnd >= 0) S_PlayActorSound(painsnd, actor);
|
|
||||||
RANDOMSCRAP(actor);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (actor->temp_data[0] == -1)
|
|
||||||
{
|
|
||||||
actor->spr.pos.Z += 4;
|
|
||||||
actor->temp_data[2]++;
|
|
||||||
if ((actor->temp_data[2] & 3) == 0) spawn(actor, explosion);
|
|
||||||
getglobalz(actor);
|
|
||||||
actor->spr.Angles.Yaw += DAngle22_5 * 0.75;
|
|
||||||
actor->vel.X = 8;
|
|
||||||
int j = ssp(actor, CLIPMASK0);
|
|
||||||
if (j != 1 || actor->spr.pos.Z > actor->floorz)
|
|
||||||
{
|
|
||||||
for (int l = 0; l < 16; l++)
|
|
||||||
RANDOMSCRAP(actor);
|
|
||||||
S_PlayActorSound(LASERTRIP_EXPLODE, actor);
|
|
||||||
int sp = getspawn(actor);
|
|
||||||
if (sp >= 0) spawn(actor, sp);
|
|
||||||
ps[myconnectindex].actors_killed++;
|
|
||||||
actor->Destroy();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (actor->spr.pos.Z > actor->floorz - 48)
|
|
||||||
actor->spr.pos.Z = actor->floorz - 48;
|
|
||||||
}
|
|
||||||
|
|
||||||
double xx;
|
|
||||||
int p = findplayer(actor, &xx);
|
|
||||||
auto Owner = actor->GetOwner();
|
|
||||||
|
|
||||||
// 3 = findplayerz, 4 = shoot
|
|
||||||
|
|
||||||
if (actor->temp_data[0] >= 4)
|
|
||||||
{
|
|
||||||
actor->temp_data[2]++;
|
|
||||||
if ((actor->temp_data[2] & 15) == 0)
|
|
||||||
{
|
|
||||||
a = actor->spr.Angles.Yaw;
|
|
||||||
actor->spr.Angles.Yaw = actor->temp_angle;
|
|
||||||
if (attacksnd >= 0) S_PlayActorSound(attacksnd, actor);
|
|
||||||
fi.shoot(actor, firelaser);
|
|
||||||
actor->spr.Angles.Yaw = a;
|
|
||||||
}
|
|
||||||
if (actor->temp_data[2] > (26 * 3) || !cansee(actor->spr.pos.plusZ(-16), actor->sector(), ps[p].GetActor()->getPosWithOffsetZ(), ps[p].cursector))
|
|
||||||
{
|
|
||||||
actor->temp_data[0] = 0;
|
|
||||||
actor->temp_data[2] = 0;
|
|
||||||
}
|
|
||||||
else actor->temp_angle +=
|
|
||||||
deltaangle(actor->temp_angle, (ps[p].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle()) / 3;
|
|
||||||
}
|
|
||||||
else if (actor->temp_data[0] == 2 || actor->temp_data[0] == 3)
|
|
||||||
{
|
|
||||||
if(actor->vel.X > 0) actor->vel.X -= 1;
|
|
||||||
else actor->vel.X = 0;
|
|
||||||
|
|
||||||
if (actor->temp_data[0] == 2)
|
|
||||||
{
|
|
||||||
double l = ps[p].GetActor()->getOffsetZ() - actor->spr.pos.Z;
|
|
||||||
if (fabs(l) < 48) actor->temp_data[0] = 3;
|
|
||||||
else actor->spr.pos.Z += (Sgn(ps[p].GetActor()->getOffsetZ() - actor->spr.pos.Z) * shift); // The shift here differs between Duke and RR.
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
actor->temp_data[2]++;
|
|
||||||
if (actor->temp_data[2] > (26 * 3) || !cansee(actor->spr.pos.plusZ(-16), actor->sector(), ps[p].GetActor()->getPosWithOffsetZ(), ps[p].cursector))
|
|
||||||
{
|
|
||||||
actor->temp_data[0] = 1;
|
|
||||||
actor->temp_data[2] = 0;
|
|
||||||
}
|
|
||||||
else if ((actor->temp_data[2] & 15) == 0 && attacksnd >= 0)
|
|
||||||
{
|
|
||||||
S_PlayActorSound(attacksnd, actor);
|
|
||||||
fi.shoot(actor, firelaser);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
actor->spr.Angles.Yaw += deltaangle(actor->spr.Angles.Yaw, (ps[p].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Angle()) * 0.25;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (actor->temp_data[0] != 2 && actor->temp_data[0] != 3 && Owner)
|
|
||||||
{
|
|
||||||
double dist = (Owner->spr.pos.XY() - actor->spr.pos.XY()).Length();
|
|
||||||
if (dist <= 96)
|
|
||||||
{
|
|
||||||
a = actor->spr.Angles.Yaw;
|
|
||||||
actor->vel.X *= 0.5;
|
|
||||||
}
|
|
||||||
else a = (Owner->spr.pos.XY() - actor->spr.pos.XY()).Angle();
|
|
||||||
|
|
||||||
if (actor->temp_data[0] == 1 || actor->temp_data[0] == 4) // Found a locator and going with it
|
|
||||||
{
|
|
||||||
dist = (Owner->spr.pos - actor->spr.pos).Length();
|
|
||||||
|
|
||||||
if (dist <= 96) { if (actor->temp_data[0] == 1) actor->temp_data[0] = 0; else actor->temp_data[0] = 5; }
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Control speed here
|
|
||||||
if (dist > 96) { if (actor->vel.X < 16) actor->vel.X += 2.; }
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(actor->vel.X > 0) actor->vel.X -= 1;
|
|
||||||
else actor->vel.X = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (actor->temp_data[0] < 2) actor->temp_data[2]++;
|
|
||||||
|
|
||||||
if (xx < 384 && actor->temp_data[0] < 2 && actor->temp_data[2] > (26 * 4))
|
|
||||||
{
|
|
||||||
actor->temp_data[0] = 2 + (krand() & 2);
|
|
||||||
actor->temp_data[2] = 0;
|
|
||||||
actor->temp_angle = actor->spr.Angles.Yaw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (actor->temp_data[0] == 0 || actor->temp_data[0] == 5)
|
|
||||||
{
|
|
||||||
if (actor->temp_data[0] == 0)
|
|
||||||
actor->temp_data[0] = 1;
|
|
||||||
else actor->temp_data[0] = 4;
|
|
||||||
auto NewOwner = LocateTheLocator(actor->spr.hitag, nullptr);
|
|
||||||
if (!NewOwner)
|
|
||||||
{
|
|
||||||
actor->spr.hitag = actor->temp_data[5];
|
|
||||||
NewOwner = LocateTheLocator(actor->spr.hitag, nullptr);
|
|
||||||
if (!NewOwner)
|
|
||||||
{
|
|
||||||
actor->Destroy();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else actor->spr.hitag++;
|
|
||||||
actor->SetOwner(NewOwner);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto ang = deltaangle(actor->spr.Angles.Yaw, a);
|
|
||||||
actor->spr.Angles.Yaw += ang * 0.125;
|
|
||||||
|
|
||||||
if (actor->spr.pos.Z < Owner->spr.pos.Z - 2)
|
|
||||||
actor->spr.pos.Z += 2;
|
|
||||||
else if (actor->spr.pos.Z > Owner->spr.pos.Z + 2)
|
|
||||||
actor->spr.pos -= 2;
|
|
||||||
else actor->spr.pos.Z = Owner->spr.pos.Z;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (roamsnd >= 0 && S_CheckActorSoundPlaying(actor, roamsnd) < 1)
|
|
||||||
S_PlayActorSound(roamsnd, actor);
|
|
||||||
|
|
||||||
ssp(actor, CLIPMASK0);
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void ooz(DDukeActor *actor)
|
void ooz(DDukeActor *actor)
|
||||||
{
|
{
|
||||||
getglobalz(actor);
|
getglobalz(actor);
|
||||||
|
|
|
@ -556,7 +556,7 @@ int ifhitbyweapon_d(DDukeActor *actor)
|
||||||
|
|
||||||
actor->spr.extra -= actor->hitextra;
|
actor->spr.extra -= actor->hitextra;
|
||||||
auto Owner = actor->GetOwner();
|
auto Owner = actor->GetOwner();
|
||||||
if (actor->spr.picnum != RECON && Owner && Owner->spr.statnum < MAXSTATUS)
|
if (!actorflag(actor, SFLAG2_IGNOREHITOWNER) && Owner && Owner->spr.statnum < MAXSTATUS)
|
||||||
actor->SetOwner(hitowner);
|
actor->SetOwner(hitowner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1373,6 +1373,7 @@ void movetransports_d(void)
|
||||||
case STAT_MISC:
|
case STAT_MISC:
|
||||||
case STAT_FALLER:
|
case STAT_FALLER:
|
||||||
case STAT_DUMMYPLAYER:
|
case STAT_DUMMYPLAYER:
|
||||||
|
if (actorflag(act, SFLAG2_DONTDIVE)) continue;
|
||||||
|
|
||||||
ll = abs(act2->vel.Z);
|
ll = abs(act2->vel.Z);
|
||||||
|
|
||||||
|
@ -1501,17 +1502,7 @@ static void greenslime(DDukeActor *actor)
|
||||||
auto sectp = actor->sector();
|
auto sectp = actor->sector();
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
// #ifndef isShareware()
|
if (monsterCheatCheck(actor)) return;
|
||||||
if (ud.multimode < 2)
|
|
||||||
{
|
|
||||||
if (actor_tog == 1)
|
|
||||||
{
|
|
||||||
actor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (actor_tog == 2) actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
||||||
}
|
|
||||||
// #endif
|
|
||||||
|
|
||||||
actor->temp_data[1] += 128;
|
actor->temp_data[1] += 128;
|
||||||
|
|
||||||
|
@ -2310,10 +2301,6 @@ void moveactors_d(void)
|
||||||
ssp(act, CLIPMASK0);
|
ssp(act, CLIPMASK0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RECON:
|
|
||||||
recon(act, EXPLOSION2, FIRELASER, RECO_ATTACK, RECO_PAIN, RECO_ROAM, 4, [](DDukeActor* i)->int { return PIGCOP; });
|
|
||||||
continue;
|
|
||||||
|
|
||||||
case OOZ:
|
case OOZ:
|
||||||
case OOZ2:
|
case OOZ2:
|
||||||
ooz(act);
|
ooz(act);
|
||||||
|
@ -2349,18 +2336,10 @@ void moveactors_d(void)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (monsterCheatCheck(act) && badguy(act))
|
||||||
// #ifndef VOLOMEONE
|
|
||||||
if (ud.multimode < 2 && badguy(act))
|
|
||||||
{
|
{
|
||||||
if (actor_tog == 1)
|
continue;
|
||||||
{
|
|
||||||
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (actor_tog == 2) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
||||||
}
|
}
|
||||||
// #endif
|
|
||||||
|
|
||||||
double xx;
|
double xx;
|
||||||
p = findplayer(act, &xx);
|
p = findplayer(act, &xx);
|
||||||
|
@ -3050,7 +3029,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
|
||||||
ps[playernum].vel.XY() *= gs.playerfriction - 0.125;
|
ps[playernum].vel.XY() *= gs.playerfriction - 0.125;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (actor->spr.picnum != DRONE && actor->spr.picnum != SHARK && actor->spr.picnum != COMMANDER)
|
else if (!actorflag(actor, SFLAG2_FLOATING))
|
||||||
{
|
{
|
||||||
if (!*(moveptr + 1))
|
if (!*(moveptr + 1))
|
||||||
{
|
{
|
||||||
|
|
|
@ -451,7 +451,8 @@ int ifhitbyweapon_r(DDukeActor *actor)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
actor->spr.extra -= actor->hitextra;
|
actor->spr.extra -= actor->hitextra;
|
||||||
if (actor->spr.picnum != RECON && actor->GetOwner() && actor->GetOwner()->spr.statnum < MAXSTATUS)
|
auto Owner = actor->GetOwner();
|
||||||
|
if (!actorflag(actor, SFLAG2_IGNOREHITOWNER) && Owner && Owner->spr.statnum < MAXSTATUS)
|
||||||
actor->SetOwner(hitowner);
|
actor->SetOwner(hitowner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1248,13 +1249,10 @@ void movetransports_r(void)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case STAT_ACTOR:
|
case STAT_ACTOR:
|
||||||
if (act->spr.picnum == SHARK ||
|
|
||||||
(isRRRA() && (act->spr.picnum == CHEERBOAT || act->spr.picnum == HULKBOAT || act->spr.picnum == MINIONBOAT || act->spr.picnum == UFO1_RRRA)) ||
|
|
||||||
(!isRRRA() && (act->spr.picnum == UFO1_RR || act->spr.picnum == UFO2 || act->spr.picnum == UFO3 || act->spr.picnum == UFO4 || act->spr.picnum == UFO5))) continue;
|
|
||||||
[[fallthrough]];
|
|
||||||
case STAT_PROJECTILE:
|
case STAT_PROJECTILE:
|
||||||
case STAT_MISC:
|
case STAT_MISC:
|
||||||
case STAT_DUMMYPLAYER:
|
case STAT_DUMMYPLAYER:
|
||||||
|
if (actorflag(act, SFLAG2_DONTDIVE)) continue;
|
||||||
|
|
||||||
ll = abs(act2->vel.Z);
|
ll = abs(act2->vel.Z);
|
||||||
if (isRRRA())
|
if (isRRRA())
|
||||||
|
@ -1271,8 +1269,7 @@ void movetransports_r(void)
|
||||||
warpspriteto = 1;
|
warpspriteto = 1;
|
||||||
|
|
||||||
if (ll && sectlotag == ST_1_ABOVE_WATER && act2->spr.pos.Z > (sectp->floorz - ll))
|
if (ll && sectlotag == ST_1_ABOVE_WATER && act2->spr.pos.Z > (sectp->floorz - ll))
|
||||||
if (!isRRRA() || (act2->spr.picnum != CHEERBOAT && act2->spr.picnum != HULKBOAT && act2->spr.picnum != MINIONBOAT))
|
warpspriteto = 1;
|
||||||
warpspriteto = 1;
|
|
||||||
|
|
||||||
if (isRRRA())
|
if (isRRRA())
|
||||||
{
|
{
|
||||||
|
@ -2065,30 +2062,6 @@ void moveactors_r(void)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case RECON:
|
|
||||||
case UFO1_RR:
|
|
||||||
case UFO2:
|
|
||||||
case UFO3:
|
|
||||||
case UFO4:
|
|
||||||
case UFO5:
|
|
||||||
recon(act, EXPLOSION2, FIRELASER, -1, -1, 457, 1, [](DDukeActor* act) ->int
|
|
||||||
{
|
|
||||||
if (isRRRA() && ufospawnsminion)
|
|
||||||
return MINION;
|
|
||||||
else if (act->spr.picnum == UFO1_RR)
|
|
||||||
return HEN;
|
|
||||||
else if (act->spr.picnum == UFO2)
|
|
||||||
return COOT;
|
|
||||||
else if (act->spr.picnum == UFO3)
|
|
||||||
return COW;
|
|
||||||
else if (act->spr.picnum == UFO4)
|
|
||||||
return PIG;
|
|
||||||
else if (act->spr.picnum == UFO5)
|
|
||||||
return BILLYRAY;
|
|
||||||
else return -1;
|
|
||||||
});
|
|
||||||
continue;
|
|
||||||
|
|
||||||
case OOZ:
|
case OOZ:
|
||||||
ooz(act);
|
ooz(act);
|
||||||
continue;
|
continue;
|
||||||
|
@ -2137,17 +2110,10 @@ void moveactors_r(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// #ifndef VOLOMEONE
|
if (monsterCheatCheck(act) && badguy(act))
|
||||||
if( ud.multimode < 2 && badguy(act) )
|
|
||||||
{
|
{
|
||||||
if( actor_tog == 1)
|
continue;
|
||||||
{
|
|
||||||
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if(actor_tog == 2) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
||||||
}
|
}
|
||||||
// #endif
|
|
||||||
|
|
||||||
p = findplayer(act, &xx);
|
p = findplayer(act, &xx);
|
||||||
|
|
||||||
|
@ -2381,30 +2347,30 @@ void handle_se06_r(DDukeActor *actor)
|
||||||
{
|
{
|
||||||
if (a2->spr.picnum == UFOBEAM && ufospawn && ++ufocnt == 64)
|
if (a2->spr.picnum == UFOBEAM && ufospawn && ++ufocnt == 64)
|
||||||
{
|
{
|
||||||
int pn;
|
|
||||||
ufocnt = 0;
|
ufocnt = 0;
|
||||||
ufospawn--;
|
ufospawn--;
|
||||||
|
const char* pn;
|
||||||
if (!isRRRA())
|
if (!isRRRA())
|
||||||
{
|
{
|
||||||
switch (krand() & 3)
|
switch (krand() & 3)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
case 0:
|
case 0:
|
||||||
pn = UFO1_RR;
|
pn = "RedneckUfo1";
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
pn = UFO2;
|
pn = "RedneckUfo2";
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
pn = UFO3;
|
pn = "RedneckUfo3";
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
pn = UFO4;
|
pn = "RedneckUfo4";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else pn = UFO1_RRRA;
|
else pn = "RedneckUfoRRRA";
|
||||||
auto ns = spawn(actor, pn);
|
auto ns = spawn(actor, PClass::FindActor(pn));
|
||||||
if (ns) ns->spr.pos.Z = ns->sector()->ceilingz;
|
if (ns) ns->spr.pos.Z = ns->sector()->ceilingz;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2858,9 +2824,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
|
||||||
ps[pnum].vel.XY() *= gs.playerfriction - 0.125;
|
ps[pnum].vel.XY() *= gs.playerfriction - 0.125;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((isRRRA() && actor->spr.picnum != DRONE && actor->spr.picnum != SHARK && actor->spr.picnum != UFO1_RRRA) ||
|
else if (!actorflag(actor, SFLAG2_FLOATING))
|
||||||
(!isRRRA() && actor->spr.picnum != DRONE && actor->spr.picnum != SHARK && actor->spr.picnum != UFO1_RR
|
|
||||||
&& actor->spr.picnum != UFO2 && actor->spr.picnum != UFO3 && actor->spr.picnum != UFO4 && actor->spr.picnum != UFO5))
|
|
||||||
{
|
{
|
||||||
if (!*(moveptr + 1))
|
if (!*(moveptr + 1))
|
||||||
{
|
{
|
||||||
|
|
|
@ -176,8 +176,11 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
|
||||||
if (h->GetClass() != RUNTIME_CLASS(DDukeActor))
|
if (h->GetClass() != RUNTIME_CLASS(DDukeActor))
|
||||||
{
|
{
|
||||||
bool res = CallAnimate(h, t);
|
bool res = CallAnimate(h, t);
|
||||||
if (actorflag(h, SFLAG2_ALWAYSROTATE1))
|
// some actors have 4, some 6 rotation frames - in true Build fashion there's no pointers what to do here without flagging it.
|
||||||
|
if (actorflag(h, SFLAG2_ALWAYSROTATE1) || (t->clipdist & TSPR_ROTATE8FRAMES))
|
||||||
applyRotation1(h, t, viewang);
|
applyRotation1(h, t, viewang);
|
||||||
|
else if (actorflag(h, SFLAG2_ALWAYSROTATE2) || (t->clipdist & TSPR_ROTATE12FRAMES))
|
||||||
|
applyRotation2(h, t, viewang);
|
||||||
if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
|
if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
|
||||||
copyfloorpal(t, sectp);
|
copyfloorpal(t, sectp);
|
||||||
|
|
||||||
|
@ -252,28 +255,6 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
|
||||||
t->picnum = RPG + k;
|
t->picnum = RPG + k;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RECON:
|
|
||||||
if (hw_models && modelManager.CheckModel(h->spr.picnum, h->spr.pal))
|
|
||||||
{
|
|
||||||
t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
kang = (h->spr.pos - viewVec).Angle();
|
|
||||||
k = angletorotation2(h->spr.Angles.Yaw, kang);
|
|
||||||
|
|
||||||
if (k > 6)
|
|
||||||
{
|
|
||||||
k = 12 - k;
|
|
||||||
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
||||||
}
|
|
||||||
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
||||||
|
|
||||||
if (abs(t3) > 64) k += 7;
|
|
||||||
t->picnum = RECON + k;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APLAYER:
|
case APLAYER:
|
||||||
|
|
||||||
p = h->PlayerIndex();
|
p = h->PlayerIndex();
|
||||||
|
|
|
@ -162,8 +162,11 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
|
||||||
if (h->GetClass() != RUNTIME_CLASS(DDukeActor))
|
if (h->GetClass() != RUNTIME_CLASS(DDukeActor))
|
||||||
{
|
{
|
||||||
bool res = CallAnimate(h, t);
|
bool res = CallAnimate(h, t);
|
||||||
if (actorflag(h, SFLAG2_ALWAYSROTATE1))
|
// some actors have 4, some 6 rotation frames - in true Build fashion there's no pointers what to do here without flagging it.
|
||||||
|
if (actorflag(h, SFLAG2_ALWAYSROTATE1) || (t->clipdist & TSPR_ROTATE8FRAMES))
|
||||||
applyRotation1(h, t, viewang);
|
applyRotation1(h, t, viewang);
|
||||||
|
else if (actorflag(h, SFLAG2_ALWAYSROTATE2) || (t->clipdist & TSPR_ROTATE12FRAMES))
|
||||||
|
applyRotation2(h, t, viewang);
|
||||||
if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
|
if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
|
||||||
copyfloorpal(t, sectp);
|
copyfloorpal(t, sectp);
|
||||||
|
|
||||||
|
@ -304,23 +307,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
|
||||||
t->picnum = RPG2 + k;
|
t->picnum = RPG2 + k;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RECON:
|
|
||||||
|
|
||||||
kang = (h->spr.pos - viewVec).Angle();
|
|
||||||
k = angletorotation2(h->spr.Angles.Yaw, kang);
|
|
||||||
|
|
||||||
if (k > 6)
|
|
||||||
{
|
|
||||||
k = 12 - k;
|
|
||||||
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
||||||
}
|
|
||||||
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
||||||
|
|
||||||
if (abs(t3) > 64) k += 7;
|
|
||||||
t->picnum = RECON + k;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APLAYER:
|
case APLAYER:
|
||||||
|
|
||||||
p = h->PlayerIndex();
|
p = h->PlayerIndex();
|
||||||
|
|
|
@ -180,9 +180,6 @@ void initactorflags_r()
|
||||||
setflag(SFLAG2_DIENOW, { RADIUSEXPLOSION });
|
setflag(SFLAG2_DIENOW, { RADIUSEXPLOSION });
|
||||||
setflag(SFLAG2_NORADIUSPUSH, { HULK });
|
setflag(SFLAG2_NORADIUSPUSH, { HULK });
|
||||||
setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { FREEZEBLAST });
|
setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { FREEZEBLAST });
|
||||||
setflag(SFLAG2_ALWAYSROTATE2, { RECON });
|
|
||||||
setflag(SFLAG2_SPECIALAUTOAIM, { RECON });
|
|
||||||
setflag(SFLAG2_IGNOREHITOWNER, { RECON });
|
|
||||||
setflag(SFLAG2_FLOATING, { DRONE });
|
setflag(SFLAG2_FLOATING, { DRONE });
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -69,7 +69,7 @@ short fakebubba_spawn, mamaspawn_count, banjosound; // RRRA special effects
|
||||||
short BellTime;
|
short BellTime;
|
||||||
int WindTime;
|
int WindTime;
|
||||||
DAngle WindDir;
|
DAngle WindDir;
|
||||||
uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
uint8_t enemysizecheat /*raat607*/, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
|
|
|
@ -132,7 +132,7 @@ extern int WindTime;
|
||||||
extern DAngle WindDir;
|
extern DAngle WindDir;
|
||||||
extern short fakebubba_spawn, mamaspawn_count, banjosound;
|
extern short fakebubba_spawn, mamaspawn_count, banjosound;
|
||||||
extern short BellTime;
|
extern short BellTime;
|
||||||
extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
extern uint8_t enemysizecheat /*raat607*/, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
|
||||||
extern uint32_t everyothertime;
|
extern uint32_t everyothertime;
|
||||||
extern player_orig po[MAXPLAYERS];
|
extern player_orig po[MAXPLAYERS];
|
||||||
extern int32_t g_cdTrack;
|
extern int32_t g_cdTrack;
|
||||||
|
|
|
@ -319,4 +319,18 @@ inline void applyRotation2(DDukeActor* h, tspritetype* t, DAngle viewang)
|
||||||
t->picnum = h->spr.picnum + k;
|
t->picnum = h->spr.picnum + k;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline int monsterCheatCheck(DDukeActor* self)
|
||||||
|
{
|
||||||
|
if (ud.multimode < 2)
|
||||||
|
{
|
||||||
|
if (actor_tog == 1)
|
||||||
|
{
|
||||||
|
self->spr.cstat = CSTAT_SPRITE_INVISIBLE;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if (actor_tog == 2) self->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
END_DUKE_NS
|
END_DUKE_NS
|
||||||
|
|
|
@ -453,6 +453,7 @@ x(EXPLOSION2, 1890)
|
||||||
x(COMMANDER, 1920)
|
x(COMMANDER, 1920)
|
||||||
x(COMMANDERSTAYPUT, 1921)
|
x(COMMANDERSTAYPUT, 1921)
|
||||||
x(RECON, 1960)
|
x(RECON, 1960)
|
||||||
|
x(RECON2, 1967)
|
||||||
x(TANK, 1975)
|
x(TANK, 1975)
|
||||||
x(PIGCOP, 2000)
|
x(PIGCOP, 2000)
|
||||||
x(PIGCOPSTAYPUT, 2001)
|
x(PIGCOPSTAYPUT, 2001)
|
||||||
|
|
|
@ -648,7 +648,7 @@ void prelevel_common(int g)
|
||||||
{
|
{
|
||||||
auto p = &ps[screenpeek];
|
auto p = &ps[screenpeek];
|
||||||
p->sea_sick_stat = 0;
|
p->sea_sick_stat = 0;
|
||||||
ufospawnsminion = 0;
|
ud.ufospawnsminion = 0;
|
||||||
pistonsound = 0;
|
pistonsound = 0;
|
||||||
p->SlotWin = 0;
|
p->SlotWin = 0;
|
||||||
enemysizecheat = 0;
|
enemysizecheat = 0;
|
||||||
|
|
|
@ -381,6 +381,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
|
||||||
("spriteqloc", spriteqloc)
|
("spriteqloc", spriteqloc)
|
||||||
("animates", animates)
|
("animates", animates)
|
||||||
("chickenplant", ud.chickenplant)
|
("chickenplant", ud.chickenplant)
|
||||||
|
("ufospawnsminion", ud.ufospawnsminion)
|
||||||
|
|
||||||
("numclouds", numclouds)
|
("numclouds", numclouds)
|
||||||
("cloudx", cloudx)
|
("cloudx", cloudx)
|
||||||
|
@ -417,7 +418,6 @@ void GameInterface::SerializeGameState(FSerializer& arc)
|
||||||
("belltime", BellTime)
|
("belltime", BellTime)
|
||||||
("bellsprite", BellSprite)
|
("bellsprite", BellSprite)
|
||||||
("enemysizecheat", enemysizecheat)
|
("enemysizecheat", enemysizecheat)
|
||||||
("ufospawnsminion", ufospawnsminion)
|
|
||||||
("pistonsound", pistonsound)
|
("pistonsound", pistonsound)
|
||||||
("chickenphase", chickenphase)
|
("chickenphase", chickenphase)
|
||||||
("RRRA_ExitedLevel", RRRA_ExitedLevel)
|
("RRRA_ExitedLevel", RRRA_ExitedLevel)
|
||||||
|
|
|
@ -485,27 +485,7 @@ void initshell(DDukeActor* actj, DDukeActor* act, bool isshell)
|
||||||
|
|
||||||
int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
|
int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
|
||||||
{
|
{
|
||||||
if (isrecon)
|
actor->spr.extra = gs.impact_damage;
|
||||||
{
|
|
||||||
if (actor->spr.lotag > ud.player_skill)
|
|
||||||
{
|
|
||||||
actor->spr.scale = DVector2(0, 0);
|
|
||||||
ChangeActorStat(actor, STAT_MISC);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (!isRR() || actorflag(actor, SFLAG_KILLCOUNT)) // Duke is just like Doom - Bad guys always count as kill.
|
|
||||||
ps[myconnectindex].max_actors_killed++;
|
|
||||||
actor->temp_data[5] = 0;
|
|
||||||
if (ud.monsters_off == 1)
|
|
||||||
{
|
|
||||||
actor->spr.scale = DVector2(0, 0);
|
|
||||||
ChangeActorStat(actor, STAT_MISC);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
actor->spr.extra = 130;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
actor->spr.extra = gs.impact_damage;
|
|
||||||
|
|
||||||
actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
||||||
|
|
||||||
|
|
|
@ -713,8 +713,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case REACTOR2:
|
case REACTOR2:
|
||||||
case REACTOR:
|
case REACTOR:
|
||||||
case RECON:
|
if (initreactor(actj, act, false)) return act;
|
||||||
if (initreactor(actj, act, act->spr.picnum == RECON)) return act;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case FLAMETHROWERSPRITE:
|
case FLAMETHROWERSPRITE:
|
||||||
|
|
|
@ -106,11 +106,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
act->spr.lotag = 1;
|
act->spr.lotag = 1;
|
||||||
act->clipdist = 0;
|
act->clipdist = 0;
|
||||||
break;
|
break;
|
||||||
case RRTILE8192:
|
|
||||||
if (!isRRRA()) goto default_case;
|
|
||||||
act->spr.scale = DVector2(0, 0);
|
|
||||||
ufospawnsminion = 1;
|
|
||||||
break;
|
|
||||||
case RRTILE8193:
|
case RRTILE8193:
|
||||||
if (!isRRRA()) goto default_case;
|
if (!isRRRA()) goto default_case;
|
||||||
act->spr.scale = DVector2(0, 0);
|
act->spr.scale = DVector2(0, 0);
|
||||||
|
@ -457,14 +452,9 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
case ROCK2:
|
case ROCK2:
|
||||||
case MAMACLOUD:
|
case MAMACLOUD:
|
||||||
case MAMA:
|
case MAMA:
|
||||||
case UFO1_RRRA:
|
|
||||||
if (isRRRA()) goto rrra_badguy2;
|
if (isRRRA()) goto rrra_badguy2;
|
||||||
else goto default_case;
|
else goto default_case;
|
||||||
|
|
||||||
case UFO1_RR:
|
|
||||||
if (!isRRRA()) goto rrra_badguy2;
|
|
||||||
else goto default_case;
|
|
||||||
|
|
||||||
case SBSWIPE:
|
case SBSWIPE:
|
||||||
case CHEERSTAYPUT:
|
case CHEERSTAYPUT:
|
||||||
if (isRRRA()) goto rrra_stayput;
|
if (isRRRA()) goto rrra_stayput;
|
||||||
|
@ -496,13 +486,8 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
case DRONE:
|
case DRONE:
|
||||||
case PIG:
|
case PIG:
|
||||||
case MINION:
|
case MINION:
|
||||||
case UFO2:
|
|
||||||
case UFO3:
|
|
||||||
case UFO4:
|
|
||||||
case UFO5:
|
|
||||||
case COW:
|
case COW:
|
||||||
case COOT:
|
case COOT:
|
||||||
case SHARK:
|
|
||||||
case VIXEN:
|
case VIXEN:
|
||||||
rrra_badguy2:
|
rrra_badguy2:
|
||||||
act->spr.scale = DVector2(0.625, 0.625);
|
act->spr.scale = DVector2(0.625, 0.625);
|
||||||
|
@ -571,7 +556,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
case MINIONSTAYPUT:
|
case MINIONSTAYPUT:
|
||||||
act->spr.scale = DVector2(0.25, 0.25);
|
act->spr.scale = DVector2(0.25, 0.25);
|
||||||
act->setClipDistFromTile();
|
act->setClipDistFromTile();
|
||||||
if (isRRRA() && ufospawnsminion)
|
if (isRRRA() && ud.ufospawnsminion)
|
||||||
act->spr.pal = 8;
|
act->spr.pal = 8;
|
||||||
break;
|
break;
|
||||||
case DOGRUN:
|
case DOGRUN:
|
||||||
|
@ -670,16 +655,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
act->setClipDistFromTile();
|
act->setClipDistFromTile();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case UFO1_RRRA:
|
|
||||||
case UFO1_RR:
|
|
||||||
case UFO2:
|
|
||||||
case UFO3:
|
|
||||||
case UFO4:
|
|
||||||
case UFO5:
|
|
||||||
act->spr.scale = DVector2(0.5, 0.5);
|
|
||||||
act->setClipDistFromTile();
|
|
||||||
act->spr.extra = 50;
|
|
||||||
break;
|
|
||||||
case SBMOVE:
|
case SBMOVE:
|
||||||
act->spr.scale = DVector2(0.75, 0.75);
|
act->spr.scale = DVector2(0.75, 0.75);
|
||||||
act->setClipDistFromTile();
|
act->setClipDistFromTile();
|
||||||
|
@ -745,8 +720,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case REACTOR2:
|
case REACTOR2:
|
||||||
case REACTOR:
|
case REACTOR:
|
||||||
case RECON:
|
if (initreactor(actj, act, false)) return act;
|
||||||
if (initreactor(actj, act, act->spr.picnum == RECON)) return act;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case RPG2SPRITE:
|
case RPG2SPRITE:
|
||||||
|
|
|
@ -145,6 +145,7 @@ struct user_defs
|
||||||
uint8_t god, cashman, eog;
|
uint8_t god, cashman, eog;
|
||||||
uint8_t clipping;
|
uint8_t clipping;
|
||||||
uint8_t user_pals[MAXPLAYERS];
|
uint8_t user_pals[MAXPLAYERS];
|
||||||
|
uint8_t ufospawnsminion;
|
||||||
|
|
||||||
short from_bonus;
|
short from_bonus;
|
||||||
short last_level, secretlevel;
|
short last_level, secretlevel;
|
||||||
|
|
|
@ -29,7 +29,9 @@ int PicForName(int intname)
|
||||||
{"DukeShrinkerExplosion", "SHRINKEREXPLOSION" },
|
{"DukeShrinkerExplosion", "SHRINKEREXPLOSION" },
|
||||||
{"DukeWaterBubble", "WATERBUBBLE"},
|
{"DukeWaterBubble", "WATERBUBBLE"},
|
||||||
{"DukeLavaPool", "LAVAPOOL"},
|
{"DukeLavaPool", "LAVAPOOL"},
|
||||||
{"RedneckCircleStuck", "CIRCLESTUCK"}
|
{"RedneckCircleStuck", "CIRCLESTUCK"},
|
||||||
|
{"DukePigCop", "PIGCOP"},
|
||||||
|
{"DukeFireLaser", "FIRELASER"},
|
||||||
};
|
};
|
||||||
|
|
||||||
for (auto& p : classes)
|
for (auto& p : classes)
|
||||||
|
@ -59,6 +61,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Duke, getviewplayer, duke_getviewplayer)
|
||||||
ACTION_RETURN_POINTER(duke_getviewplayer());
|
ACTION_RETURN_POINTER(duke_getviewplayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
player_struct* duke_getlocalplayer()
|
||||||
|
{
|
||||||
|
return &ps[myconnectindex];
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(_Duke, getlocalplayer, duke_getlocalplayer)
|
||||||
|
{
|
||||||
|
PARAM_PROLOGUE;
|
||||||
|
ACTION_RETURN_POINTER(duke_getlocalplayer());
|
||||||
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(_Duke, MaxAmmoAmount)
|
DEFINE_ACTION_FUNCTION(_Duke, MaxAmmoAmount)
|
||||||
{
|
{
|
||||||
PARAM_PROLOGUE;
|
PARAM_PROLOGUE;
|
||||||
|
@ -592,6 +605,48 @@ DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, spritewidth, duke_spw)
|
||||||
ACTION_RETURN_INT(duke_spw(self));
|
ACTION_RETURN_INT(duke_spw(self));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, monsterCheatCheck, monsterCheatCheck)
|
||||||
|
{
|
||||||
|
PARAM_SELF_PROLOGUE(DDukeActor);
|
||||||
|
ACTION_RETURN_INT(monsterCheatCheck(self));
|
||||||
|
}
|
||||||
|
|
||||||
|
void DukeActor_shoot(DDukeActor* act, int intname)
|
||||||
|
{
|
||||||
|
int picnum = PicForName(intname);
|
||||||
|
|
||||||
|
if (picnum == -1)
|
||||||
|
{
|
||||||
|
auto cls = PClass::FindActor(FName(ENamedName(intname)));
|
||||||
|
assert(cls);
|
||||||
|
picnum = GetDefaultByType(cls)->spr.picnum;
|
||||||
|
fi.shoot(act, picnum); // for now this crutch must suffice.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fi.shoot(act, picnum);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, shoot, DukeActor_shoot)
|
||||||
|
{
|
||||||
|
PARAM_SELF_PROLOGUE(DDukeActor);
|
||||||
|
PARAM_INT(type);
|
||||||
|
DukeActor_shoot(self, type);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DukeActor_setclipDistFromTile(DDukeActor* a)
|
||||||
|
{
|
||||||
|
a->setClipDistFromTile();
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DDukeActor, setclipDistFromTile, DukeActor_setclipDistFromTile)
|
||||||
|
{
|
||||||
|
PARAM_SELF_PROLOGUE(DDukeActor);
|
||||||
|
DukeActor_setclipDistFromTile(self);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1180,6 +1235,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, resetswitch, resetswitch)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(_DukeLevel, LocateTheLocator, LocateTheLocator)
|
||||||
|
{
|
||||||
|
PARAM_PROLOGUE;
|
||||||
|
PARAM_INT(tag);
|
||||||
|
PARAM_POINTER(sect, sectortype);
|
||||||
|
ACTION_RETURN_POINTER(LocateTheLocator(tag, sect));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, playerfriction);
|
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, playerfriction);
|
||||||
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, gravity);
|
DEFINE_FIELD_X(DukeGameInfo, DukeGameInfo, gravity);
|
||||||
|
@ -1227,6 +1290,7 @@ DEFINE_FIELD_X(DukeUserDefs, user_defs, marker);
|
||||||
DEFINE_FIELD_X(DukeUserDefs, user_defs, bomb_tag);
|
DEFINE_FIELD_X(DukeUserDefs, user_defs, bomb_tag);
|
||||||
DEFINE_FIELD_X(DukeUserDefs, user_defs, cameraactor);
|
DEFINE_FIELD_X(DukeUserDefs, user_defs, cameraactor);
|
||||||
DEFINE_FIELD_X(DukeUserDefs, user_defs, chickenplant);
|
DEFINE_FIELD_X(DukeUserDefs, user_defs, chickenplant);
|
||||||
|
DEFINE_FIELD_X(DukeUserDefs, user_defs, ufospawnsminion);
|
||||||
DEFINE_GLOBAL_UNSIZED(ud)
|
DEFINE_GLOBAL_UNSIZED(ud)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -48,6 +48,7 @@ spawnclasses
|
||||||
901 = DukeStripeBall
|
901 = DukeStripeBall
|
||||||
903 = DukePoolPocket
|
903 = DukePoolPocket
|
||||||
2590 = DukeForceSphere
|
2590 = DukeForceSphere
|
||||||
|
1960 = DukeRecon
|
||||||
|
|
||||||
|
|
||||||
1272 = DukeTrash
|
1272 = DukeTrash
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
spawnclasses
|
spawnclasses
|
||||||
{
|
{
|
||||||
|
5260 = "RedneckUfo1"
|
||||||
|
5274 = "RedneckUfo2"
|
||||||
|
5278 = "RedneckUfo3"
|
||||||
|
5282 = "RedneckUfo4"
|
||||||
|
5286 = "RedneckUfo5"
|
||||||
2654 = DukeGenericGlassSpawningDestructible, "*RRTILE2654", "", "GLASS_BREAKING"
|
2654 = DukeGenericGlassSpawningDestructible, "*RRTILE2654", "", "GLASS_BREAKING"
|
||||||
2656 = DukeGenericGlassSpawningDestructible, "*RRTILE2656", "", "GLASS_BREAKING"
|
2656 = DukeGenericGlassSpawningDestructible, "*RRTILE2656", "", "GLASS_BREAKING"
|
||||||
3172 = DukeGenericGlassSpawningDestructible, "*RRTILE3172", "", "GLASS_BREAKING"
|
3172 = DukeGenericGlassSpawningDestructible, "*RRTILE3172", "", "GLASS_BREAKING"
|
||||||
|
|
|
@ -35,6 +35,12 @@ spawnclasses
|
||||||
8165 = RedneckGamblingMachine
|
8165 = RedneckGamblingMachine
|
||||||
8593 = RedneckGamblingMachine2
|
8593 = RedneckGamblingMachine2
|
||||||
2437 = RedneckBell
|
2437 = RedneckBell
|
||||||
|
5270 = RedneckUfoRRRA
|
||||||
|
5274 = RedneckUfo2
|
||||||
|
5278 = RedneckUfo3
|
||||||
|
5282 = RedneckUfo4
|
||||||
|
5286 = RedneckUfo5
|
||||||
|
8192 = RedneckUfoSpawnerToggle
|
||||||
|
|
||||||
7636 = DukeGenericDestructible, "OLDPHOTO0", "OLDPHOTO0BROKE", "VENT_BUST"
|
7636 = DukeGenericDestructible, "OLDPHOTO0", "OLDPHOTO0BROKE", "VENT_BUST"
|
||||||
7638 = DukeGenericDestructible, "OLDPHOTO1", "OLDPHOTO1BROKE", "VENT_BUST"
|
7638 = DukeGenericDestructible, "OLDPHOTO1", "OLDPHOTO1BROKE", "VENT_BUST"
|
||||||
|
|
|
@ -15,7 +15,7 @@ $conreserve DYNOCLMP 13
|
||||||
$conreserve DYNEW 14
|
$conreserve DYNEW 14
|
||||||
$conreserve CRAPSTIR 15
|
$conreserve CRAPSTIR 15
|
||||||
$conreserve BRICDOOR 16
|
$conreserve BRICDOOR 16
|
||||||
$conreserve BOMBEXPL 17
|
$conreserve LASERTRIP_EXPLODE 17
|
||||||
$conreserve VENT_BUST 18
|
$conreserve VENT_BUST 18
|
||||||
$conreserve GLASS_BREAKING 19
|
$conreserve GLASS_BREAKING 19
|
||||||
$conreserve GLASS_HEAVYBREAK 20
|
$conreserve GLASS_HEAVYBREAK 20
|
||||||
|
|
|
@ -78,6 +78,7 @@ version "4.10"
|
||||||
#include "zscript/games/duke/actors/tongue.zs"
|
#include "zscript/games/duke/actors/tongue.zs"
|
||||||
#include "zscript/games/duke/actors/queball.zs"
|
#include "zscript/games/duke/actors/queball.zs"
|
||||||
#include "zscript/games/duke/actors/forcesphere.zs"
|
#include "zscript/games/duke/actors/forcesphere.zs"
|
||||||
|
#include "zscript/games/duke/actors/recon.zs"
|
||||||
|
|
||||||
#include "zscript/games/duke/actors/genericdestructible.zs"
|
#include "zscript/games/duke/actors/genericdestructible.zs"
|
||||||
#include "zscript/games/duke/actors/redneckmisc.zs"
|
#include "zscript/games/duke/actors/redneckmisc.zs"
|
||||||
|
|
355
wadsrc/static/zscript/games/duke/actors/recon.zs
Normal file
355
wadsrc/static/zscript/games/duke/actors/recon.zs
Normal file
|
@ -0,0 +1,355 @@
|
||||||
|
class DukeRecon : DukeActor
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
spriteset "RECON", "RECON2";
|
||||||
|
}
|
||||||
|
|
||||||
|
Sound AttackSnd;
|
||||||
|
Sound PainSnd;
|
||||||
|
Sound RoamSnd;
|
||||||
|
int shift;
|
||||||
|
String spawntype; // should be 'class<DukeActor>' but the spawned types have not been converted yet.
|
||||||
|
|
||||||
|
override void initialize()
|
||||||
|
{
|
||||||
|
if (self.lotag > ud.player_skill)
|
||||||
|
{
|
||||||
|
self.scale = (0, 0);
|
||||||
|
self.ChangeStat(STAT_MISC);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!Raze.isRR() || self.actorflag1(SFLAG_KILLCOUNT)) // in Duke bad guys always count as kill. RR uses a flag. Needs to be cleaned up.
|
||||||
|
Duke.GetLocalPlayer().max_actors_killed++;
|
||||||
|
self.temp_data[5] = 0;
|
||||||
|
if (ud.monsters_off == 1)
|
||||||
|
{
|
||||||
|
self.scale = (0, 0);
|
||||||
|
self.ChangeStat(STAT_MISC);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
self.extra = 130;
|
||||||
|
|
||||||
|
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
||||||
|
|
||||||
|
if (ud.multimode < 2 && self.pal != 0)
|
||||||
|
{
|
||||||
|
self.scale = (0, 0);
|
||||||
|
self.ChangeStat(STAT_MISC);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
self.pal = 0;
|
||||||
|
self.shade = -17;
|
||||||
|
|
||||||
|
self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||||
|
|
||||||
|
AttackSnd = "RECO_ATTACK";
|
||||||
|
PainSnd = "RECO_PAIN";
|
||||||
|
RoamSnd = "RECO_ROAM";
|
||||||
|
shift = 4;
|
||||||
|
SpawnType = "DukePigCop";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Tick()
|
||||||
|
{
|
||||||
|
let sectp = self.sector;
|
||||||
|
double a;
|
||||||
|
|
||||||
|
self.getglobalz();
|
||||||
|
|
||||||
|
if (sectp.ceilingstat & CSTAT_SECTOR_SKY)
|
||||||
|
self.shade += (sectp.ceilingshade - self.shade) >> 1;
|
||||||
|
else self.shade += (sectp.floorshade - self.shade) >> 1;
|
||||||
|
|
||||||
|
if (self.pos.Z < sectp.ceilingz + 32)
|
||||||
|
self.pos.Z = sectp.ceilingz + 32;
|
||||||
|
|
||||||
|
if (self.monsterCheatCheck()) return;
|
||||||
|
|
||||||
|
if (self.ifhitbyweapon() >= 0)
|
||||||
|
{
|
||||||
|
if (self.extra < 0 && self.temp_data[0] != -1)
|
||||||
|
{
|
||||||
|
self.temp_data[0] = -1;
|
||||||
|
self.extra = 0;
|
||||||
|
}
|
||||||
|
if (painsnd >= 0) self.PlayActorSound(painsnd);
|
||||||
|
self.RANDOMSCRAP();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.temp_data[0] == -1)
|
||||||
|
{
|
||||||
|
self.pos.Z += 4;
|
||||||
|
self.temp_data[2]++;
|
||||||
|
if ((self.temp_data[2] & 3) == 0) self.spawn("DukeExplosion2");
|
||||||
|
self.getglobalz();
|
||||||
|
self.angle += 22.5 * 0.75;
|
||||||
|
self.vel.X = 8;
|
||||||
|
int j = self.DoMove(CLIPMASK0);
|
||||||
|
if (j != 1 || self.pos.Z > self.floorz)
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 16; l++)
|
||||||
|
self.RANDOMSCRAP();
|
||||||
|
self.PlayActorSound("LASERTRIP_EXPLODE");
|
||||||
|
let spawned = self.spawn(spawntype);
|
||||||
|
Duke.GetLocalPlayer().actors_killed++;
|
||||||
|
self.Destroy();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (self.pos.Z > self.floorz - 48)
|
||||||
|
self.pos.Z = self.floorz - 48;
|
||||||
|
}
|
||||||
|
|
||||||
|
double xx;
|
||||||
|
DukePlayer p;
|
||||||
|
[p, xx] = self.findplayer();
|
||||||
|
let pactor = p.actor;
|
||||||
|
let Owner = self.ownerActor;
|
||||||
|
|
||||||
|
// 3 = findplayerz, 4 = shoot
|
||||||
|
|
||||||
|
if (self.temp_data[0] >= 4)
|
||||||
|
{
|
||||||
|
self.temp_data[2]++;
|
||||||
|
if ((self.temp_data[2] & 15) == 0)
|
||||||
|
{
|
||||||
|
a = self.angle;
|
||||||
|
self.angle = self.temp_angle;
|
||||||
|
if (attacksnd >= 0) self.PlayActorSound(attacksnd);
|
||||||
|
self.shoot("DukeFirelaser");
|
||||||
|
self.angle = a;
|
||||||
|
}
|
||||||
|
if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
|
||||||
|
{
|
||||||
|
self.temp_data[0] = 0;
|
||||||
|
self.temp_data[2] = 0;
|
||||||
|
}
|
||||||
|
else self.temp_angle +=
|
||||||
|
deltaangle(self.temp_angle, (pactor.pos.XY - self.pos.XY).Angle()) / 3;
|
||||||
|
}
|
||||||
|
else if (self.temp_data[0] == 2 || self.temp_data[0] == 3)
|
||||||
|
{
|
||||||
|
if(self.vel.X > 0) self.vel.X -= 1;
|
||||||
|
else self.vel.X = 0;
|
||||||
|
|
||||||
|
if (self.temp_data[0] == 2)
|
||||||
|
{
|
||||||
|
double l = pactor.pos.Z + pactor.viewzoffset - self.pos.Z;
|
||||||
|
if (abs(l) < 48) self.temp_data[0] = 3;
|
||||||
|
else self.pos.Z += l < 0? -shift : shift; // The shift here differs between Duke and RR.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self.temp_data[2]++;
|
||||||
|
if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
|
||||||
|
{
|
||||||
|
self.temp_data[0] = 1;
|
||||||
|
self.temp_data[2] = 0;
|
||||||
|
}
|
||||||
|
else if ((self.temp_data[2] & 15) == 0 && attacksnd >= 0)
|
||||||
|
{
|
||||||
|
self.PlayActorSound(attacksnd);
|
||||||
|
self.shoot("DukeFirelaser");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.angle += deltaangle(self.angle, (pactor.pos.XY - self.pos.XY).Angle()) * 0.25;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.temp_data[0] != 2 && self.temp_data[0] != 3 && Owner)
|
||||||
|
{
|
||||||
|
double dist = (Owner.pos.XY - self.pos.XY).Length();
|
||||||
|
if (dist <= 96)
|
||||||
|
{
|
||||||
|
a = self.angle;
|
||||||
|
self.vel.X *= 0.5;
|
||||||
|
}
|
||||||
|
else a = (Owner.pos.XY - self.pos.XY).Angle();
|
||||||
|
|
||||||
|
if (self.temp_data[0] == 1 || self.temp_data[0] == 4) // Found a locator and going with it
|
||||||
|
{
|
||||||
|
dist = (Owner.pos - self.pos).Length();
|
||||||
|
|
||||||
|
if (dist <= 96) { if (self.temp_data[0] == 1) self.temp_data[0] = 0; else self.temp_data[0] = 5; }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Control speed here
|
||||||
|
if (dist > 96) { if (self.vel.X < 16) self.vel.X += 2.; }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(self.vel.X > 0) self.vel.X -= 1;
|
||||||
|
else self.vel.X = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.temp_data[0] < 2) self.temp_data[2]++;
|
||||||
|
|
||||||
|
if (xx < 384 && self.temp_data[0] < 2 && self.temp_data[2] > (26 * 4))
|
||||||
|
{
|
||||||
|
self.temp_data[0] = 2 + random(0, 1) * 2;
|
||||||
|
self.temp_data[2] = 0;
|
||||||
|
self.temp_angle = self.angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.temp_data[0] == 0 || self.temp_data[0] == 5)
|
||||||
|
{
|
||||||
|
if (self.temp_data[0] == 0)
|
||||||
|
self.temp_data[0] = 1;
|
||||||
|
else self.temp_data[0] = 4;
|
||||||
|
let NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
|
||||||
|
if (!NewOwner)
|
||||||
|
{
|
||||||
|
self.hitag = self.temp_data[5];
|
||||||
|
NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
|
||||||
|
if (!NewOwner)
|
||||||
|
{
|
||||||
|
self.Destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else self.hitag++;
|
||||||
|
self.ownerActor = NewOwner;
|
||||||
|
}
|
||||||
|
|
||||||
|
let ang = deltaangle(self.angle, a);
|
||||||
|
self.angle += ang * 0.125;
|
||||||
|
|
||||||
|
if (self.pos.Z < Owner.pos.Z - 2)
|
||||||
|
self.pos.Z += 2;
|
||||||
|
else if (self.pos.Z > Owner.pos.Z + 2)
|
||||||
|
self.pos.Z -= 2;
|
||||||
|
else self.pos.Z = Owner.pos.Z;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (roamsnd >= 0 && !self.CheckSoundPlaying(roamsnd))
|
||||||
|
self.PlayActorSound(roamsnd);
|
||||||
|
|
||||||
|
self.DoMove(CLIPMASK0);
|
||||||
|
}
|
||||||
|
|
||||||
|
override bool Animate(tspritetype t)
|
||||||
|
{
|
||||||
|
t.SetSpritePic(self, abs(self.temp_data[3]) > 64);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//---------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// RR's UFOs use the same logic, but different setup.
|
||||||
|
//
|
||||||
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
class RedneckUFO1 : DukeRecon
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO1_RR";
|
||||||
|
ScaleX 0.5;
|
||||||
|
ScaleY 0.5;
|
||||||
|
Extra 50;
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
self.ChangeStat(STAT_ZOMBIEACTOR);
|
||||||
|
|
||||||
|
RoamSnd = "UFOLET";
|
||||||
|
shift = 1;
|
||||||
|
SpawnType = "RedneckHen";
|
||||||
|
self.setClipDistFromTile();
|
||||||
|
}
|
||||||
|
|
||||||
|
override bool Animate(tspritetype t)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUFO2 : RedneckUFO1
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO2";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
Super.Initialize();
|
||||||
|
SpawnType = "RedneckCoot";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUFO3 : RedneckUFO1
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO3";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
Super.Initialize();
|
||||||
|
SpawnType = "RedneckCow";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUFO4 : RedneckUFO1
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO4";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
Super.Initialize();
|
||||||
|
SpawnType = "RedneckPig";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUFO5 : RedneckUFO1
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO5";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
Super.Initialize();
|
||||||
|
SpawnType = "RedneckBillyRay";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUFORRRA : RedneckUFO1
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
Pic "UFO1_RRRA";
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
Super.Initialize();
|
||||||
|
if (ud.ufospawnsminion) SpawnType = "RedneckMinion";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class RedneckUfoSpawnerToggle : DukeActor
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
statnum STAT_MISC;
|
||||||
|
}
|
||||||
|
override void Initialize()
|
||||||
|
{
|
||||||
|
//case RRTILE8192:
|
||||||
|
self.scale = (0, 0);
|
||||||
|
ud.ufospawnsminion = 1;
|
||||||
|
}
|
||||||
|
}
|
|
@ -201,6 +201,9 @@ class DukeActor : CoreActor native
|
||||||
native double gutsoffset();
|
native double gutsoffset();
|
||||||
native int movesprite(Vector3 move, int clipmask);
|
native int movesprite(Vector3 move, int clipmask);
|
||||||
native int movesprite_ex(Vector3 move, int clipmask, CollisionData coll);
|
native int movesprite_ex(Vector3 move, int clipmask, CollisionData coll);
|
||||||
|
native int monsterCheatCheck();
|
||||||
|
native void shoot(Name spawnclass);
|
||||||
|
native void setClipDistFromTile();
|
||||||
|
|
||||||
|
|
||||||
// temporary flag accessors - need to be eliminated once we can have true actor flags
|
// temporary flag accessors - need to be eliminated once we can have true actor flags
|
||||||
|
@ -233,9 +236,10 @@ struct DukeLevel
|
||||||
native static void addlightning(sectortype sector, int shade);
|
native static void addlightning(sectortype sector, int shade);
|
||||||
native static int addambient(int hitag, int lotag);
|
native static int addambient(int hitag, int lotag);
|
||||||
native static void resetswitch(int tag); //
|
native static void resetswitch(int tag); //
|
||||||
native bool isMirror(walltype wal);
|
native static bool isMirror(walltype wal);
|
||||||
native void checkhitwall(walltype wal, DukeActor hitter, Vector3 hitpos);
|
native static void checkhitwall(walltype wal, DukeActor hitter, Vector3 hitpos);
|
||||||
native void checkhitceiling(sectortype wal, DukeActor hitter);
|
native static void checkhitceiling(sectortype wal, DukeActor hitter);
|
||||||
|
native static DukeActor LocateTheLocator(int n, sectortype sect);
|
||||||
}
|
}
|
||||||
|
|
||||||
struct DukeStatIterator
|
struct DukeStatIterator
|
||||||
|
|
|
@ -139,6 +139,7 @@ struct Duke native
|
||||||
native static void StopSound(Sound num);
|
native static void StopSound(Sound num);
|
||||||
native static bool CheckSoundPlaying(Sound num);
|
native static bool CheckSoundPlaying(Sound num);
|
||||||
native static DukePlayer GetViewPlayer();
|
native static DukePlayer GetViewPlayer();
|
||||||
|
native static DukePlayer GetLocalPlayer();
|
||||||
native static int MaxAmmoAmount(int weap);
|
native static int MaxAmmoAmount(int weap);
|
||||||
native static DukePlayer checkcursectnums(sectortype sect);
|
native static DukePlayer checkcursectnums(sectortype sect);
|
||||||
native static int global_random();
|
native static int global_random();
|
||||||
|
@ -442,6 +443,7 @@ struct DukeUserDefs native
|
||||||
native readonly int ffire, multimode;
|
native readonly int ffire, multimode;
|
||||||
native readonly int player_skill, marker, chickenplant;
|
native readonly int player_skill, marker, chickenplant;
|
||||||
|
|
||||||
|
native uint8 ufospawnsminion;
|
||||||
native int16 bomb_tag;
|
native int16 bomb_tag;
|
||||||
native DukeActor cameraactor;
|
native DukeActor cameraactor;
|
||||||
}
|
}
|
||||||
|
|
|
@ -172,6 +172,7 @@ struct Raze
|
||||||
|
|
||||||
native static sectortype updatesector(Vector2 pos, sectortype lastsect, double maxdist = 96);
|
native static sectortype updatesector(Vector2 pos, sectortype lastsect, double maxdist = 96);
|
||||||
native static sectortype, Vector3 clipmove(Vector3 pos, sectortype sect, Vector2 move, double walldist, double ceildist, double flordist, uint cliptype, CollisionData coll, int clipmoveboxtracenum = 3);
|
native static sectortype, Vector3 clipmove(Vector3 pos, sectortype sect, Vector2 move, double walldist, double ceildist, double flordist, uint cliptype, CollisionData coll, int clipmoveboxtracenum = 3);
|
||||||
|
native static bool cansee(Vector3 start, sectortype startsec, Vector3 end, sectortype endsec);
|
||||||
|
|
||||||
// game check shortcuts
|
// game check shortcuts
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue