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- deleted unused GetWallAngle function and comment cleanup
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3 changed files with 0 additions and 17 deletions
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@ -234,17 +234,6 @@ bool CheckProximityWall(walltype* pWall, int x, int y, int nDist)
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//
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//---------------------------------------------------------------------------
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int GetWallAngle(walltype* pWall)
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{
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return getangle(pWall->delta());
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool IntersectRay(int wx, int wy, int wdx, int wdy, int x1, int y1, int z1, int x2, int y2, int z2, int* ix, int* iy, int* iz)
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{
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int dX = x1 - x2;
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@ -34,7 +34,6 @@ enum {
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bool CheckProximity(DBloodActor* pSprite, const DVector3& pos, sectortype* pSector, int nDist);
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bool CheckProximityPoint(int nX1, int nY1, int nZ1, int nX2, int nY2, int nZ2, int nDist);
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[[deprecated]] int GetWallAngle(walltype* pWall);
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bool IntersectRay(int wx, int wy, int wdx, int wdy, int x1, int y1, int z1, int x2, int y2, int z2, int* ix, int* iy, int* iz);
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int HitScan(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, double range = 0);
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@ -5167,11 +5167,6 @@ bool aiFightDudeCanSeeTarget(DBloodActor* dudeactor, DUDEINFO* pDudeInfo, DBlood
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// is there a line of sight to the target?
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if (cansee(dudeactor->spr.pos, dudeactor->sector(), targetactor->spr.pos.plusZ(-height), targetactor->sector()))
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{
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/*int nAngle = getangle(dx, dy);
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int losAngle = ((1024 + nAngle - dudeactor->spr.angle) & 2047) - 1024;
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// is the target visible?
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if (abs(losAngle) < 2048) // 360 deg periphery here*/
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return true;
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}
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