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- Exhumed: Split out floor damage code.
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parent
e1f4b8d8e3
commit
9c471e0209
1 changed files with 36 additions and 25 deletions
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@ -1024,6 +1024,41 @@ static void updatePlayerFloorActor(Player* const pPlayer)
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//
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//---------------------------------------------------------------------------
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static void doPlayerFloorDamage(Player* const pPlayer)
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{
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const auto pPlayerActor = pPlayer->pActor;
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pPlayer->nThrust /= 2;
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if (pPlayer->nPlayer == nLocalPlayer && abs(pPlayerActor->vel.Z) > 2 && !pPlayerActor->spr.Angles.Pitch.Sgn() && cl_slopetilting)
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pPlayer->nDestVertPan = nullAngle;
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if (pPlayerActor->vel.Z >= 6500 / 256.)
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{
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pPlayerActor->vel.XY() *= 0.25;
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runlist_DamageEnemy(pPlayerActor, nullptr, int(((pPlayerActor->vel.Z * 256) - 6500) * (1. / 128.)) + 10);
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if (pPlayer->nHealth <= 0)
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{
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pPlayerActor->vel.X = 0;
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pPlayerActor->vel.Y = 0;
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StopActorSound(pPlayerActor);
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PlayFXAtXYZ(StaticSound[kSoundJonFDie], pPlayerActor->spr.pos, CHANF_NONE, 1); // CHECKME
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}
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else
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{
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D3PlayFX(StaticSound[kSound27] | 0x2000, pPlayerActor);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void doPlayerMovingBlocks(Player* const pPlayer, const Collision& nMove, const DVector3& spr_pos, const DVector3& spr_vel, sectortype* const spr_sect)
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{
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const auto pPlayerActor = pPlayer->pActor;
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@ -1138,31 +1173,7 @@ static bool doPlayerMovement(Player* const pPlayer)
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{
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if (bTouchFloor)
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{
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// Damage stuff..
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pPlayer->nThrust /= 2;
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if (pPlayer->nPlayer == nLocalPlayer && abs(pPlayerActor->vel.Z) > 2 && !pPlayer->pActor->spr.Angles.Pitch.Sgn() && cl_slopetilting)
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pPlayer->nDestVertPan = nullAngle;
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if (pPlayerActor->vel.Z >= 6500 / 256.)
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{
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pPlayerActor->vel.XY() *= 0.25;
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runlist_DamageEnemy(pPlayerActor, nullptr, int(((pPlayerActor->vel.Z * 256) - 6500) * (1. / 128.)) + 10);
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if (pPlayer->nHealth <= 0)
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{
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pPlayerActor->vel.X = 0;
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pPlayerActor->vel.Y = 0;
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StopActorSound(pPlayerActor);
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PlayFXAtXYZ(StaticSound[kSoundJonFDie], pPlayerActor->spr.pos, CHANF_NONE, 1); // CHECKME
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}
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else
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{
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D3PlayFX(StaticSound[kSound27] | 0x2000, pPlayerActor);
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}
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}
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doPlayerFloorDamage(pPlayer);
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}
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if (nMove.type == kHitSector || nMove.type == kHitWall)
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