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- Exhumed: clear all pointers in the player struct when starting a level.
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@ -171,6 +171,8 @@ void InitPlayer()
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{
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{
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for (int i = 0; i < kMaxPlayers; i++) {
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for (int i = 0; i < kMaxPlayers; i++) {
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PlayerList[i].pActor = nullptr;
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PlayerList[i].pActor = nullptr;
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PlayerList[i].pPlayerPushSect = nullptr;
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PlayerList[i].pPlayerViewSect = nullptr;
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}
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}
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}
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}
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