diff --git a/source/games/blood/src/aibeast.cpp b/source/games/blood/src/aibeast.cpp index e94a2aada..f6a2da5f2 100644 --- a/source/games/blood/src/aibeast.cpp +++ b/source/games/blood/src/aibeast.cpp @@ -365,8 +365,6 @@ static void beastThinkSwimChase(DBloodActor* actor) { DAngle nDeltaAngle = absangle(actor->spr.angle, nAngle); double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE; - int top, bottom; - GetActorExtents(actor, &top, &bottom); if (cansee(target->spr.pos, target->sector(), actor->spr.pos.plusZ(-height), actor->sector())) { if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery())