Moved hightile, model and texture caching options to the advanced video menu, disabled the advanced video menu when bpp = 8.

git-svn-id: https://svn.eduke32.com/eduke32@20 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-15 18:57:40 +00:00
parent cdb4c63e1f
commit 9b3757774c

View file

@ -1924,15 +1924,15 @@ cheat_for_port_credits:
{
int io, ii, yy, d=c+160+40, enabled;
char *opts[] = {
"Ratio correction",
"-",
"-",
"-",
"-",
"-",
"-",
"Aspect ratio correction",
"-",
"Hightile textures",
"Precache textures",
"GL texture compression",
"Cache textures on disk",
"Compress disk cache",
"-",
"Models",
"-",
"-",
"-",
@ -1972,6 +1972,31 @@ cheat_for_port_credits:
case 0:
barsm(d+8,yy+7, (short *)&glratiocorrection,8,x==io,SHX(-5),PHX(-5));
break;
case 1: if (x==io) usehightile = 1-usehightile;
modval(0,1,(int *)&usehightile,1,probey==2);
gametextpal(d,yy, usehightile ? "On" : "Off", 0, 0); break;
case 2: enabled = usehightile;
if (enabled && x==io) useprecache = !useprecache;
if (enabled) modval(0,1,(int *)&useprecache,1,probey==3);
// don't change when in a multiplayer game
// because the state is sent during getnames()
// however, this will be fixed later
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 3: enabled = usehightile;
if (enabled && x==io) glusetexcompr = !glusetexcompr;
if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==4);
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 4: enabled = (glusetexcompr && usehightile && useprecache);
if (enabled && x==io) glusetexcache = !glusetexcache;
if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==5);
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 5: enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==6);
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 6: if (x==io) usemodels = 1-usemodels;
modval(0,1,(int *)&usemodels,1,probey==7);
gametextpal(d,yy, usemodels ? "On" : "Off", 0, 0); break;
default: break;
}
gametextpal(c,yy, opts[ii], enabled?5:15, 2);
@ -2122,13 +2147,13 @@ cheat_for_port_credits:
"HUD weapon",
"FPS counter",
"-",
"Hightile textures",
"Precache textures",
"GL texture compression",
"Cache textures on disk",
"Compress disk cache",
"-",
"Models",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
@ -2157,7 +2182,6 @@ cheat_for_port_credits:
io++;
}
onbar = (probey == 2 || probey == 9);
x = probesm(c,yy+5,0,io);
if (x == -1) { cmenu(202); break; }
@ -2176,32 +2200,6 @@ cheat_for_port_credits:
case 1: if (x==io) ud.tickrate = 1-ud.tickrate;
modval(0,1,(int *)&ud.tickrate,1,probey==1);
gametextpal(d,yy, ud.tickrate ? "On" : "Off", 0, 0); break;
case 2: if (x==io) usehightile = 1-usehightile;
modval(0,1,(int *)&usehightile,1,probey==2);
gametextpal(d,yy, usehightile ? "On" : "Off", 0, 0); break;
case 3: enabled = usehightile;
if (enabled && x==io) useprecache = !useprecache;
if (enabled) modval(0,1,(int *)&useprecache,1,probey==3);
// don't change when in a multiplayer game
// because the state is sent during getnames()
// however, this will be fixed later
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 4: enabled = usehightile;
if (enabled && x==io) glusetexcompr = !glusetexcompr;
if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==4);
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 5: enabled = (glusetexcompr && usehightile && useprecache);
if (enabled && x==io) glusetexcache = !glusetexcache;
if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==5);
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 6: enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==6);
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?0:10, 0); break;
case 7: if (x==io) usemodels = 1-usemodels;
modval(0,1,(int *)&usemodels,1,probey==7);
gametextpal(d,yy, usemodels ? "On" : "Off", 0, 0); break;
case 8: if (x==io) cmenu(200); break;
default: break;
}
gametextpal(c,yy, opts[ii], enabled?5:15, 2);
@ -2488,6 +2486,7 @@ cheat_for_port_credits:
gltexapplyprops();
break;
case 7:
if (bpp==8) break;
cmenu(230);
break;
#endif
@ -2532,7 +2531,7 @@ cheat_for_port_credits:
if (glanisotropy == 1) strcpy(tempbuf,"NONE");
else sprintf(tempbuf,"%ld-tap",glanisotropy);
menutext(c+154,50+62+16+16+16,0,bpp==8,tempbuf);
menutext(c,50+62+16+16+16+16,0,0,"ADVANCED OPTIONS");
menutext(c,50+62+16+16+16+16,0,bpp==8,"ADVANCED OPTIONS");
#endif
break;