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- fixed shadows in Shadow Warrior.
They use a shade of 127 which wasn't clamped to a valid range in the backend.
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1 changed files with 2 additions and 1 deletions
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@ -11,6 +11,7 @@
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#include "hw_material.h"
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#include "hw_material.h"
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#include "hw_renderstate.h"
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#include "hw_renderstate.h"
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#include "pm_renderstate.h"
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#include "pm_renderstate.h"
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#include "templates.h"
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class FShader;
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class FShader;
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class FGameTexture;
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class FGameTexture;
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@ -167,7 +168,7 @@ public:
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void SetShade(int32_t shade, int numshades)
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void SetShade(int32_t shade, int numshades)
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{
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{
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renderState.Shade = shade;
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renderState.Shade = clamp(shade, 0, numshades-1);
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}
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}
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void SetVisibility(float visibility)
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void SetVisibility(float visibility)
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