diff --git a/source/core/gameinput.cpp b/source/core/gameinput.cpp
index 5bc9f8580..b3e4f1860 100644
--- a/source/core/gameinput.cpp
+++ b/source/core/gameinput.cpp
@@ -176,7 +176,7 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
 void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double const scaleAdjust)
 {
 	// Process only if movement isn't locked.
-	if (!movementlocked())
+	if (!lockedPitch())
 	{
 		// Process mouse input.
 		if (horz)
@@ -367,7 +367,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerHorizon& w,
 			w.ZzOLDHORIZON = w.ZzHORIZON;
 			w.ZzOHORIZOFF = w.ZzHORIZOFF;
 			w.inputdisabled = w.inputdisabled;
-			w.resetadjustment();
+			w.resetAdjustmentPitch();
 		}
 	}
 	return arc;
diff --git a/source/core/gameinput.h b/source/core/gameinput.h
index 5618db14b..92a32a4d2 100644
--- a/source/core/gameinput.h
+++ b/source/core/gameinput.h
@@ -17,12 +17,12 @@ struct PlayerHorizon
 	void calcviewpitch(const DVector2& pos, DAngle const ang, bool const aimmode, bool const canslopetilt, sectortype* const cursectnum, double const scaleAdjust = 1, bool const climbing = false);
 
 	// Interpolation helpers.
-	void backup()
+	void backupPitch()
 	{
 		ZzOLDHORIZON = ZzHORIZON;
 		ZzOHORIZOFF = ZzHORIZOFF;
 	}
-	void restore()
+	void restorePitch()
 	{
 		ZzHORIZON = ZzOLDHORIZON;
 		ZzHORIZOFF = ZzOHORIZOFF;
@@ -34,16 +34,16 @@ struct PlayerHorizon
 	DAngle horizLERPSUM(double const interpfrac) { return interpolatedvalue(horizOLDSUM(), horizSUM(), interpfrac); }
 
 	// Ticrate playsim adjustment helpers.
-	void resetadjustment() { adjustment = nullAngle; }
-	bool targetset() { return target.Sgn(); }
+	void resetAdjustmentPitch() { adjustment = nullAngle; }
+	bool targetedPitch() { return target.Sgn(); }
 
 	// Input locking helpers.
-	void lockinput() { inputdisabled = true; }
-	void unlockinput() { inputdisabled = false; }
-	bool movementlocked() {	return targetset() || inputdisabled; }
+	void lockPitch() { inputdisabled = true; }
+	void unlockPitch() { inputdisabled = false; }
+	bool lockedPitch() { return targetedPitch() || inputdisabled; }
 
 	// Ticrate playsim adjustment setters and processor.
-	void addadjustment(DAngle const value)
+	void addPitch(DAngle const value)
 	{
 		if (!SyncInput())
 		{
@@ -55,7 +55,7 @@ struct PlayerHorizon
 		}
 	}
 
-	void settarget(DAngle value, bool const backup = false)
+	void setPitch(DAngle value, bool const backup = false)
 	{
 		// Clamp incoming variable because sometimes the caller can exceed bounds.
 		value = ClampViewPitch(value);
@@ -71,9 +71,9 @@ struct PlayerHorizon
 		}
 	}
 
-	void processhelpers(double const scaleAdjust)
+	void processLegacyHelperPitch(double const scaleAdjust)
 	{
-		if (targetset())
+		if (targetedPitch())
 		{
 			auto delta = deltaangle(ZzHORIZON, target);
 
diff --git a/source/games/blood/src/controls.cpp b/source/games/blood/src/controls.cpp
index ec1498b2c..d17d2fcdc 100644
--- a/source/games/blood/src/controls.cpp
+++ b/source/games/blood/src/controls.cpp
@@ -68,7 +68,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
 		}
 
 		pPlayer->angle.processhelpers(scaleAdjust);
-		pPlayer->horizon.processhelpers(scaleAdjust);
+		pPlayer->horizon.processLegacyHelperPitch(scaleAdjust);
 		UpdatePlayerSpriteAngle(pPlayer);
 	}
 
diff --git a/source/games/blood/src/nnexts.cpp b/source/games/blood/src/nnexts.cpp
index bedf7ce5f..0fd6c670a 100644
--- a/source/games/blood/src/nnexts.cpp
+++ b/source/games/blood/src/nnexts.cpp
@@ -2186,8 +2186,8 @@ void trPlayerCtrlSetLookAngle(int value, PLAYER* pPlayer)
 
 	if (const double adjustment = clamp(value * 0.125 * (value > 0 ? lookStepUp : lookStepDown), downAngle, upAngle))
 	{
-		pPlayer->horizon.settarget(maphoriz(-100. * tan(adjustment * pi::pi() * (1. / 1024.))));
-		pPlayer->horizon.lockinput();
+		pPlayer->horizon.setPitch(maphoriz(-100. * tan(adjustment * pi::pi() * (1. / 1024.))));
+		pPlayer->horizon.lockPitch();
 	}
 }
 
diff --git a/source/games/blood/src/player.cpp b/source/games/blood/src/player.cpp
index 2005ce446..d697f1f38 100644
--- a/source/games/blood/src/player.cpp
+++ b/source/games/blood/src/player.cpp
@@ -1532,7 +1532,7 @@ void ProcessInput(PLAYER* pPlayer)
 		Item_JumpBoots = 3
 	};
 
-	pPlayer->horizon.resetadjustment();
+	pPlayer->horizon.resetAdjustmentPitch();
 	pPlayer->angle.resetadjustment();
 
 	DBloodActor* actor = pPlayer->actor;
@@ -1558,7 +1558,7 @@ void ProcessInput(PLAYER* pPlayer)
 		}
 		pPlayer->deathTime += 4;
 		if (!bSeqStat)
-			pPlayer->horizon.addadjustment(deltaangle(pPlayer->horizon.ZzHORIZON, gi->playerPitchMax() * (1. - BobVal(min((pPlayer->deathTime << 3) + 512, 1536))) * 0.5));
+			pPlayer->horizon.addPitch(deltaangle(pPlayer->horizon.ZzHORIZON, gi->playerPitchMax() * (1. - BobVal(min((pPlayer->deathTime << 3) + 512, 1536))) * 0.5));
 		if (pPlayer->curWeapon)
 			pInput->setNewWeapon(pPlayer->curWeapon);
 		if (pInput->actions & SB_OPEN)
@@ -1731,7 +1731,7 @@ void ProcessInput(PLAYER* pPlayer)
 	}
 
 	pPlayer->angle.unlockinput();
-	pPlayer->horizon.unlockinput();
+	pPlayer->horizon.unlockPitch();
 
 	pPlayer->slope = pPlayer->horizon.ZzHORIZON.Tan();
 	if (pInput->actions & SB_INVPREV)
diff --git a/source/games/blood/src/view.cpp b/source/games/blood/src/view.cpp
index dad4c42ce..76539ef98 100644
--- a/source/games/blood/src/view.cpp
+++ b/source/games/blood/src/view.cpp
@@ -66,7 +66,7 @@ void viewBackupView(int nPlayer)
 	pPlayer->oswayHeight = pPlayer->swayHeight;
 	pPlayer->oswayWidth = pPlayer->swayWidth;
 	pPlayer->angle.backup();
-	pPlayer->horizon.backup();
+	pPlayer->horizon.backupPitch();
 }
 
 //---------------------------------------------------------------------------
diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp
index b809de479..4c7d6ee6f 100644
--- a/source/games/duke/src/actors_d.cpp
+++ b/source/games/duke/src/actors_d.cpp
@@ -928,7 +928,7 @@ static bool weaponhitsprite(DDukeActor* proj, DDukeActor *targ, bool fireball)
 
 		if (proj->spr.picnum == SPIT)
 		{
-			ps[p].horizon.addadjustment(DAngle::fromDeg(-14.04));
+			ps[p].horizon.addPitch(DAngle::fromDeg(-14.04));
 			ps[p].sync.actions |= SB_CENTERVIEW;
 
 			if (ps[p].loogcnt == 0)
diff --git a/source/games/duke/src/actors_r.cpp b/source/games/duke/src/actors_r.cpp
index a0ca286c9..9d68e2ba3 100644
--- a/source/games/duke/src/actors_r.cpp
+++ b/source/games/duke/src/actors_r.cpp
@@ -796,7 +796,7 @@ static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const DVector3 &
 				guts_r(proj, RABBITJIBC, 2, myconnectindex);
 			}
 
-			ps[p].horizon.addadjustment(DAngle::fromDeg(-14.04));
+			ps[p].horizon.addPitch(DAngle::fromDeg(-14.04));
 			ps[p].sync.actions |= SB_CENTERVIEW;
 
 			if (ps[p].loogcnt == 0)
diff --git a/source/games/duke/src/gameexec.cpp b/source/games/duke/src/gameexec.cpp
index fea1b76b2..b70bf6192 100644
--- a/source/games/duke/src/gameexec.cpp
+++ b/source/games/duke/src/gameexec.cpp
@@ -344,7 +344,7 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
 			{
 				ps[iPlayer].sync.actions &= ~SB_CENTERVIEW;
 			}
-			ps[iPlayer].horizon.settarget(maphoriz(-lValue));
+			ps[iPlayer].horizon.setPitch(maphoriz(-lValue));
 		}
 		else SetGameVarID(lVar2, int(ps[iPlayer].horizon.ZzHORIZON.Tan() * -128.), sActor, sPlayer);
 		break;
diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp
index e52c5f997..b47da06a0 100644
--- a/source/games/duke/src/input.cpp
+++ b/source/games/duke/src/input.cpp
@@ -842,7 +842,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
 		}
 
 		p->angle.processhelpers(scaleAdjust);
-		p->horizon.processhelpers(scaleAdjust);
+		p->horizon.processLegacyHelperPitch(scaleAdjust);
 		p->GetActor()->spr.Angles.Yaw = p->angle.ang; // check me out later.
 	}
 
diff --git a/source/games/duke/src/player.cpp b/source/games/duke/src/player.cpp
index 571969746..55fedeb12 100644
--- a/source/games/duke/src/player.cpp
+++ b/source/games/duke/src/player.cpp
@@ -117,7 +117,7 @@ void forceplayerangle(int snum)
 {
 	player_struct* p = &ps[snum];
 
-	p->horizon.addadjustment(DAngle::fromDeg(-26.566));
+	p->horizon.addPitch(DAngle::fromDeg(-26.566));
 	p->sync.actions |= SB_CENTERVIEW;
 	p->angle.rotscrnang = p->angle.look_ang = (DAngle22_5 - randomAngle(45)) / 2.;
 }
@@ -378,7 +378,7 @@ void dokneeattack(int snum, const std::initializer_list<int> & respawnlist)
 	{
 		p->oknee_incs = p->knee_incs;
 		p->knee_incs++;
-		p->horizon.addadjustment(deltaangle(p->horizon.ZzHORIZON, (p->GetActor()->getPosWithOffsetZ() - p->actorsqu->spr.pos).Pitch() * 1.1875));
+		p->horizon.addPitch(deltaangle(p->horizon.ZzHORIZON, (p->GetActor()->getPosWithOffsetZ() - p->actorsqu->spr.pos).Pitch() * 1.1875));
 		p->sync.actions |= SB_CENTERVIEW;
 		if (p->knee_incs > 15)
 		{
@@ -547,7 +547,7 @@ inline void backupplayer(player_struct* p)
 {
 	p->backuppos();
 	p->angle.backup();
-	p->horizon.backup();
+	p->horizon.backupPitch();
 }
 
 void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
@@ -807,7 +807,7 @@ void player_struct::checkhardlanding()
 {
 	if (hard_landing > 0)
 	{
-		horizon.addadjustment(maphoriz(hard_landing << 4));
+		horizon.addPitch(maphoriz(hard_landing << 4));
 		hard_landing--;
 	}
 }
diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp
index dfaea1ff2..45a85f660 100644
--- a/source/games/duke/src/player_d.cpp
+++ b/source/games/duke/src/player_d.cpp
@@ -2725,7 +2725,7 @@ void processinput_d(int snum)
 	p = &ps[snum];
 	auto pact = p->GetActor();
 
-	p->horizon.resetadjustment();
+	p->horizon.resetAdjustmentPitch();
 	p->angle.resetadjustment();
 
 	ESyncBits& actions = p->sync.actions;
@@ -2763,7 +2763,7 @@ void processinput_d(int snum)
 
 	if (SyncInput())
 	{
-		p->horizon.backup();
+		p->horizon.backupPitch();
 		doslopetilting(p);
 	}
 
diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp
index a675eebae..a1526245e 100644
--- a/source/games/duke/src/player_r.cpp
+++ b/source/games/duke/src/player_r.cpp
@@ -1718,7 +1718,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
 	}
 	if (horiz != FRACUNIT)
 	{
-		p->horizon.addadjustment(deltaangle(p->horizon.ZzHORIZON, maphoriz(-horiz)));
+		p->horizon.addPitch(deltaangle(p->horizon.ZzHORIZON, maphoriz(-horiz)));
 	}
 
 	const DAngle adjust = mapangle(-510);
@@ -1986,7 +1986,7 @@ static void onBoat(int snum, ESyncBits &actions)
 	}
 	if (horiz != FRACUNIT)
 	{
-		p->horizon.addadjustment(deltaangle(p->horizon.ZzHORIZON, maphoriz(-horiz)));
+		p->horizon.addPitch(deltaangle(p->horizon.ZzHORIZON, maphoriz(-horiz)));
 	}
 
 	if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
@@ -2894,7 +2894,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
 	case RIFLEGUN_WEAPON:
 
 		p->kickback_pic++;
-		p->horizon.addadjustment(DAngle::fromDeg(-0.4476));
+		p->horizon.addPitch(DAngle::fromDeg(-0.4476));
 		p->recoil++;
 
 		if (p->kickback_pic <= 12)
@@ -3066,7 +3066,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
 		else if (p->kickback_pic == 12)
 		{
 			p->vel.XY() -= p->angle.ang.ToVector();
-			p->horizon.addadjustment(DAngle::fromDeg(-8.88));
+			p->horizon.addPitch(DAngle::fromDeg(-8.88));
 			p->recoil += 20;
 		}
 		if (p->kickback_pic > 20)
@@ -3272,7 +3272,7 @@ void processinput_r(int snum)
 	auto p = &ps[snum];
 	auto pact = p->GetActor();
 
-	p->horizon.resetadjustment();
+	p->horizon.resetAdjustmentPitch();
 	p->angle.resetadjustment();
 
 	ESyncBits& actions = p->sync.actions;
@@ -3349,7 +3349,7 @@ void processinput_r(int snum)
 
 	if (SyncInput())
 	{
-		p->horizon.backup();
+		p->horizon.backupPitch();
 		doslopetilting(p);
 	}
 
@@ -3890,7 +3890,7 @@ HORIZONLY:
 		if (!d)
 			d = 1;
 		p->recoil -= d;
-		p->horizon.addadjustment(maphoriz(d));
+		p->horizon.addPitch(maphoriz(d));
 	}
 
 	if (SyncInput())
@@ -3960,7 +3960,7 @@ void OnMotorcycle(player_struct *p, DDukeActor* motosprite)
 		p->gotweapon[MOTORCYCLE_WEAPON] = true;
 		p->vel.X = 0;
 		p->vel.Y = 0;
-		p->horizon.settarget(nullAngle);
+		p->horizon.setPitch(nullAngle);
 	}
 	if (!S_CheckActorSoundPlaying(p->GetActor(),186))
 		S_PlayActorSound(186, p->GetActor());
@@ -3991,7 +3991,7 @@ void OffMotorcycle(player_struct *p)
 		p->gotweapon[MOTORCYCLE_WEAPON] = false;
 		p->curr_weapon = p->last_full_weapon;
 		checkavailweapon(p);
-		p->horizon.settarget(nullAngle);
+		p->horizon.setPitch(nullAngle);
 		p->moto_do_bump = 0;
 		p->MotoSpeed = 0;
 		p->TiltStatus = 0;
@@ -4034,7 +4034,7 @@ void OnBoat(player_struct *p, DDukeActor* boat)
 		p->gotweapon[BOAT_WEAPON] = true;
 		p->vel.X = 0;
 		p->vel.Y = 0;
-		p->horizon.settarget(nullAngle);
+		p->horizon.setPitch(nullAngle);
 	}
 }
 
@@ -4052,7 +4052,7 @@ void OffBoat(player_struct *p)
 		p->gotweapon[BOAT_WEAPON] = false;
 		p->curr_weapon = p->last_full_weapon;
 		checkavailweapon(p);
-		p->horizon.settarget(nullAngle);
+		p->horizon.setPitch(nullAngle);
 		p->moto_do_bump = 0;
 		p->MotoSpeed = 0;
 		p->TiltStatus = 0;
diff --git a/source/games/exhumed/src/input.cpp b/source/games/exhumed/src/input.cpp
index 298f0b96b..9e6078c70 100644
--- a/source/games/exhumed/src/input.cpp
+++ b/source/games/exhumed/src/input.cpp
@@ -96,7 +96,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
         }
 
         pPlayer->angle.processhelpers(scaleAdjust);
-        pPlayer->horizon.processhelpers(scaleAdjust);
+        pPlayer->horizon.processLegacyHelperPitch(scaleAdjust);
         UpdatePlayerSpriteAngle(pPlayer);
     }
 
diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp
index 48b0aae76..85a41c94d 100644
--- a/source/games/exhumed/src/player.cpp
+++ b/source/games/exhumed/src/player.cpp
@@ -314,7 +314,7 @@ void RestartPlayer(int nPlayer)
 	}
 
 	plr->angle.backup();
-	plr->horizon.backup();
+	plr->horizon.backupPitch();
 
 	plr->pPlayerFloorSprite = floorsprt;
 
@@ -905,9 +905,9 @@ void AIPlayer::Tick(RunListEvent* ev)
     int nActionB = PlayerList[nPlayer].nAction;
 
     PlayerList[nPlayer].angle.backup();
-    PlayerList[nPlayer].horizon.backup();
+    PlayerList[nPlayer].horizon.backupPitch();
     PlayerList[nPlayer].angle.resetadjustment();
-    PlayerList[nPlayer].horizon.resetadjustment();
+    PlayerList[nPlayer].horizon.resetAdjustmentPitch();
 
     pPlayerActor->vel.XY() = sPlayerInput[nPlayer].vel;
 
@@ -1075,7 +1075,7 @@ void AIPlayer::Tick(RunListEvent* ev)
             PlayerList[nPlayer].angle.settarget(ang, true);
             pPlayerActor->spr.Angles.Yaw = ang;
 
-            PlayerList[nPlayer].horizon.settarget(nullAngle, true);
+            PlayerList[nPlayer].horizon.setPitch(nullAngle, true);
 
             sPlayerInput[nPlayer].vel.Zero();
             pPlayerActor->vel.Zero();
@@ -1088,7 +1088,7 @@ void AIPlayer::Tick(RunListEvent* ev)
                 InitSpiritHead();
 
                 PlayerList[nPlayer].nDestVertPan = nullAngle;
-                PlayerList[nPlayer].horizon.settarget(currentLevel->ex_ramses_horiz);
+                PlayerList[nPlayer].horizon.setPitch(currentLevel->ex_ramses_horiz);
             }
         }
         else
@@ -2498,7 +2498,7 @@ sectdone:
         {
             if (double nVertPan = deltaangle(pPlayer->horizon.ZzHORIZON, pPlayer->nDestVertPan).Tan() * 32.)
             {
-                pPlayer->horizon.addadjustment(maphoriz(abs(nVertPan) >= 4 ? clamp(nVertPan, -4., 4.) : nVertPan * 2.));
+                pPlayer->horizon.addPitch(maphoriz(abs(nVertPan) >= 4 ? clamp(nVertPan, -4., 4.) : nVertPan * 2.));
             }
         }
     }
@@ -2618,16 +2618,16 @@ sectdone:
         {
             if (PlayerList[nPlayer].horizon.ZzHORIZON.Sgn() > 0)
             {
-                PlayerList[nPlayer].horizon.settarget(nullAngle);
+                PlayerList[nPlayer].horizon.setPitch(nullAngle);
                 pPlayerActor->viewzoffset -= dVertPan[nPlayer];
             }
             else
             {
-                PlayerList[nPlayer].horizon.addadjustment(maphoriz(-dVertPan[nPlayer]));
+                PlayerList[nPlayer].horizon.addPitch(maphoriz(-dVertPan[nPlayer]));
 
                 if (PlayerList[nPlayer].horizon.ZzHORIZON.Degrees() <= 38)
                 {
-                    PlayerList[nPlayer].horizon.settarget(DAngle::fromDeg(-37.72));
+                    PlayerList[nPlayer].horizon.setPitch(DAngle::fromDeg(-37.72));
                 }
                 else if (PlayerList[nPlayer].horizon.ZzHORIZON.Sgn() >= 0)
                 {
diff --git a/source/games/sw/src/input.cpp b/source/games/sw/src/input.cpp
index 0fecf5c76..93ae73f0f 100644
--- a/source/games/sw/src/input.cpp
+++ b/source/games/sw/src/input.cpp
@@ -201,7 +201,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
         }
 
         pp->angle.processhelpers(scaleAdjust);
-        pp->horizon.processhelpers(scaleAdjust);
+        pp->horizon.processLegacyHelperPitch(scaleAdjust);
     }
 
     if (packet)
diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp
index b2de3e225..9b591b39e 100644
--- a/source/games/sw/src/player.cpp
+++ b/source/games/sw/src/player.cpp
@@ -5880,7 +5880,7 @@ static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const dou
 
     if (abs(targetdelta.Degrees()) > 1)
     {
-        pp->horizon.addadjustment(DAngle::fromDeg(speed * targetdelta.Sgn()));
+        pp->horizon.addPitch(DAngle::fromDeg(speed * targetdelta.Sgn()));
     }
 }
 
@@ -6694,7 +6694,7 @@ void MoveSkipSavePos(void)
         pp->actor->backuppos();
         pp->obob_z = pp->bob_z;
         pp->angle.backup();
-        pp->horizon.backup();
+        pp->horizon.backupPitch();
         pp->opbob_amt = pp->pbob_amt;
     }
 
@@ -6987,7 +6987,7 @@ void domovethings(void)
 
         // Reset flags used while tying input to framerate
         pp->Flags2 &= ~(PF2_INPUT_CAN_AIM|PF2_INPUT_CAN_TURN_GENERAL|PF2_INPUT_CAN_TURN_VEHICLE|PF2_INPUT_CAN_TURN_TURRET);
-        pp->horizon.resetadjustment();
+        pp->horizon.resetAdjustmentPitch();
         pp->angle.resetadjustment();
 
         // disable synchronised input if set by game.