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- reset ud.eog after playing the end of game cutscene.
If this persists, all following levels will also immediately end the game as well.
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2 changed files with 1 additions and 1 deletions
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@ -286,7 +286,6 @@ static bool cheatItems(int player)
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static bool cheatLevel(cheatseq_t *s)
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static bool cheatLevel(cheatseq_t *s)
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{
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{
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// Fixme: This should be broadcast as a net event once things are up again.
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lastlevel = 0;
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lastlevel = 0;
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int volnume,levnume;
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int volnume,levnume;
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volnume = s->Args[0] - '0' - 1;
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volnume = s->Args[0] - '0' - 1;
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@ -1078,6 +1078,7 @@ void exitlevel(MapRecord *nextlevel)
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// Clear potentially loaded per-map ART only after the bonus screens.
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// Clear potentially loaded per-map ART only after the bonus screens.
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artClearMapArt();
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artClearMapArt();
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gameaction = ga_level;
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gameaction = ga_level;
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ud.eog = false;
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if (endofgame)
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if (endofgame)
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{
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{
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if (ud.multimode < 2)
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if (ud.multimode < 2)
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