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Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a deal. git-svn-id: https://svn.eduke32.com/eduke32@1847 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1774,7 +1774,9 @@ int32_t handleevents(void)
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mousex += ev.motion.xrel;
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mousey += ev.motion.yrel;
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#ifndef DEBUGGINGAIDS
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SDL_WarpMouse(xdim>>1, ydim>>1);
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#endif
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}
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break;
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