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- Blood: Add interpolation repair for kQAV2SGUNPRE
(res_id: 86). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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@ -1098,6 +1098,30 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[29].tiles[1].picnum = pQAV->frames[29].tiles[3].picnum = pQAV->frames[29].tiles[6].picnum = -1;
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pQAV->frames[29].tiles[1].picnum = pQAV->frames[29].tiles[3].picnum = pQAV->frames[29].tiles[6].picnum = -1;
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break;
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break;
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}
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}
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case kQAV2SGUNPRE:
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{
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// 2SGUNPRE's overlay sizes vary from tile to tile and don't interpolate properly.
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// Use repaired tiles from Phredreeke where the overlays are baked in.
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constexpr int tilearray[2][30] = {
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{
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9305, 9306, 9307, 9308
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},
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{
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9307, 9306, 9305, 9309
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}
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};
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// Loop through all frames to remove overlay and replace use of 3240 with that from tilearray and disable overlays.
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for (i = 0; i < pQAV->nFrames; i++)
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{
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pQAV->frames[i].tiles[0].picnum = tilearray[0][i];
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pQAV->frames[i].tiles[4].picnum = -1;
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pQAV->frames[i].tiles[2].picnum = tilearray[1][i];
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pQAV->frames[i].tiles[5].picnum = -1;
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}
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break;
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}
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default:
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default:
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return;
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return;
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}
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}
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