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- Exhumed: interpolate lifts/platforms
Unfortunately this reveals a rather ugly problem with player movement on such a platform that still needs examination.
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@ -821,6 +821,7 @@ void FuncElev(int a, int, int nRun)
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short nSectorB = nSector;
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StartInterpolation(nSector, Interp_Sect_Floorz);
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int nVal = LongSeek((int*)§or[nSector].floorz, nZVal, Elevator[nElev].field_6, Elevator[nElev].field_A);
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ebp = nVal;
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@ -862,6 +863,7 @@ void FuncElev(int a, int, int nRun)
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int nZOffset = Elevator[nElev].nCurZOffset;
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int zVal = Elevator[nElev].zOffsets[nZOffset];
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StartInterpolation(nSector, Interp_Sect_Ceilingz);
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int nVal = LongSeek(&ceilZ, zVal, Elevator[nElev].field_6, Elevator[nElev].field_A);
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ebp = nVal;
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