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- removed unused variable
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2 changed files with 0 additions and 11 deletions
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@ -66,8 +66,6 @@ struct ATTRIBUTE
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/*ATTRIB_SNDS*/ int Sounds[MAXATTRIBSNDS]; // JBF: ATTRIB_SNDS? Somehow I don't think this is what was intended...
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/*ATTRIB_SNDS*/ int Sounds[MAXATTRIBSNDS]; // JBF: ATTRIB_SNDS? Somehow I don't think this is what was intended...
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};
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};
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extern ATTRIBUTE DefaultAttrib;
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// AI.C functions
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// AI.C functions
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bool ActorMoveHitReact(DSWActor* actor);
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bool ActorMoveHitReact(DSWActor* actor);
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int ChooseActionNumber(int16_t decision[]);
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int ChooseActionNumber(int16_t decision[]);
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@ -177,14 +177,6 @@ ATTRIBUTE InvisibleNinjaAttrib =
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}
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}
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};
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};
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ATTRIBUTE DefaultAttrib =
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{
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{60, 80, 100, 130}, // Speeds
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{3, 0, -2, -3}, // Tic Adjusts
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3, // MaxWeapons;
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{0, 0, 0}
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};
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//////////////////////
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//////////////////////
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//
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//
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// NINJA RUN
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// NINJA RUN
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@ -2540,7 +2532,6 @@ static saveable_data saveable_ninja_data[] =
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SAVE_DATA(NinjaAttrib),
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SAVE_DATA(NinjaAttrib),
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SAVE_DATA(InvisibleNinjaAttrib),
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SAVE_DATA(InvisibleNinjaAttrib),
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SAVE_DATA(DefaultAttrib),
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SAVE_DATA(s_NinjaRun),
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SAVE_DATA(s_NinjaRun),
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SAVE_DATA(sg_NinjaRun),
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SAVE_DATA(sg_NinjaRun),
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