mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-18 22:51:50 +00:00
- Replace MAX()
from templates.h
with version provided in STL.
# Conflicts: # source/common/textures/hw_ihwtexture.cpp # source/common/utility/templates.h
This commit is contained in:
parent
57b638f26f
commit
9894729fc2
52 changed files with 115 additions and 134 deletions
|
@ -3894,7 +3894,7 @@ int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate)
|
|||
GLInterface.EnableBlend(true); // else GLInterface.EnableBlend(false);
|
||||
}
|
||||
else pc[3] = 1.f;
|
||||
GLInterface.SetShade(std::max(0, globalshade), numshades);
|
||||
GLInterface.SetShade(max(0, globalshade), numshades);
|
||||
//------------
|
||||
|
||||
//transform to Build coords
|
||||
|
|
|
@ -151,8 +151,8 @@ int GetUIScale(F2DDrawer *drawer, int altval)
|
|||
// block scales that result in something larger than the current screen.
|
||||
int vmax = drawer->GetHeight() / 200;
|
||||
int hmax = drawer->GetWidth() / 320;
|
||||
int max = MAX(vmax, hmax);
|
||||
return MAX(1,MIN(scaleval, max));
|
||||
int max = std::max(vmax, hmax);
|
||||
return std::max(1,MIN(scaleval, max));
|
||||
}
|
||||
|
||||
// The new console font is twice as high, so the scaling calculation must factor that in.
|
||||
|
@ -172,8 +172,8 @@ int GetConScale(F2DDrawer* drawer, int altval)
|
|||
// block scales that result in something larger than the current screen.
|
||||
int vmax = drawer->GetHeight() / 400;
|
||||
int hmax = drawer->GetWidth() / 640;
|
||||
int max = MAX(vmax, hmax);
|
||||
return MAX(1, MIN(scaleval, max));
|
||||
int max = std::max(vmax, hmax);
|
||||
return std::max(1, MIN(scaleval, max));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -579,7 +579,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
// Make sure one source is capable of stereo output with the rest doing
|
||||
// mono, without running out of voices
|
||||
attribs.Push(ALC_MONO_SOURCES);
|
||||
attribs.Push(std::max<ALCint>(snd_channels, 2) - 1);
|
||||
attribs.Push(max<ALCint>(snd_channels, 2) - 1);
|
||||
attribs.Push(ALC_STEREO_SOURCES);
|
||||
attribs.Push(1);
|
||||
if(ALC.SOFT_HRTF)
|
||||
|
@ -681,7 +681,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
// At least Apple's OpenAL implementation returns zeroes,
|
||||
// although it can generate reasonable number of sources.
|
||||
|
||||
const int numChannels = std::max<int>(snd_channels, 2);
|
||||
const int numChannels = max<int>(snd_channels, 2);
|
||||
int numSources = numMono + numStereo;
|
||||
|
||||
if (0 == numSources)
|
||||
|
@ -1346,7 +1346,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
float gain = GetRolloff(rolloff, dist * distscale);
|
||||
// Don't let the ref distance go to 0, or else distance attenuation is
|
||||
// lost with the inverse distance model.
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, max<float>(gain*dist, 0.0004f));
|
||||
alSourcef(source, AL_MAX_DISTANCE, std::numeric_limits<float>::max());
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
|
||||
}
|
||||
|
@ -1466,9 +1466,9 @@ void OpenALSoundRenderer::ChannelPitch(FISoundChannel *chan, float pitch)
|
|||
|
||||
ALuint source = GET_PTRID(chan->SysChannel);
|
||||
if (WasInWater && !(chan->ChanFlags & CHANF_UI))
|
||||
alSourcef(source, AL_PITCH, std::max(pitch, 0.0001f)*PITCH_MULT);
|
||||
alSourcef(source, AL_PITCH, max(pitch, 0.0001f)*PITCH_MULT);
|
||||
else
|
||||
alSourcef(source, AL_PITCH, std::max(pitch, 0.0001f));
|
||||
alSourcef(source, AL_PITCH, max(pitch, 0.0001f));
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
|
||||
|
@ -1622,7 +1622,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
|
|||
{
|
||||
float dist = sqrtf(dist_sqr);
|
||||
float gain = GetRolloff(&chan->Rolloff, dist * chan->DistanceScale);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, max<float>(gain*dist, 0.0004f));
|
||||
}
|
||||
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
|
|
|
@ -1074,8 +1074,8 @@ void SoundEngine::ChangeSoundPitch(int sourcetype, const void *source, int chann
|
|||
void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
|
||||
{
|
||||
assert(chan != nullptr);
|
||||
GSnd->ChannelPitch(chan, std::max(0.0001f, pitch));
|
||||
chan->Pitch = std::max(1, int(float(DEFAULT_PITCH) * pitch));
|
||||
GSnd->ChannelPitch(chan, max(0.0001f, pitch));
|
||||
chan->Pitch = max(1, int(float(DEFAULT_PITCH) * pitch));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -144,7 +144,7 @@ void FCommandBuffer::MakeStartPosGood()
|
|||
{ // The cursor is in front of the visible part of the line
|
||||
n = CursorPosCells;
|
||||
}
|
||||
StartPosCells = std::max(0, n);
|
||||
StartPosCells = max(0, n);
|
||||
bool overflow;
|
||||
StartPos = CharsForCells(StartPosCells, &overflow);
|
||||
if (overflow)
|
||||
|
|
|
@ -856,7 +856,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
|
|||
{ // Scroll console buffer down
|
||||
if (ev->subtype == EV_GUI_WheelDown)
|
||||
{
|
||||
RowAdjust = std::max (0, RowAdjust - 3);
|
||||
RowAdjust = max (0, RowAdjust - 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1092,7 +1092,7 @@ void C_SearchForPullins(FExecList *exec, const char *file, FCommandLine &argv)
|
|||
|
||||
lastSlash1 = strrchr(file, '/');
|
||||
lastSlash2 = strrchr(file, '\\');
|
||||
lastSlash = MAX(lastSlash1, lastSlash2);
|
||||
lastSlash = max(lastSlash1, lastSlash2);
|
||||
#endif
|
||||
|
||||
for (int i = 1; i < argv.argc(); ++i)
|
||||
|
|
|
@ -273,7 +273,7 @@ bool C_TabCompleteList ()
|
|||
}
|
||||
}
|
||||
nummatches++;
|
||||
maxwidth = std::max (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
|
||||
maxwidth = max (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
|
||||
}
|
||||
}
|
||||
if (nummatches > 1)
|
||||
|
|
|
@ -562,7 +562,7 @@ public:
|
|||
}
|
||||
flags = flags_;
|
||||
Smacker_GetFrameSize(hSMK, nWidth, nHeight);
|
||||
pFrame.Resize(nWidth * nHeight + std::max(nWidth, nHeight));
|
||||
pFrame.Resize(nWidth * nHeight + max(nWidth, nHeight));
|
||||
float frameRate = Smacker_GetFrameRate(hSMK);
|
||||
nFrameNs = uint64_t(1'000'000'000 / frameRate);
|
||||
nFrames = Smacker_GetNumFrames(hSMK);
|
||||
|
|
|
@ -936,7 +936,7 @@ int FFont::StringWidth(const uint8_t *string, int spacing) const
|
|||
}
|
||||
}
|
||||
|
||||
return std::max(maxw, w);
|
||||
return max(maxw, w);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -348,7 +348,7 @@ static size_t SingleStep()
|
|||
State = GCS_Finalize;
|
||||
}
|
||||
//assert(old >= AllocBytes);
|
||||
Estimate -= MAX<size_t>(0, old - AllocBytes);
|
||||
Estimate -= max<size_t>(0, old - AllocBytes);
|
||||
return (GCSWEEPMAX - finalize_count) * GCSWEEPCOST + finalize_count * GCFINALIZECOST;
|
||||
}
|
||||
|
||||
|
@ -625,7 +625,7 @@ CCMD(gc)
|
|||
}
|
||||
else
|
||||
{
|
||||
GC::Pause = MAX(1,atoi(argv[2]));
|
||||
GC::Pause = max(1,atoi(argv[2]));
|
||||
}
|
||||
}
|
||||
else if (stricmp(argv[1], "stepmul") == 0)
|
||||
|
@ -636,7 +636,7 @@ CCMD(gc)
|
|||
}
|
||||
else
|
||||
{
|
||||
GC::StepMul = MAX(100, atoi(argv[2]));
|
||||
GC::StepMul = max(100, atoi(argv[2]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ static inline char *strlwr(char *str)
|
|||
}
|
||||
|
||||
inline int I_GetNumaNodeCount() { return 1; }
|
||||
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
|
||||
inline int I_GetNumaNodeThreadCount(int numaNode) { return max<int>(std::thread::hardware_concurrency(), 1); }
|
||||
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
|
||||
|
||||
#endif
|
||||
|
|
|
@ -778,7 +778,7 @@ static HCURSOR CreateAlphaCursor(FBitmap &source, int leftofs, int topofs)
|
|||
// Find closest integer scale factor for the monitor DPI
|
||||
HDC screenDC = GetDC(0);
|
||||
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
||||
int scale = std::max((dpi + 96 / 2 - 1) / 96, 1);
|
||||
int scale = max((dpi + 96 / 2 - 1) / 96, 1);
|
||||
ReleaseDC(0, screenDC);
|
||||
|
||||
memset(&bi, 0, sizeof(bi));
|
||||
|
|
|
@ -831,7 +831,7 @@ void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
|
|||
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
||||
|
||||
// The bot jumps up and down like crazy.
|
||||
y = std::max(0, (new_laser >> 1) % 5 - 2);
|
||||
y = max(0, (new_laser >> 1) % 5 - 2);
|
||||
if (y > 0)
|
||||
{
|
||||
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
||||
|
|
|
@ -326,9 +326,9 @@ void PPLensDistort::Render(PPRenderState *renderstate)
|
|||
// Scale factor to keep sampling within the input texture
|
||||
float r2 = aspect * aspect * 0.25f + 0.25f;
|
||||
float sqrt_r2 = sqrt(r2);
|
||||
float f0 = 1.0f + MAX(r2 * (k[0] + kcube[0] * sqrt_r2), 0.0f);
|
||||
float f2 = 1.0f + MAX(r2 * (k[2] + kcube[2] * sqrt_r2), 0.0f);
|
||||
float f = MAX(f0, f2);
|
||||
float f0 = 1.0f + max(r2 * (k[0] + kcube[0] * sqrt_r2), 0.0f);
|
||||
float f2 = 1.0f + max(r2 * (k[2] + kcube[2] * sqrt_r2), 0.0f);
|
||||
float f = max(f0, f2);
|
||||
float scale = 1.0f / f;
|
||||
|
||||
LensUniforms uniforms;
|
||||
|
@ -498,8 +498,8 @@ void PPCameraExposure::Render(PPRenderState *renderstate, int sceneWidth, int sc
|
|||
|
||||
void PPCameraExposure::UpdateTextures(int width, int height)
|
||||
{
|
||||
int firstwidth = MAX(width / 2, 1);
|
||||
int firstheight = MAX(height / 2, 1);
|
||||
int firstwidth = max(width / 2, 1);
|
||||
int firstheight = max(height / 2, 1);
|
||||
|
||||
if (ExposureLevels.size() > 0 && ExposureLevels[0].Viewport.width == firstwidth && ExposureLevels[0].Viewport.height == firstheight)
|
||||
{
|
||||
|
@ -511,8 +511,8 @@ void PPCameraExposure::UpdateTextures(int width, int height)
|
|||
int i = 0;
|
||||
do
|
||||
{
|
||||
width = MAX(width / 2, 1);
|
||||
height = MAX(height / 2, 1);
|
||||
width = max(width / 2, 1);
|
||||
height = max(height / 2, 1);
|
||||
|
||||
PPExposureLevel blevel;
|
||||
blevel.Viewport.left = 0;
|
||||
|
@ -746,7 +746,7 @@ void PPAmbientOcclusion::Render(PPRenderState *renderstate, float m5, int sceneW
|
|||
LinearDepthUniforms linearUniforms;
|
||||
linearUniforms.SampleIndex = 0;
|
||||
linearUniforms.LinearizeDepthA = 1.0f / screen->GetZFar() - 1.0f / screen->GetZNear();
|
||||
linearUniforms.LinearizeDepthB = MAX(1.0f / screen->GetZNear(), 1.e-8f);
|
||||
linearUniforms.LinearizeDepthB = max(1.0f / screen->GetZNear(), 1.e-8f);
|
||||
linearUniforms.InverseDepthRangeA = 1.0f;
|
||||
linearUniforms.InverseDepthRangeB = 0.0f;
|
||||
linearUniforms.Scale = sceneScale;
|
||||
|
|
|
@ -100,8 +100,8 @@ void PolyTriangleThreadData::SetScissor(int x, int y, int w, int h)
|
|||
|
||||
void PolyTriangleThreadData::UpdateClip()
|
||||
{
|
||||
clip.left = MAX(MAX(viewport_x, scissor.left), 0);
|
||||
clip.top = MAX(MAX(viewport_y, scissor.top), 0);
|
||||
clip.left = max(max(viewport_x, scissor.left), 0);
|
||||
clip.top = max(max(viewport_y, scissor.top), 0);
|
||||
clip.right = MIN(MIN(viewport_x + viewport_width, scissor.right), dest_width);
|
||||
clip.bottom = MIN(MIN(viewport_y + viewport_height, scissor.bottom), dest_height);
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ void PolyTriangleThreadData::SetStencil(int stencilRef, int op)
|
|||
}
|
||||
else if (op == SOP_Decrement)
|
||||
{
|
||||
StencilWriteValue = MAX(stencilRef - 1, (int)0);
|
||||
StencilWriteValue = max(stencilRef - 1, (int)0);
|
||||
}
|
||||
else // SOP_Keep
|
||||
{
|
||||
|
@ -453,7 +453,7 @@ void PolyTriangleThreadData::DrawShadedLine(const ShadedTriVertex *const* vert)
|
|||
{
|
||||
float clipdistance1 = clipdistance[0 * numclipdistances + p];
|
||||
float clipdistance2 = clipdistance[1 * numclipdistances + p];
|
||||
if (clipdistance1 < 0.0f) t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
||||
if (clipdistance1 < 0.0f) t1 = max(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
||||
if (clipdistance2 < 0.0f) t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
|
||||
if (t1 >= t2)
|
||||
return;
|
||||
|
@ -792,7 +792,7 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *const* verts)
|
|||
// Clip halfspace
|
||||
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
|
||||
{
|
||||
float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
|
||||
float t1 = (clipdistance1 < 0.0f) ? max(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
|
||||
float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
|
||||
|
||||
// add t1 vertex
|
||||
|
|
|
@ -85,7 +85,7 @@ public:
|
|||
|
||||
int skipped_by_thread(int first_line)
|
||||
{
|
||||
int clip_first_line = MAX(first_line, numa_start_y);
|
||||
int clip_first_line = max(first_line, numa_start_y);
|
||||
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
||||
return clip_first_line + core_skip - first_line;
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
{
|
||||
count = MIN(count, numa_end_y - first_line);
|
||||
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||
return MAX(c, 0);
|
||||
return max(c, 0);
|
||||
}
|
||||
|
||||
struct Scanline
|
||||
|
|
|
@ -514,10 +514,10 @@ void BlendColorRevSub_Src_One(int y, int x0, int x1, PolyTriangleThreadData* thr
|
|||
uint32_t srcscale = APART(src);
|
||||
srcscale += srcscale >> 7;
|
||||
|
||||
uint32_t a = MAX<int32_t>(APART(dst) - (((APART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t r = MAX<int32_t>(RPART(dst) - (((RPART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t g = MAX<int32_t>(GPART(dst) - (((GPART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t b = MAX<int32_t>(BPART(dst) - (((BPART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t a = max<int32_t>(APART(dst) - (((APART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t r = max<int32_t>(RPART(dst) - (((RPART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t g = max<int32_t>(GPART(dst) - (((GPART(src) * srcscale) + 127) >> 8), 0);
|
||||
uint32_t b = max<int32_t>(BPART(dst) - (((BPART(src) * srcscale) + 127) >> 8), 0);
|
||||
|
||||
line[x] = MAKEARGB(a, r, g, b);
|
||||
}
|
||||
|
|
|
@ -202,7 +202,7 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
Ly *= rcp_dist;
|
||||
Lz *= rcp_dist;
|
||||
float dotNL = worldnormalX * Lx + worldnormalY * Ly + worldnormalZ * Lz;
|
||||
float point_attenuation = MAX(dotNL, 0.0f) * distance_attenuation;
|
||||
float point_attenuation = max(dotNL, 0.0f) * distance_attenuation;
|
||||
|
||||
uint32_t attenuation = (uint32_t)(is_attenuated ? (int32_t)point_attenuation : (int32_t)simple_attenuation);
|
||||
|
||||
|
@ -327,7 +327,7 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
|||
uint32_t g = thread->scanline.vColorG[x];
|
||||
uint32_t b = thread->scanline.vColorB[x];
|
||||
|
||||
float fogdist = MAX(16.0f, w[x]);
|
||||
float fogdist = max(16.0f, w[x]);
|
||||
float fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
||||
|
||||
// brightening around the player for light mode 2:
|
||||
|
|
|
@ -473,7 +473,7 @@ static void GetLightColor(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
mulG += mulG >> 7;
|
||||
mulB += mulB >> 7;
|
||||
|
||||
float fogdist = MAX(16.0f, w[x]);
|
||||
float fogdist = max(16.0f, w[x]);
|
||||
float fogfactor = std::exp2(uFogDensity * fogdist);
|
||||
|
||||
uint32_t a = (APART(fg) * mulA + 127) >> 8;
|
||||
|
@ -512,7 +512,7 @@ static void MainFP(int x0, int x1, PolyTriangleThreadData* thread)
|
|||
float fogfactor = 0.0f;
|
||||
if (constants->uFogEnabled != 0)
|
||||
{
|
||||
fogdist = MAX(16.0f, w[x]);
|
||||
fogdist = max(16.0f, w[x]);
|
||||
fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
||||
}
|
||||
frag = vec4(uFogColor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * vColor.a);*/
|
||||
|
|
|
@ -207,7 +207,7 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs* args, PolyTriangleThreadDat
|
|||
SortVertices(args, sortedVertices);
|
||||
|
||||
int clipleft = thread->clip.left;
|
||||
int cliptop = MAX(thread->clip.top, thread->numa_start_y);
|
||||
int cliptop = max(thread->clip.top, thread->numa_start_y);
|
||||
int clipright = thread->clip.right;
|
||||
int clipbottom = MIN(thread->clip.bottom, thread->numa_end_y);
|
||||
|
||||
|
@ -215,7 +215,7 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs* args, PolyTriangleThreadDat
|
|||
int midY = (int)(sortedVertices[1]->y + 0.5f);
|
||||
int bottomY = (int)(sortedVertices[2]->y + 0.5f);
|
||||
|
||||
topY = MAX(topY, cliptop);
|
||||
topY = max(topY, cliptop);
|
||||
midY = MIN(midY, clipbottom);
|
||||
bottomY = MIN(bottomY, clipbottom);
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
// The number of lines to skip to reach the first line to be rendered by this thread
|
||||
int skipped_by_thread(int first_line)
|
||||
{
|
||||
int clip_first_line = MAX(first_line, numa_start_y);
|
||||
int clip_first_line = max(first_line, numa_start_y);
|
||||
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
||||
return clip_first_line + core_skip - first_line;
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ public:
|
|||
{
|
||||
count = MIN(count, numa_end_y - first_line);
|
||||
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||
return MAX(c, 0);
|
||||
return max(c, 0);
|
||||
}
|
||||
|
||||
// Calculate the dest address for the first line to be rendered by this thread
|
||||
|
|
|
@ -193,7 +193,7 @@ int ViewportScaledWidth(int width, int height)
|
|||
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
||||
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
||||
}
|
||||
return (int)std::max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
|
||||
return (int)max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
|
||||
}
|
||||
|
||||
int ViewportScaledHeight(int width, int height)
|
||||
|
@ -205,7 +205,7 @@ int ViewportScaledHeight(int width, int height)
|
|||
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
||||
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
||||
}
|
||||
return (int)std::max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
|
||||
return (int)max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
|
||||
}
|
||||
|
||||
float ViewportPixelAspect()
|
||||
|
|
|
@ -252,7 +252,7 @@ void DCanvas::Resize(int width, int height, bool optimizepitch)
|
|||
}
|
||||
else
|
||||
{
|
||||
Pitch = width + MAX(0, CPU.DataL1LineSize - 8);
|
||||
Pitch = width + max(0, CPU.DataL1LineSize - 8);
|
||||
}
|
||||
}
|
||||
int bytes_per_pixel = Bgra ? 4 : 1;
|
||||
|
@ -275,7 +275,7 @@ void V_UpdateModeSize (int width, int height)
|
|||
|
||||
// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
|
||||
|
||||
CleanXfac = std::max(std::min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1);
|
||||
CleanXfac = max(std::min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1);
|
||||
if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
|
||||
CleanYfac = CleanXfac;
|
||||
CleanWidth = screen->GetWidth() / CleanXfac;
|
||||
|
@ -292,7 +292,7 @@ void V_UpdateModeSize (int width, int height)
|
|||
else if (w < 1920) factor = 2;
|
||||
else factor = int(factor * 0.7);
|
||||
|
||||
CleanYfac_1 = CleanXfac_1 = factor;// MAX(1, int(factor * 0.7));
|
||||
CleanYfac_1 = CleanXfac_1 = factor;// max(1, int(factor * 0.7));
|
||||
CleanWidth_1 = width / CleanXfac_1;
|
||||
CleanHeight_1 = height / CleanYfac_1;
|
||||
|
||||
|
|
|
@ -228,7 +228,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
|||
pipelineKey.ColorMask = mColorMask;
|
||||
pipelineKey.CullMode = mCullMode;
|
||||
pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->NumLayers() : 0;
|
||||
pipelineKey.NumTextureLayers = std::max(pipelineKey.NumTextureLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS);// Always force minimum 8 textures as the shader requires it
|
||||
pipelineKey.NumTextureLayers = max(pipelineKey.NumTextureLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS);// Always force minimum 8 textures as the shader requires it
|
||||
if (mSpecialEffect > EFF_NONE)
|
||||
{
|
||||
pipelineKey.SpecialEffect = mSpecialEffect;
|
||||
|
|
|
@ -73,7 +73,7 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
|
|||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
size_t bufsize = std::max(size, (size_t)16); // For supporting zero byte buffers
|
||||
size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
|
||||
|
||||
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
|
||||
if (mBuffer)
|
||||
|
@ -153,7 +153,7 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
|
|||
|
||||
void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
||||
{
|
||||
size = std::max(size, (size_t)16); // For supporting zero byte buffers
|
||||
size = max(size, (size_t)16); // For supporting zero byte buffers
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
if (mStaging)
|
||||
|
@ -174,7 +174,7 @@ void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
|||
|
||||
void VKBuffer::Resize(size_t newsize)
|
||||
{
|
||||
newsize = std::max(newsize, (size_t)16); // For supporting zero byte buffers
|
||||
newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
|
@ -222,7 +222,7 @@ void VKBuffer::Unmap()
|
|||
|
||||
void *VKBuffer::Lock(unsigned int size)
|
||||
{
|
||||
size = std::max(size, (unsigned int)16); // For supporting zero byte buffers
|
||||
size = max(size, (unsigned int)16); // For supporting zero byte buffers
|
||||
|
||||
if (!mBuffer)
|
||||
{
|
||||
|
|
|
@ -571,7 +571,7 @@ inline BufferBuilder::BufferBuilder()
|
|||
|
||||
inline void BufferBuilder::setSize(size_t size)
|
||||
{
|
||||
bufferInfo.size = std::max(size, (size_t)16);
|
||||
bufferInfo.size = max(size, (size_t)16);
|
||||
}
|
||||
|
||||
inline void BufferBuilder::setUsage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocFlags)
|
||||
|
|
|
@ -628,7 +628,7 @@ void VulkanFrameBuffer::UpdateGpuStats()
|
|||
if (q.endIndex <= q.startIndex)
|
||||
continue;
|
||||
|
||||
int64_t timeElapsed = std::max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
|
||||
int64_t timeElapsed = max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
|
||||
double timeNS = timeElapsed * timestampPeriod;
|
||||
|
||||
FString out;
|
||||
|
|
|
@ -161,8 +161,8 @@ bool VulkanSwapChain::CreateSwapChain(VkSwapchainKHR oldSwapChain)
|
|||
VkSurfaceCapabilitiesKHR surfaceCapabilities = GetSurfaceCapabilities();
|
||||
|
||||
actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) };
|
||||
actualExtent.width = std::max(surfaceCapabilities.minImageExtent.width, std::min(surfaceCapabilities.maxImageExtent.width, actualExtent.width));
|
||||
actualExtent.height = std::max(surfaceCapabilities.minImageExtent.height, std::min(surfaceCapabilities.maxImageExtent.height, actualExtent.height));
|
||||
actualExtent.width = max(surfaceCapabilities.minImageExtent.width, std::min(surfaceCapabilities.maxImageExtent.width, actualExtent.width));
|
||||
actualExtent.height = max(surfaceCapabilities.minImageExtent.height, std::min(surfaceCapabilities.maxImageExtent.height, actualExtent.height));
|
||||
if (actualExtent.width == 0 || actualExtent.height == 0)
|
||||
{
|
||||
swapChain = VK_NULL_HANDLE;
|
||||
|
|
|
@ -218,8 +218,8 @@ int VkHardwareTexture::GetMipLevels(int w, int h)
|
|||
int levels = 1;
|
||||
while (w > 1 || h > 1)
|
||||
{
|
||||
w = std::max(w >> 1, 1);
|
||||
h = std::max(h >> 1, 1);
|
||||
w = max(w >> 1, 1);
|
||||
h = max(h >> 1, 1);
|
||||
levels++;
|
||||
}
|
||||
return levels;
|
||||
|
@ -391,7 +391,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
|
|||
int numLayers = NumLayers();
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(std::max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
|
||||
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
|
||||
|
||||
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
||||
|
||||
|
|
|
@ -117,8 +117,8 @@ void VkTextureImage::GenerateMipmaps(VulkanCommandBuffer *cmdbuffer)
|
|||
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
Layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
|
||||
int nextWidth = std::max(mipWidth >> 1, 1);
|
||||
int nextHeight = std::max(mipHeight >> 1, 1);
|
||||
int nextWidth = max(mipWidth >> 1, 1);
|
||||
int nextHeight = max(mipHeight >> 1, 1);
|
||||
|
||||
VkImageBlit blit = {};
|
||||
blit.srcOffsets[0] = { 0, 0, 0 };
|
||||
|
|
|
@ -18473,8 +18473,8 @@ VkMemoryRequirements img2MemReq;
|
|||
vkGetImageMemoryRequirements(device, img2, &img2MemReq);
|
||||
|
||||
VkMemoryRequirements finalMemReq = {};
|
||||
finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);
|
||||
finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);
|
||||
finalMemReq.size = max(img1MemReq.size, img2MemReq.size);
|
||||
finalMemReq.alignment = max(img1MemReq.alignment, img2MemReq.alignment);
|
||||
finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;
|
||||
// Validate if(finalMemReq.memoryTypeBits != 0)
|
||||
|
||||
|
|
|
@ -8896,7 +8896,7 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
|
|||
ArgList.ShrinkToFit();
|
||||
|
||||
if (!staticcall) emitters.SetVirtualReg(selfemit.RegNum);
|
||||
int resultcount = vmfunc->Proto->ReturnTypes.Size() == 0 ? 0 : std::max(AssignCount, 1);
|
||||
int resultcount = vmfunc->Proto->ReturnTypes.Size() == 0 ? 0 : max(AssignCount, 1);
|
||||
|
||||
assert((unsigned)resultcount <= vmfunc->Proto->ReturnTypes.Size());
|
||||
for (int i = 0; i < resultcount; i++)
|
||||
|
|
|
@ -345,7 +345,7 @@ PField *PSymbolTable::AddField(FName name, PType *type, uint32_t flags, unsigned
|
|||
// its fields.
|
||||
if (Align != nullptr)
|
||||
{
|
||||
*Align = MAX(*Align, type->Align);
|
||||
*Align = max(*Align, type->Align);
|
||||
}
|
||||
|
||||
if (AddSymbol(field) == nullptr)
|
||||
|
|
|
@ -677,7 +677,7 @@ static int print_reg(FILE *out, int col, int arg, int mode, int immshift, const
|
|||
void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
|
||||
{
|
||||
const char *marks = "=======================================================";
|
||||
fprintf(dump, "\n%.*s %s %.*s", MAX(3, 38 - labellen / 2), marks, label, MAX(3, 38 - labellen / 2), marks);
|
||||
fprintf(dump, "\n%.*s %s %.*s", max(3, 38 - labellen / 2), marks, label, max(3, 38 - labellen / 2), marks);
|
||||
fprintf(dump, "\nInteger regs: %-3d Float regs: %-3d Address regs: %-3d String regs: %-3d\nStack size: %d\n",
|
||||
sfunc->NumRegD, sfunc->NumRegF, sfunc->NumRegA, sfunc->NumRegS, sfunc->MaxParam);
|
||||
VMDumpConstants(dump, sfunc);
|
||||
|
|
|
@ -56,7 +56,7 @@ static void *AllocJitMemory(size_t size)
|
|||
}
|
||||
else
|
||||
{
|
||||
const size_t bytesToAllocate = std::max(size_t(1024 * 1024), size);
|
||||
const size_t bytesToAllocate = max(size_t(1024 * 1024), size);
|
||||
size_t allocatedSize = 0;
|
||||
void *p = OSUtils::allocVirtualMemory(bytesToAllocate, &allocatedSize, OSUtils::kVMWritable | OSUtils::kVMExecutable);
|
||||
if (!p)
|
||||
|
|
|
@ -746,7 +746,7 @@ ADD_STAT(VM)
|
|||
for (auto d : VMCycles)
|
||||
{
|
||||
added += d.TimeMS();
|
||||
peak = MAX<double>(peak, d.TimeMS());
|
||||
peak = max<double>(peak, d.TimeMS());
|
||||
}
|
||||
for (auto d : VMCalls) addedc += d;
|
||||
memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t));
|
||||
|
|
|
@ -293,11 +293,11 @@ static void ST_CalcCleanFacs(int designwidth, int designheight, int realwidth, i
|
|||
}
|
||||
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
||||
// between CleanXfac and CleanYfac.
|
||||
cx1 = MAX(cwidth / designwidth, 1);
|
||||
cy1 = MAX(cheight / designheight, 1);
|
||||
cx2 = MAX(realwidth / designwidth, 1);
|
||||
cy2 = MAX(realheight / designheight, 1);
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
||||
cx1 = max(cwidth / designwidth, 1);
|
||||
cy1 = max(cheight / designheight, 1);
|
||||
cx2 = max(realwidth / designwidth, 1);
|
||||
cy2 = max(realheight / designheight, 1);
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || max(cx1, cx2) >= 4)
|
||||
{ // e.g. 640x360 looks better with this.
|
||||
*cleanx = cx1;
|
||||
*cleany = cy1;
|
||||
|
|
|
@ -460,7 +460,7 @@ struct bCopyAlpha
|
|||
struct bOverlay
|
||||
{
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = MAX(s,d); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = max(s,d); }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
|
@ -480,14 +480,14 @@ struct bAdd
|
|||
|
||||
struct bSubtract
|
||||
{
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = max<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
||||
struct bReverseSubtract
|
||||
{
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = max<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||
static __forceinline bool ProcessAlpha0() { return false; }
|
||||
};
|
||||
|
|
|
@ -67,8 +67,8 @@ static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
|
|||
const int src_p = int(dst * scale_factor_1);
|
||||
|
||||
BoxPrecalc& precalc = boxes[dst];
|
||||
precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
||||
precalc.boxEnd = clamp<int>(max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
||||
precalc.boxStart = std::clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
||||
precalc.boxEnd = std::clamp<int>(std::max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -387,7 +387,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
FContentIdBuilder builder;
|
||||
builder.id = 0;
|
||||
builder.imageID = GetImage()->GetId();
|
||||
builder.translation = MAX(0, translation);
|
||||
builder.translation = max(0, translation);
|
||||
builder.expand = exx;
|
||||
result.mContentId = builder.id;
|
||||
}
|
||||
|
|
16
source/common/thirdparty/earcut.hpp
vendored
16
source/common/thirdparty/earcut.hpp
vendored
|
@ -132,7 +132,7 @@ private:
|
|||
alloc_traits::deallocate(alloc, allocation, blockSize);
|
||||
}
|
||||
allocations.clear();
|
||||
blockSize = std::max<std::size_t>(1, newBlockSize);
|
||||
blockSize = max<std::size_t>(1, newBlockSize);
|
||||
currentBlock = nullptr;
|
||||
currentIndex = blockSize;
|
||||
}
|
||||
|
@ -186,13 +186,13 @@ void Earcut<N>::operator()(const Polygon& points) {
|
|||
y = p->y;
|
||||
minX = std::min<double>(minX, x);
|
||||
minY = std::min<double>(minY, y);
|
||||
maxX = std::max<double>(maxX, x);
|
||||
maxY = std::max<double>(maxY, y);
|
||||
maxX = max<double>(maxX, x);
|
||||
maxY = max<double>(maxY, y);
|
||||
p = p->next;
|
||||
} while (p != outerNode);
|
||||
|
||||
// minX, minY and size are later used to transform coords into integers for z-order calculation
|
||||
inv_size = std::max<double>(maxX - minX, maxY - minY);
|
||||
inv_size = max<double>(maxX - minX, maxY - minY);
|
||||
inv_size = inv_size != .0 ? (1. / inv_size) : .0;
|
||||
}
|
||||
|
||||
|
@ -352,8 +352,8 @@ bool Earcut<N>::isEarHashed(Node* ear) {
|
|||
// triangle bbox; min & max are calculated like this for speed
|
||||
const double minTX = std::min<double>(a->x, std::min<double>(b->x, c->x));
|
||||
const double minTY = std::min<double>(a->y, std::min<double>(b->y, c->y));
|
||||
const double maxTX = std::max<double>(a->x, std::max<double>(b->x, c->x));
|
||||
const double maxTY = std::max<double>(a->y, std::max<double>(b->y, c->y));
|
||||
const double maxTX = max<double>(a->x, max<double>(b->x, c->x));
|
||||
const double maxTY = max<double>(a->y, max<double>(b->y, c->y));
|
||||
|
||||
// z-order range for the current triangle bbox;
|
||||
const int32_t minZ = zOrder(minTX, minTY);
|
||||
|
@ -717,9 +717,9 @@ bool Earcut<N>::intersects(const Node* p1, const Node* q1, const Node* p2, const
|
|||
// for collinear points p, q, r, check if point q lies on segment pr
|
||||
template <typename N>
|
||||
bool Earcut<N>::onSegment(const Node* p, const Node* q, const Node* r) {
|
||||
return q->x <= std::max<double>(p->x, r->x) &&
|
||||
return q->x <= max<double>(p->x, r->x) &&
|
||||
q->x >= std::min<double>(p->x, r->x) &&
|
||||
q->y <= std::max<double>(p->y, r->y) &&
|
||||
q->y <= max<double>(p->y, r->y) &&
|
||||
q->y >= std::min<double>(p->y, r->y);
|
||||
}
|
||||
|
||||
|
|
|
@ -500,7 +500,7 @@ PalEntry averageColor(const uint32_t* data, int size, int maxout)
|
|||
g = g / size;
|
||||
b = b / size;
|
||||
|
||||
int maxv = MAX(MAX(r, g), b);
|
||||
int maxv = max(max(r, g), b);
|
||||
|
||||
if (maxv && maxout)
|
||||
{
|
||||
|
|
|
@ -111,23 +111,5 @@ const T MIN (const T a, const T b)
|
|||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// MAX
|
||||
//
|
||||
// Returns the maximum of a and b.
|
||||
//==========================================================================
|
||||
|
||||
#ifdef MAX
|
||||
#undef MAX
|
||||
#endif
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
const T MAX (const T a, const T b)
|
||||
{
|
||||
return a > b ? a : b;
|
||||
}
|
||||
|
||||
|
||||
#endif //__TEMPLATES_H__
|
||||
|
|
|
@ -234,7 +234,7 @@ static struct TicSpecial
|
|||
{
|
||||
int i;
|
||||
|
||||
specialsize = std::max(specialsize * 2, needed + 30);
|
||||
specialsize = max(specialsize * 2, needed + 30);
|
||||
|
||||
DPrintf (DMSG_NOTIFY, "Expanding special size to %zu\n", specialsize);
|
||||
|
||||
|
@ -1164,7 +1164,7 @@ void NetUpdate (void)
|
|||
netbuffer[k++] = lowtic;
|
||||
}
|
||||
|
||||
numtics = std::max(0, lowtic - realstart);
|
||||
numtics = max(0, lowtic - realstart);
|
||||
if (numtics > BACKUPTICS)
|
||||
I_Error ("NetUpdate: Node %d missed too many tics", i);
|
||||
|
||||
|
@ -1173,7 +1173,7 @@ void NetUpdate (void)
|
|||
case 0:
|
||||
default:
|
||||
resendto[i] = lowtic; break;
|
||||
case 1: resendto[i] = std::max(0, lowtic - 1); break;
|
||||
case 1: resendto[i] = max(0, lowtic - 1); break;
|
||||
case 2: resendto[i] = nettics[i]; break;
|
||||
}
|
||||
|
||||
|
@ -1998,15 +1998,15 @@ int Net_GetLatency(int *ld, int *ad)
|
|||
localdelay = ((localdelay / BACKUPTICS) * ticdup) * (1000 / GameTicRate);
|
||||
int severity = 0;
|
||||
|
||||
if (std::max(localdelay, arbitratordelay) > 200)
|
||||
if (max(localdelay, arbitratordelay) > 200)
|
||||
{
|
||||
severity = 1;
|
||||
}
|
||||
if (std::max(localdelay, arbitratordelay) > 400)
|
||||
if (max(localdelay, arbitratordelay) > 400)
|
||||
{
|
||||
severity = 2;
|
||||
}
|
||||
if (std::max(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / GameTicRate))
|
||||
if (max(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / GameTicRate))
|
||||
{
|
||||
severity = 3;
|
||||
}
|
||||
|
|
|
@ -141,10 +141,10 @@ int FNodeBuilder::CreateNode (uint32_t set, unsigned int count, fixed_t bbox[4])
|
|||
D(PrintSet (2, set2));
|
||||
node.intchildren[0] = CreateNode (set1, count1, node.nb_bbox[0]);
|
||||
node.intchildren[1] = CreateNode (set2, count2, node.nb_bbox[1]);
|
||||
bbox[BOXTOP] = MAX (node.nb_bbox[0][BOXTOP], node.nb_bbox[1][BOXTOP]);
|
||||
bbox[BOXTOP] = max(node.nb_bbox[0][BOXTOP], node.nb_bbox[1][BOXTOP]);
|
||||
bbox[BOXBOTTOM] = MIN (node.nb_bbox[0][BOXBOTTOM], node.nb_bbox[1][BOXBOTTOM]);
|
||||
bbox[BOXLEFT] = MIN (node.nb_bbox[0][BOXLEFT], node.nb_bbox[1][BOXLEFT]);
|
||||
bbox[BOXRIGHT] = MAX (node.nb_bbox[0][BOXRIGHT], node.nb_bbox[1][BOXRIGHT]);
|
||||
bbox[BOXRIGHT] = max(node.nb_bbox[0][BOXRIGHT], node.nb_bbox[1][BOXRIGHT]);
|
||||
return (int)Nodes.Push (node);
|
||||
}
|
||||
else
|
||||
|
@ -630,7 +630,7 @@ int FNodeBuilder::Heuristic (node_t &node, uint32_t set, bool honorNoSplit)
|
|||
frac = 1 - frac;
|
||||
}
|
||||
int penalty = int(1 / frac);
|
||||
score = MAX(score - penalty, 1);
|
||||
score = std::max(score - penalty, 1);
|
||||
D(Printf ("Penalized splitter by %d for being near endpt of seg %d (%f).\n", penalty, i, frac));
|
||||
}
|
||||
|
||||
|
|
|
@ -450,9 +450,9 @@ int FNodeBuilder::FVertexMap::InsertVertex (FNodeBuilder::FPrivVert &vert)
|
|||
// If a vertex is near a block boundary, then it will be inserted on
|
||||
// both sides of the boundary so that SelectVertexClose can find
|
||||
// it by checking in only one block.
|
||||
fixed64_t minx = MAX (MinX, fixed64_t(vert.x) - VERTEX_EPSILON);
|
||||
fixed64_t minx = max(MinX, fixed64_t(vert.x) - VERTEX_EPSILON);
|
||||
fixed64_t maxx = MIN (MaxX, fixed64_t(vert.x) + VERTEX_EPSILON);
|
||||
fixed64_t miny = MAX (MinY, fixed64_t(vert.y) - VERTEX_EPSILON);
|
||||
fixed64_t miny = max(MinY, fixed64_t(vert.y) - VERTEX_EPSILON);
|
||||
fixed64_t maxy = MIN (MaxY, fixed64_t(vert.y) + VERTEX_EPSILON);
|
||||
|
||||
int blk[4] =
|
||||
|
|
|
@ -488,9 +488,9 @@ void DrawFullscreenBlends()
|
|||
// These get prepended to the 2D drawer so they must be submitted in reverse order of drawing.
|
||||
if (tint_blood_r | tint_blood_g | tint_blood_b)
|
||||
{
|
||||
PalEntry color2(255, std::max(-tint_blood_r, 0), std::max(-tint_blood_g, 0), std::max(-tint_blood_b, 0));
|
||||
PalEntry color2(255, max(-tint_blood_r, 0), max(-tint_blood_g, 0), max(-tint_blood_b, 0));
|
||||
twod->AddColorOnlyQuad(0, 0, twod->GetWidth(), twod->GetHeight(), color2, &LegacyRenderStyles[STYLE_Subtract], true);
|
||||
PalEntry color(255, std::max(tint_blood_r, 0), std::max(tint_blood_g, 0), std::max(tint_blood_b, 0));
|
||||
PalEntry color(255, max(tint_blood_r, 0), max(tint_blood_g, 0), max(tint_blood_b, 0));
|
||||
twod->AddColorOnlyQuad(0, 0, twod->GetWidth(), twod->GetHeight(), color, &LegacyRenderStyles[STYLE_Add], true);
|
||||
}
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ struct BoundingRect
|
|||
double distanceTo(const BoundingRect& other) const
|
||||
{
|
||||
if (intersects(other)) return 0;
|
||||
return std::max(std::min(fabs(left - other.right), fabs(right - other.left)),
|
||||
return max(std::min(fabs(left - other.right), fabs(right - other.left)),
|
||||
std::min(fabs(top - other.bottom), fabs(bottom - other.top)));
|
||||
}
|
||||
|
||||
|
|
|
@ -932,8 +932,8 @@ void HWWall::DoMidTexture(HWDrawInfo* di, walltype* wal,
|
|||
|
||||
topleft = std::min(bch1,fch1);
|
||||
topright = std::min(bch2,fch2);
|
||||
bottomleft = std::max(bfh1,ffh1);
|
||||
bottomright = std::max(bfh2,ffh2);
|
||||
bottomleft = max(bfh1,ffh1);
|
||||
bottomright = max(bfh2,ffh2);
|
||||
if (topleft<=bottomleft && topright<=bottomright) return;
|
||||
type = seg->cstat & CSTAT_WALL_1WAY ? RENDERWALL_M1S : RENDERWALL_M2S;
|
||||
|
||||
|
|
|
@ -40,7 +40,6 @@ source as it is released.
|
|||
#include "interpolate.h"
|
||||
|
||||
using std::min;
|
||||
using std::max;
|
||||
// PRIMITIVE
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
|
|
@ -664,7 +664,7 @@ void MoveSectorSprites(int nSector, int z)
|
|||
int newz = sector[nSector].floorz;
|
||||
int oldz = newz - z;
|
||||
int minz = std::min(newz, oldz);
|
||||
int maxz = std::max(newz, oldz);
|
||||
int maxz = max(newz, oldz);
|
||||
ExhumedSectIterator it(nSector);
|
||||
while (auto pActor = it.Next())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue