diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 7926e9400..cb9a767b5 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -1510,7 +1510,11 @@ int A_Spawn(int spriteNum, int tileNum) if (!G_InitActor(newSprite, s.picnum, 0)) T2(newSprite) = T5(newSprite) = 0; // AC_MOVE_ID, AC_ACTION_ID - else A_GetZLimits(newSprite); + else + { + A_GetZLimits(newSprite); + actor[newSprite].bpos = sprite[newSprite].pos; + } } pSprite = &sprite[newSprite];