mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-04 19:20:43 +00:00
- SW: do a proper implementation for sprites which do not want texture animations.
Instead of hacking the picanm table it is far more preferable to flag the sprite as non-animating and let the renderer handle it.
This commit is contained in:
parent
281b102fac
commit
97d76a01e4
5 changed files with 44 additions and 77 deletions
|
@ -662,17 +662,6 @@ void SerializeMap(FSerializer& arc)
|
|||
("allportals", allPortals);
|
||||
|
||||
SerializeInterpolations(arc);
|
||||
|
||||
if (arc.BeginArray("picanm")) // write this in the most compact form available.
|
||||
{
|
||||
for (int i = 0; i < MAXTILES; i++)
|
||||
{
|
||||
arc(nullptr, picanm[i].sf)
|
||||
(nullptr, picanm[i].extra);
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
|
||||
arc.EndObject();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue