- SW: do a proper implementation for sprites which do not want texture animations.

Instead of hacking the picanm table it is far more preferable to flag the sprite as non-animating and let the renderer handle it.
This commit is contained in:
Christoph Oelckers 2022-12-08 12:26:10 +01:00
parent 281b102fac
commit 97d76a01e4
5 changed files with 44 additions and 77 deletions

View file

@ -662,17 +662,6 @@ void SerializeMap(FSerializer& arc)
("allportals", allPortals);
SerializeInterpolations(arc);
if (arc.BeginArray("picanm")) // write this in the most compact form available.
{
for (int i = 0; i < MAXTILES; i++)
{
arc(nullptr, picanm[i].sf)
(nullptr, picanm[i].extra);
}
arc.EndArray();
}
arc.EndObject();
}