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- extended animatetarget to 32 bit.
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4 changed files with 4 additions and 4 deletions
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@ -153,7 +153,7 @@ void hud_input(int playerNum);
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int getanimationgoal(int animtype, int animindex);
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int getanimationgoal(int animtype, int animindex);
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bool isanearoperator(int lotag);
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bool isanearoperator(int lotag);
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bool isanunderoperator(int lotag);
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bool isanunderoperator(int lotag);
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int setanimation(short animsect, int animtype, int animindex, int thegoal, int thevel);
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int setanimation(int animsect, int animtype, int animindex, int thegoal, int thevel);
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void dofurniture(int wallNum, int sectnum, int playerNum);
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void dofurniture(int wallNum, int sectnum, int playerNum);
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void dotorch();
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void dotorch();
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int hitawall(struct player_struct* pl, int* hitWall);
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int hitawall(struct player_struct* pl, int* hitWall);
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@ -101,7 +101,7 @@ int numanimwalls;
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int animatecnt; // sector plane movement
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int animatecnt; // sector plane movement
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int animatesect[MAXANIMATES];
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int animatesect[MAXANIMATES];
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int8_t animatetype[MAXANIMATES];
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int8_t animatetype[MAXANIMATES];
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int16_t animatetarget[MAXANIMATES];
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int animatetarget[MAXANIMATES];
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int animategoal[MAXANIMATES];
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int animategoal[MAXANIMATES];
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int animatevel[MAXANIMATES];
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int animatevel[MAXANIMATES];
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int numclouds; // cloudy skies
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int numclouds; // cloudy skies
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@ -85,7 +85,7 @@ enum animtype_t
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anim_vertexy,
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anim_vertexy,
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};
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};
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extern int animatesect[MAXANIMATES];
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extern int animatesect[MAXANIMATES];
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extern int16_t animatetarget[MAXANIMATES];
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extern int animatetarget[MAXANIMATES];
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extern int8_t animatetype[MAXANIMATES];
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extern int8_t animatetype[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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@ -393,7 +393,7 @@ int getanimationgoal(int animtype, int animtarget)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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int setanimation(short animsect, int animtype, int animtarget, int thegoal, int thevel)
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int setanimation(int animsect, int animtype, int animtarget, int thegoal, int thevel)
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{
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{
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int i, j;
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int i, j;
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