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- operatesprite cleanup
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parent
1e27f067ad
commit
959405ecb0
2 changed files with 15 additions and 14 deletions
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@ -689,7 +689,6 @@ boolean prepareboard(const char* fname) {
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spr.shade = -17;
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spr.pal = 0;
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spr.detail = GYSERTYPE;
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// changespritestat(i,DORMANT);
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break;
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case PATROLPOINT:
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spr.xrepeat = 24;
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@ -698,7 +697,7 @@ boolean prepareboard(const char* fname) {
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spr.cstat &= ~3;
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spr.cstat |= 0x8000;
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spr.clipdist = 4;
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changespritestat(i, APATROLPOINT);
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ChangeActorStat(actor, APATROLPOINT);
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break;
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case BARREL:
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case VASEA:
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@ -25,18 +25,20 @@ int dragx1[16], dragy1[16], dragx2[16], dragy2[16], dragfloorz[16];
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void operatesprite(PLAYER& plr, short s) {
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if (sprite[s].picnum == SPAWNFIREBALL)
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auto actor = &whActors[s];
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auto& spr = actor->s();
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if (spr.picnum == SPAWNFIREBALL)
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newstatus(s, DEVILFIRE);
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if (sprite[s].picnum == SPAWNJAVLIN)
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if (spr.picnum == SPAWNJAVLIN)
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trowajavlin(s);
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switch (sprite[s].picnum) {
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switch (spr.picnum) {
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case STONEGONZOCHM:
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case STONEGONZOGSH:
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case STONEGRONDOVAL:
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case STONEGONZOBSW:
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sprite[s].lotag *= 120;
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changespritestat((short) s, STONETOFLESH);
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spr.lotag *= 120;
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ChangeActorStat(actor, STONETOFLESH);
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break;
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case GONZOHMJUMP:
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case GONZOSHJUMP:
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@ -51,7 +53,7 @@ void operatesprite(PLAYER& plr, short s) {
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case STAINCIRCLE:
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case STAINQ:
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case STAINSCENE:
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switch (sprite[s].lotag) {
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switch (spr.lotag) {
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case 2:
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spritesound(S_GLASSBREAK1 + (rand() % 3), &sprite[s]);
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for (int j = 0; j < 20; j++) {
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@ -63,17 +65,17 @@ void operatesprite(PLAYER& plr, short s) {
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break;
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}
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if ((sprite[s].lotag == 1800 || sprite[s].lotag == 1810 || sprite[s].lotag == 1820)
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&& sprite[s].sectnum == plr.sector) {
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if ((spr.lotag == 1800 || spr.lotag == 1810 || spr.lotag == 1820)
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&& spr.sectnum == plr.sector) {
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for (short j = 0; j < MAXSPRITES; j++) {
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if (sprite[s].sectnum == sprite[j].sectnum && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899))
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if (spr.sectnum == sprite[j].sectnum && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899))
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newstatus(j, LIFTDN);
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}
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}
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if ((sprite[s].lotag == 1801 || sprite[s].lotag == 1811 || sprite[s].lotag == 1821)
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&& sprite[s].sectnum == plr.sector) {
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if ((spr.lotag == 1801 || spr.lotag == 1811 || spr.lotag == 1821)
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&& spr.sectnum == plr.sector) {
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for (short j = 0; j < MAXSPRITES; j++) {
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if (sprite[s].sectnum == sprite[j].sectnum && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899))
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if (spr.sectnum == sprite[j].sectnum && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899))
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newstatus(j, LIFTUP);
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}
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}
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