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Blood: fixed bad parameters in playSound inlines
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1 changed files with 2 additions and 2 deletions
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@ -34,11 +34,11 @@ void sfxPlay3DSoundVolume(DBloodActor* pActor, int soundId, int playchannel = -1
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inline void sfxPlay3DSound(DBloodActor* pActor, FSoundID soundId, int a3 = -1, int a4 = 0)
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{
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sfxPlay3DSoundVolume(pActor, soundId, a3, a4, 0, -1);
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sfxPlay3DSoundVolume(pActor, soundId, a3, a4, -1, 0);
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}
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inline void sfxPlay3DSound(DBloodActor* pActor, int soundId, int a3 = -1, int a4 = 0)
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{
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sfxPlay3DSoundVolume(pActor, soundId, a3, a4, 0, -1);
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sfxPlay3DSoundVolume(pActor, soundId, a3, a4, -1, 0);
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}
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void sfxKill3DSound(DBloodActor* pActor, int a2 = -1, int a3 = -1);
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void sfxKillAllSounds(void);
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