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- initialize the angle of script spawned actors.
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2 changed files with 7 additions and 1 deletions
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@ -846,6 +846,11 @@ DDukeActor* spawninit(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* ac
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}
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commonEnemySetup(act, actj);
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}
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else if (!(act->flags3 & SFLAG3_SIMPLEINIT))
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{
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act->ownerActor = actj;
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}
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CallInitialize(act);
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}
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else
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@ -422,7 +422,8 @@ class DukeActor : CoreActor native
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}
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self.clipdist = 10;
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self.ownerActor = self;
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if (self.ownerActor == null) self.ownerActor = self;
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else self.angle = self.ownerActor.angle;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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