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- all direct references to xsector have been removed.
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parent
c54137766c
commit
93f5a111bf
5 changed files with 28 additions and 30 deletions
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@ -300,10 +300,9 @@ void PropagateMarkerReferences(void)
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int nOwner = actor->s().owner;
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if (nOwner >= 0 && nOwner < numsectors)
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{
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int nXSector = sector[nOwner].extra;
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if (nXSector > 0 && nXSector < kMaxXSectors)
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if (sector[nOwner].hasX())
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{
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xsector[nXSector].marker0 = actor;
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sector[nOwner].xs().marker0 = actor;
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continue;
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}
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}
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@ -314,10 +313,9 @@ void PropagateMarkerReferences(void)
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int nOwner = actor->s().owner;
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if (nOwner >= 0 && nOwner < numsectors)
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{
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int nXSector = sector[nOwner].extra;
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if (nXSector > 0 && nXSector < kMaxXSectors)
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if (sector[nOwner].hasX())
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{
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xsector[nXSector].marker1 = actor;
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sector[nOwner].xs().marker1 = actor;
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continue;
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}
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}
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@ -636,9 +636,9 @@ void GetZRange(DBloodActor *actor, int *ceilZ, Collision *ceilColl, int *floorZ,
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int nSector = floorColl->index;
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if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1))
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*floorZ = 0x7fffffff;
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if (sector[nSector].extra > 0)
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if (sector[nSector].hasX())
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{
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XSECTOR *pXSector = &xsector[sector[nSector].extra];
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XSECTOR *pXSector = §or[nSector].xs();
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*floorZ += pXSector->Depth << 10;
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}
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auto actor = getUpperLink(nSector);
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@ -682,9 +682,9 @@ void GetZRangeAtXYZ(int x, int y, int z, int nSector, int *ceilZ, Collision* cei
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int nSector = floorColl->index;
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if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (sector[nSector].floorstat & 1))
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*floorZ = 0x7fffffff;
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if (sector[nSector].extra > 0)
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if (sector[nSector].hasX())
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{
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XSECTOR *pXSector = &xsector[sector[nSector].extra];
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XSECTOR* pXSector = §or[nSector].xs();
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*floorZ += pXSector->Depth << 10;
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}
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auto actor = getUpperLink(nSector);
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@ -794,7 +794,7 @@ BitArray GetClosestSpriteSectors(int nSector, int x, int y, int nDist, TArray<in
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{
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sectorMap.Set(nNextSector);
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search.Add(nNextSector);
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if (pWalls && wal.extra > 0)
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if (pWalls && wal.hasX())
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{
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XWALL* pXWall = &wal.xw();
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if (pXWall->triggerVector && !pXWall->isTriggered && !pXWall->state)
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@ -1165,7 +1165,7 @@ void nnExtProcessSuperSprites()
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continue;
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int index = rxBucket[j].rxindex;
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XSECTOR* pXSector = &xsector[sector[index].extra];
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XSECTOR* pXSector = §or[index].xs();
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if ((!pXSector->locked) && (fWindAlways || pXSector->windAlways || pXSector->busy))
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windGenDoVerticalWind(pXWind->sysData2, index);
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}
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@ -1179,7 +1179,7 @@ void nnExtProcessSuperSprites()
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continue;
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int index = rxBucket[j].rxindex;
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XSECTOR* pXSector = &xsector[sector[index].extra];
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XSECTOR* pXSector = §or[index].xs();
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if ((!pXSector->locked) && (fWindAlways || pXSector->windAlways || pXSector->busy))
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windGenDoVerticalWind(pXWind->sysData2, index);
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}
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@ -1333,7 +1333,7 @@ void nnExtProcessSuperSprites()
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continue;
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}
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XSECTOR* pXSector = (sector[pDebris->sectnum].extra >= 0) ? &xsector[sector[pDebris->sectnum].extra] : nullptr;
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XSECTOR* pXSector = (sector[pDebris->sectnum].hasX()) ? §or[pDebris->sectnum].xs() : nullptr;
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viewBackupSpriteLoc(debrisactor);
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bool uwater = false;
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@ -1707,7 +1707,7 @@ void debrisMove(int listIndex)
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bool uwater = false;
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int tmpFraction = actor->spriteMass.fraction;
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if (sector[nSector].extra >= 0 && xsector[sector[nSector].extra].Underwater)
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if (sector[nSector].hasX() && sector[nSector].xs().Underwater)
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{
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tmpFraction >>= 1;
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uwater = true;
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@ -1756,8 +1756,8 @@ void debrisMove(int listIndex)
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nSector = pSprite->sectnum;
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}
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if (sector[nSector].extra > 0)
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uwater = xsector[sector[nSector].extra].Underwater;
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if (sector[nSector].hasX())
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uwater = sector[nSector].xs().Underwater;
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if (actor->zvel)
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pSprite->z += actor->zvel >> 8;
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@ -1981,7 +1981,7 @@ void windGenStopWindOnSectors(DBloodActor* sourceactor)
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for (int i = bucketHead[pXSource->txID]; i < bucketHead[pXSource->txID + 1]; i++)
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{
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if (rxBucket[i].type != OBJ_SECTOR) continue;
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XSECTOR* pXSector = &xsector[sector[rxBucket[i].rxindex].extra];
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XSECTOR* pXSector = §or[rxBucket[i].rxindex].xs();
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if ((pXSector->state == 1 && !pXSector->windAlways)
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|| ((pSource->flags & kModernTypeFlag1) && !(pSource->flags & kModernTypeFlag2)))
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{
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@ -1997,7 +1997,7 @@ void windGenStopWindOnSectors(DBloodActor* sourceactor)
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for (int i = bucketHead[rx]; i < bucketHead[rx + 1]; i++)
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{
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if (rxBucket[i].type != OBJ_SECTOR) continue;
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XSECTOR* pXSector = &xsector[sector[rxBucket[i].rxindex].extra];
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XSECTOR* pXSector = §or[rxBucket[i].rxindex].xs();
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if ((pXSector->state == 1 && !pXSector->windAlways) || (pSource->flags & kModernTypeFlag2))
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pXSector->windVel = 0;
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}
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@ -2855,7 +2855,7 @@ void usePropertiesChanger(DBloodActor* sourceactor, int objType, int objIndex, D
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case OBJ_SECTOR:
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{
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sectortype* pSector = §or[objIndex];
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XSECTOR* pXSector = &xsector[sector[objIndex].extra];
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XSECTOR* pXSector = &pSector->xs();
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// data1 = sector underwater status and depth level
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if (pXSource->data1 >= 0 && pXSource->data1 < 2) {
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@ -3014,7 +3014,7 @@ void useTeleportTarget(DBloodActor* sourceactor, DBloodActor* actor)
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auto pXSource = &sourceactor->x();
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PLAYER* pPlayer = getPlayerById(pSprite->type);
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XSECTOR* pXSector = (sector[pSource->sectnum].extra >= 0) ? &xsector[sector[pSource->sectnum].extra] : NULL;
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XSECTOR* pXSector = (pSource->sector()->hasX()) ? &pSource->sector()->xs() : nullptr;
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bool isDude = (!pPlayer && actor->IsDudeActor());
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if (pSprite->sectnum != pSource->sectnum)
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@ -7533,9 +7533,9 @@ bool nnExtCanMove(DBloodActor* actor, DBloodActor* target, int nAngle, int nRang
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if (!FindSector(x, y, z, &nSector))
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return false;
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if (sector[nSector].extra > 0) {
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if (sector[nSector].hasX()) {
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XSECTOR* pXSector = &xsector[sector[nSector].extra];
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XSECTOR* pXSector = §or[nSector].xs();
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return !((sector[nSector].type == kSectorDamage || pXSector->damageType > 0) && pXSector->state && !nnExtIsImmune(actor, pXSector->damageType, 16));
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}
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@ -549,8 +549,7 @@ static void fakeMoveDude(spritetype *pSprite)
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return;
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}
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}
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int n XSector = sector [pSprite->sectnum]. extra;
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if (n XSector > 0 && xsector[n XSector].Underwater)
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if (pSprite->sector()->hasX() && pSprite->sector()->xs().Underwater)
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return;
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if (predict.floordist >= 0x100)
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return;
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@ -1774,10 +1774,11 @@ void trTriggerSprite(DBloodActor* actor, int command)
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}
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}
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void trMessageSector(unsigned int nSector, EVENT event) {
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assert(nSector < (unsigned int)numsectors);
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assert(sector[nSector].extra > 0 && sector[nSector].extra < kMaxXSectors);
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XSECTOR *pXSector = &xsector[sector[nSector].extra];
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void trMessageSector(unsigned int nSector, EVENT event)
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{
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assert(validSectorIndex(nSector));
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assert(sector[nSector].hasX());
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XSECTOR *pXSector = §or[nSector].xs();
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if (!pXSector->locked || event.cmd == kCmdUnlock || event.cmd == kCmdToggleLock) {
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switch (event.cmd) {
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case kCmdLink:
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@ -1965,7 +1966,7 @@ void trProcessBusy(void)
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int oldBusy = gBusy[i].busy;
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gBusy[i].busy = ClipRange(oldBusy+gBusy[i].delta*4, 0, 65536);
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#ifdef NOONE_EXTENSIONS
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if (!gModernMap || !xsector[sector[gBusy[i].index].extra].unused1) nStatus = gBusyProc[gBusy[i].type](gBusy[i].index, gBusy[i].busy);
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if (!gModernMap || !sector[gBusy[i].index].xs().unused1) nStatus = gBusyProc[gBusy[i].type](gBusy[i].index, gBusy[i].busy);
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else nStatus = 3; // allow to pause/continue motion for sectors any time by sending special command
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#else
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nStatus = gBusyProc[gBusy[i].type](gBusy[i].at0, gBusy[i].at8);
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