diff --git a/wadsrc/static/zscript/games/duke/dukegame.zs b/wadsrc/static/zscript/games/duke/dukegame.zs
index 1ad0a1d24..3fa98c3c7 100644
--- a/wadsrc/static/zscript/games/duke/dukegame.zs
+++ b/wadsrc/static/zscript/games/duke/dukegame.zs
@@ -148,8 +148,8 @@ struct Duke native
 		SB_WEAPONMASK_BITS = (15u * SB_FIRST_WEAPON_BIT), // Weapons take up 4 bits
 		SB_ITEMUSE_BITS = (127u * SB_ITEM_BIT_1),
 
-		SB_BUTTON_MASK = SB_ALTFIRE|SB_FIRE|SB_CROUCH|SB_JUMP|SB_LOOK_UP|SB_LOOK_DOWN|SB_AIM_UP|SB_AIM_DOWN|SB_LOOK_LEFT|SB_LOOK_RIGHT,     // all input from buttons (i.e. active while held)
-		SB_INTERFACE_MASK = (SB_INVPREV|SB_INVNEXT|SB_INVUSE|SB_CENTERVIEW|SB_TURNAROUND|SB_HOLSTER|SB_OPEN|SB_ESCAPE|SB_QUICK_KICK),  // all input from CCMDs
+		SB_BUTTON_MASK = SB_ALTFIRE|SB_FIRE|SB_CROUCH|SB_JUMP|SB_LOOK_UP|SB_LOOK_DOWN|SB_AIM_UP|SB_AIM_DOWN|SB_LOOK_LEFT|SB_LOOK_RIGHT|SB_QUICK_KICK,     // all input from buttons (i.e. active while held)
+		SB_INTERFACE_MASK = (SB_INVPREV|SB_INVNEXT|SB_INVUSE|SB_CENTERVIEW|SB_TURNAROUND|SB_HOLSTER|SB_OPEN|SB_ESCAPE),  // all input from CCMDs
 		SB_INTERFACE_BITS = (SB_WEAPONMASK_BITS | SB_ITEMUSE_BITS | SB_INTERFACE_MASK),
 		SB_ALL = ~0u
 	};