mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-26 05:51:30 +00:00
added native script exports for all functions referenced b AISTATEs.
This commit is contained in:
parent
d3867cba5f
commit
93dde24ae1
4 changed files with 370 additions and 2 deletions
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@ -194,7 +194,7 @@ bool IsUnderwaterSector(sectortype* pSector);
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// route state callbacks through the scripting interface.
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// this needs to work with incomplete data, so avoid the asserting macros.
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#define DEF_ANIMATOR(func) \
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int func(DBloodActor*); \
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void func(DBloodActor*); \
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DEFINE_ACTION_FUNCTION_NATIVE(DBloodActor, func, func) \
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{ \
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auto self = (DBloodActor *)(param[0].a); \
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@ -139,6 +139,6 @@ int playerDamageSprite(DBloodActor* nSource, DBloodPlayer* pPlayer, DAMAGE_TYPE
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int UseAmmo(DBloodPlayer* pPlayer, int nAmmoType, int nDec);
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void voodooTarget(DBloodPlayer* pPlayer);
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void playerLandingSound(DBloodPlayer* pPlayer);
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void PlayerSurvive(int, DBloodActor*);
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void PlayerSurvive(DBloodActor*);
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END_BLD_NS
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@ -25,6 +25,190 @@ See the GNU General Public License for more details.
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BEGIN_BLD_NS
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DEF_ANIMATOR(aiGenDudeMoveForward)
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DEF_ANIMATOR(aiMoveDodge)
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DEF_ANIMATOR(aiMoveForward)
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DEF_ANIMATOR(aiMoveTurn)
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DEF_ANIMATOR(aiPodChase)
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DEF_ANIMATOR(aiPodMove)
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DEF_ANIMATOR(aiPodSearch)
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DEF_ANIMATOR(aiThinkTarget)
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DEF_ANIMATOR(batMoveDodgeDown)
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DEF_ANIMATOR(batMoveDodgeUp)
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DEF_ANIMATOR(batMoveFly)
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DEF_ANIMATOR(batMoveForward)
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DEF_ANIMATOR(batMoveSwoop)
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DEF_ANIMATOR(batMoveToCeil)
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DEF_ANIMATOR(batThinkChase)
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DEF_ANIMATOR(batThinkGoto)
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DEF_ANIMATOR(batThinkPonder)
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DEF_ANIMATOR(batThinkSearch)
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DEF_ANIMATOR(batThinkTarget)
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DEF_ANIMATOR(beastMoveForward)
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DEF_ANIMATOR(beastThinkChase)
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DEF_ANIMATOR(beastThinkGoto)
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DEF_ANIMATOR(beastThinkSearch)
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DEF_ANIMATOR(beastThinkSwimChase)
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DEF_ANIMATOR(beastThinkSwimGoto)
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DEF_ANIMATOR(burnThinkChase)
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DEF_ANIMATOR(burnThinkGoto)
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DEF_ANIMATOR(burnThinkSearch)
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DEF_ANIMATOR(calebThinkChase)
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DEF_ANIMATOR(calebThinkGoto)
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DEF_ANIMATOR(calebThinkSearch)
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DEF_ANIMATOR(calebThinkSwimChase)
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DEF_ANIMATOR(calebThinkSwimGoto)
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DEF_ANIMATOR(cerberusThinkChase)
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DEF_ANIMATOR(cerberusThinkGoto)
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DEF_ANIMATOR(cerberusThinkSearch)
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DEF_ANIMATOR(cerberusThinkTarget)
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DEF_ANIMATOR(cultThinkChase)
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DEF_ANIMATOR(cultThinkGoto)
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DEF_ANIMATOR(cultThinkSearch)
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DEF_ANIMATOR(eelMoveAscend)
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DEF_ANIMATOR(eelMoveDodgeDown)
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DEF_ANIMATOR(eelMoveDodgeUp)
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DEF_ANIMATOR(eelMoveForward)
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DEF_ANIMATOR(eelMoveSwoop)
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DEF_ANIMATOR(eelMoveToCeil)
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DEF_ANIMATOR(eelThinkChase)
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DEF_ANIMATOR(eelThinkGoto)
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DEF_ANIMATOR(eelThinkPonder)
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DEF_ANIMATOR(eelThinkSearch)
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DEF_ANIMATOR(eelThinkTarget)
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DEF_ANIMATOR(entryAIdle)
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DEF_ANIMATOR(entryEStand)
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DEF_ANIMATOR(entryEZombie)
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DEF_ANIMATOR(entryFStatue)
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DEF_ANIMATOR(entrySStatue)
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DEF_ANIMATOR(forcePunch)
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DEF_ANIMATOR(gargMoveDodgeDown)
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DEF_ANIMATOR(gargMoveDodgeUp)
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DEF_ANIMATOR(gargMoveFly)
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DEF_ANIMATOR(gargMoveForward)
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DEF_ANIMATOR(gargMoveSlow)
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DEF_ANIMATOR(gargMoveSwoop)
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DEF_ANIMATOR(gargThinkChase)
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DEF_ANIMATOR(gargThinkGoto)
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DEF_ANIMATOR(gargThinkSearch)
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DEF_ANIMATOR(gargThinkTarget)
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DEF_ANIMATOR(ghostMoveDodgeDown)
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DEF_ANIMATOR(ghostMoveDodgeUp)
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DEF_ANIMATOR(ghostMoveFly)
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DEF_ANIMATOR(ghostMoveForward)
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DEF_ANIMATOR(ghostMoveSlow)
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DEF_ANIMATOR(ghostMoveSwoop)
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DEF_ANIMATOR(ghostThinkChase)
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DEF_ANIMATOR(ghostThinkGoto)
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DEF_ANIMATOR(ghostThinkSearch)
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DEF_ANIMATOR(ghostThinkTarget)
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DEF_ANIMATOR(gillThinkChase)
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DEF_ANIMATOR(gillThinkGoto)
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DEF_ANIMATOR(gillThinkSearch)
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DEF_ANIMATOR(gillThinkSwimChase)
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DEF_ANIMATOR(gillThinkSwimGoto)
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DEF_ANIMATOR(handThinkChase)
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DEF_ANIMATOR(handThinkGoto)
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DEF_ANIMATOR(handThinkSearch)
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DEF_ANIMATOR(houndThinkChase)
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DEF_ANIMATOR(houndThinkGoto)
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DEF_ANIMATOR(houndThinkSearch)
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DEF_ANIMATOR(innocThinkChase)
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DEF_ANIMATOR(innocThinkGoto)
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DEF_ANIMATOR(innocThinkSearch)
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DEF_ANIMATOR(MorphToBeast)
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DEF_ANIMATOR(myThinkSearch)
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DEF_ANIMATOR(myThinkTarget)
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DEF_ANIMATOR(playStatueBreakSnd)
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DEF_ANIMATOR(ratThinkChase)
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DEF_ANIMATOR(ratThinkGoto)
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DEF_ANIMATOR(ratThinkSearch)
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DEF_ANIMATOR(spidThinkChase)
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DEF_ANIMATOR(spidThinkGoto)
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DEF_ANIMATOR(spidThinkSearch)
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DEF_ANIMATOR(sub_628A0)
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DEF_ANIMATOR(sub_62AE0)
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DEF_ANIMATOR(sub_62D7C)
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DEF_ANIMATOR(sub_65D04)
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DEF_ANIMATOR(sub_65F44)
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DEF_ANIMATOR(sub_661E0)
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DEF_ANIMATOR(sub_6CB00)
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DEF_ANIMATOR(sub_6CD74)
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DEF_ANIMATOR(sub_6D03C)
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DEF_ANIMATOR(sub_72580)
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DEF_ANIMATOR(sub_725A4)
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DEF_ANIMATOR(sub_72850)
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DEF_ANIMATOR(tchernobogThinkChase)
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DEF_ANIMATOR(unicultThinkChase)
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DEF_ANIMATOR(unicultThinkGoto)
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DEF_ANIMATOR(unicultThinkSearch)
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DEF_ANIMATOR(zombaThinkChase)
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DEF_ANIMATOR(zombaThinkGoto)
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DEF_ANIMATOR(zombaThinkPonder)
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DEF_ANIMATOR(zombaThinkSearch)
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DEF_ANIMATOR(zombfThinkChase)
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DEF_ANIMATOR(zombfThinkGoto)
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DEF_ANIMATOR(zombfThinkSearch)
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DEF_ANIMATOR(FireballSeqCallback)
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DEF_ANIMATOR(Fx33Callback)
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DEF_ANIMATOR(NapalmSeqCallback)
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DEF_ANIMATOR(Fx32Callback)
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DEF_ANIMATOR(TreeToGibCallback)
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DEF_ANIMATOR(DudeToGibCallback1)
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DEF_ANIMATOR(DudeToGibCallback2)
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DEF_ANIMATOR(batBiteSeqCallback)
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DEF_ANIMATOR(SlashSeqCallback)
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DEF_ANIMATOR(StompSeqCallback)
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DEF_ANIMATOR(eelBiteSeqCallback)
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DEF_ANIMATOR(BurnSeqCallback)
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DEF_ANIMATOR(SeqAttackCallback)
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DEF_ANIMATOR(cerberusBiteSeqCallback)
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DEF_ANIMATOR(cerberusBurnSeqCallback)
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DEF_ANIMATOR(cerberusBurnSeqCallback2)
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DEF_ANIMATOR(TommySeqCallback)
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DEF_ANIMATOR(TeslaSeqCallback)
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DEF_ANIMATOR(ShotSeqCallback)
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DEF_ANIMATOR(cultThrowSeqCallback)
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DEF_ANIMATOR(cultThrowSeqCallback2)
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DEF_ANIMATOR(cultThrowSeqCallback3)
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DEF_ANIMATOR(SlashFSeqCallback)
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DEF_ANIMATOR(ThrowFSeqCallback)
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DEF_ANIMATOR(BlastSSeqCallback)
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DEF_ANIMATOR(ThrowSSeqCallback)
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DEF_ANIMATOR(ghostSlashSeqCallback)
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DEF_ANIMATOR(ghostThrowSeqCallback)
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DEF_ANIMATOR(ghostBlastSeqCallback)
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DEF_ANIMATOR(GillBiteSeqCallback)
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DEF_ANIMATOR(HandJumpSeqCallback)
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DEF_ANIMATOR(houndBiteSeqCallback)
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DEF_ANIMATOR(houndBurnSeqCallback)
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DEF_ANIMATOR(podPlaySound1)
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DEF_ANIMATOR(podPlaySound2)
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DEF_ANIMATOR(podAttack)
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DEF_ANIMATOR(podExplode)
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DEF_ANIMATOR(ratBiteSeqCallback)
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DEF_ANIMATOR(SpidBiteSeqCallback)
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DEF_ANIMATOR(SpidJumpSeqCallback)
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DEF_ANIMATOR(SpidBirthSeqCallback)
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DEF_ANIMATOR(tchernobogFire)
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DEF_ANIMATOR(tchernobogBurnSeqCallback)
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DEF_ANIMATOR(tchernobogBurnSeqCallback2)
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DEF_ANIMATOR(genDudeAttack1)
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DEF_ANIMATOR(punchCallback)
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DEF_ANIMATOR(ThrowCallback1)
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DEF_ANIMATOR(ThrowCallback2)
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DEF_ANIMATOR(HackSeqCallback)
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DEF_ANIMATOR(StandSeqCallback)
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DEF_ANIMATOR(zombfHackSeqCallback)
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DEF_ANIMATOR(PukeSeqCallback)
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DEF_ANIMATOR(ThrowSeqCallback)
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DEF_ANIMATOR(PlayerSurvive)
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DEF_ANIMATOR(PlayerKneelsOver)
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DEF_ANIMATOR(FireballTrapSeqCallback)
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DEF_ANIMATOR(MGunFireSeqCallback)
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DEF_ANIMATOR(MGunOpenSeqCallback)
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DEFINE_FIELD_X(GAMEOPTIONS, GAMEOPTIONS, nGameType)
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DEFINE_FIELD_X(GAMEOPTIONS, GAMEOPTIONS, nDifficulty)
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DEFINE_FIELD_X(GAMEOPTIONS, GAMEOPTIONS, nMonsterSettings)
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@ -148,6 +148,190 @@ class BloodActor : CoreActor native
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kCallbackCondition = 25,
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}
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native void aiGenDudeMoveForward();
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native void aiMoveDodge();
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native void aiMoveForward();
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native void aiMoveTurn();
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native void aiPodChase();
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native void aiPodMove();
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native void aiPodSearch();
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native void aiThinkTarget();
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native void batMoveDodgeDown();
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native void batMoveDodgeUp();
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native void batMoveFly();
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native void batMoveForward();
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native void batMoveSwoop();
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native void batMoveToCeil();
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native void batThinkChase();
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native void batThinkGoto();
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native void batThinkPonder();
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native void batThinkSearch();
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native void batThinkTarget();
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native void beastMoveForward();
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native void beastThinkChase();
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native void beastThinkGoto();
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native void beastThinkSearch();
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native void beastThinkSwimChase();
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native void beastThinkSwimGoto();
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native void burnThinkChase();
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native void burnThinkGoto();
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native void burnThinkSearch();
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native void calebThinkChase();
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native void calebThinkGoto();
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native void calebThinkSearch();
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native void calebThinkSwimChase();
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native void calebThinkSwimGoto();
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native void cerberusThinkChase();
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native void cerberusThinkGoto();
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native void cerberusThinkSearch();
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native void cerberusThinkTarget();
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native void cultThinkChase();
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native void cultThinkGoto();
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native void cultThinkSearch();
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native void eelMoveAscend();
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native void eelMoveDodgeDown();
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native void eelMoveDodgeUp();
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native void eelMoveForward();
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native void eelMoveSwoop();
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native void eelMoveToCeil();
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native void eelThinkChase();
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native void eelThinkGoto();
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native void eelThinkPonder();
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native void eelThinkSearch();
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native void eelThinkTarget();
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native void entryAIdle();
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native void entryEStand();
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native void entryEZombie();
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native void entryFStatue();
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native void entrySStatue();
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native void forcePunch();
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native void gargMoveDodgeDown();
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native void gargMoveDodgeUp();
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native void gargMoveFly();
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native void gargMoveForward();
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native void gargMoveSlow();
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native void gargMoveSwoop();
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native void gargThinkChase();
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native void gargThinkGoto();
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native void gargThinkSearch();
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native void gargThinkTarget();
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native void ghostMoveDodgeDown();
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native void ghostMoveDodgeUp();
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native void ghostMoveFly();
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native void ghostMoveForward();
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native void ghostMoveSlow();
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native void ghostMoveSwoop();
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native void ghostThinkChase();
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native void ghostThinkGoto();
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native void ghostThinkSearch();
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native void ghostThinkTarget();
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native void gillThinkChase();
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native void gillThinkGoto();
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native void gillThinkSearch();
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native void gillThinkSwimChase();
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native void gillThinkSwimGoto();
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native void handThinkChase();
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native void handThinkGoto();
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native void handThinkSearch();
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native void houndThinkChase();
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native void houndThinkGoto();
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native void houndThinkSearch();
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native void innocThinkChase();
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native void innocThinkGoto();
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native void innocThinkSearch();
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native void MorphToBeast();
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native void myThinkSearch();
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native void myThinkTarget();
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native void playStatueBreakSnd();
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native void ratThinkChase();
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native void ratThinkGoto();
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native void ratThinkSearch();
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native void spidThinkChase();
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native void spidThinkGoto();
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native void spidThinkSearch();
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native void sub_628A0();
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native void sub_62AE0();
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native void sub_62D7C();
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native void sub_65D04();
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native void sub_65F44();
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native void sub_661E0();
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native void sub_6CB00();
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native void sub_6CD74();
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native void sub_6D03C();
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native void sub_72580();
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native void sub_725A4();
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native void sub_72850();
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native void tchernobogThinkChase();
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native void unicultThinkChase();
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native void unicultThinkGoto();
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native void unicultThinkSearch();
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native void zombaThinkChase();
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native void zombaThinkGoto();
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native void zombaThinkPonder();
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native void zombaThinkSearch();
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native void zombfThinkChase();
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native void zombfThinkGoto();
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native void zombfThinkSearch();
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native void FireballSeqCallback();
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native void Fx33Callback();
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native void NapalmSeqCallback();
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native void Fx32Callback();
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native void TreeToGibCallback();
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native void DudeToGibCallback1();
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native void DudeToGibCallback2();
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native void batBiteSeqCallback();
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native void SlashSeqCallback();
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native void StompSeqCallback();
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native void eelBiteSeqCallback();
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native void BurnSeqCallback();
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native void SeqAttackCallback();
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native void cerberusBiteSeqCallback();
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native void cerberusBurnSeqCallback();
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native void cerberusBurnSeqCallback2();
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native void TommySeqCallback();
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native void TeslaSeqCallback();
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native void ShotSeqCallback();
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native void cultThrowSeqCallback();
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native void cultThrowSeqCallback2();
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native void cultThrowSeqCallback3();
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native void SlashFSeqCallback();
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native void ThrowFSeqCallback();
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native void BlastSSeqCallback();
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native void ThrowSSeqCallback();
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native void ghostSlashSeqCallback();
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native void ghostThrowSeqCallback();
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native void ghostBlastSeqCallback();
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native void GillBiteSeqCallback();
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native void HandJumpSeqCallback();
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native void houndBiteSeqCallback();
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native void houndBurnSeqCallback();
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native void podPlaySound1();
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native void podPlaySound2();
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native void podAttack();
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native void podExplode();
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native void ratBiteSeqCallback();
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native void SpidBiteSeqCallback();
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native void SpidJumpSeqCallback();
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native void SpidBirthSeqCallback();
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native void tchernobogFire();
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native void tchernobogBurnSeqCallback();
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native void tchernobogBurnSeqCallback2();
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native void genDudeAttack1();
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native void punchCallback();
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native void ThrowCallback1();
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native void ThrowCallback2();
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native void HackSeqCallback();
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native void StandSeqCallback();
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native void zombfHackSeqCallback();
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native void PukeSeqCallback();
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native void ThrowSeqCallback();
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native void PlayerSurvive();
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native void PlayerKneelsOver();
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native void FireballTrapSeqCallback();
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native void MGunFireSeqCallback();
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native void MGunOpenSeqCallback();
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native double dudeSlope;
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native readonly bool hasx;
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native bool explosionhackflag; // this originally hijacked the target field which is not safe when working with pointers.
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