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- Duke/RR: fixed move_player smart action.
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2 changed files with 2 additions and 2 deletions
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@ -3524,7 +3524,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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goalang = VecToAngle(newpos - actor->spr.pos.XY());
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angdif = deltaangle(actor->spr.angle, goalang) * 0.25;
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if (angdif > -DAngle22_5/16 && angdif < nullAngle) angdif = nullAngle;
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actor->spr.angle = angdif;
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actor->spr.angle += angdif;
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}
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if (actor->temp_data[1] == 0 || a == 0)
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@ -3537,7 +3537,7 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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goalang = VecToAngle(newpos - actor->spr.pos.XY());
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angdif = deltaangle(actor->spr.angle, goalang) * 0.25;
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if (angdif > -DAngle22_5 / 16 && angdif < nullAngle) angdif = nullAngle;
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actor->spr.angle = angdif;
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actor->spr.angle += angdif;
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}
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if (actor->temp_data[1] == 0 || a == 0)
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